Programming Reality

Programming Reality
Title Programming Reality PDF eBook
Author Zoë Druick
Publisher Wilfrid Laurier Univ. Press
Total Pages 354
Release 2008-08-01
Genre Performing Arts
ISBN 1554580846

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Programming Reality: Perspectives on English-Canadian Television, the first anthology dedicated to analyses of Canadian television content, is a collection of original, interdisciplinary articles, combining textual analysis and political economy of communications. It explores the television that has thrived in the Canadian regulatory and cultural context: namely, programs that straddle the border between reality and fiction or even blur it. The conceptual basis of this collection is the hybrid nature of television fare: the widely theorized notion that all mediations of reality involve fiction in the form of narrative or symbolic shaping. Each of the contributions here is a reminder, too, of the significant relationship of television to nation building in Canada—to the imaginative work involved in thinking through the relations that constitute nations, citizens, and communities. The collection focuses on English-language Canadian television because the imperatives guiding its texts are markedly different from those pertaining to their French-lanugage counterparts. The collection, therefore, develops a nuance of perspective on the cultural and political economic specificities that inform the imaginative work of television production for English Canada.

Beginning Windows Mixed Reality Programming

Beginning Windows Mixed Reality Programming
Title Beginning Windows Mixed Reality Programming PDF eBook
Author Sean Ong
Publisher Apress
Total Pages 236
Release 2017-07-25
Genre Computers
ISBN 1484227697

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Develop applications and experiences for Microsoft’s HoloLens and other Windows mixed reality devices. This easy-to-follow guide removes the mystery behind creating amazing augmented reality experiences. Mixed reality development tools and resources are provided. Beginning Windows Mixed Reality Programming clearly explains all the nuances of mixed reality software development. You'll learn how to create 3D objects and holograms, interact with holograms using voice commands and hand gestures, use spatial mapping and 3D spatial sound, build with Microsoft's HoloToolkit, create intuitive user interfaces, and make truly awe-inspiring mixed reality experiences. Start building the holographic future today! What You Will Learn Prototype ideas quickly Get started with Unity, the preferred tool for animating 3D objects. Explore where to find 3D models for your project, or make your own! Use spatial sound, voice commands, and gestures Build with the HoloToolkit to make apps the easy way Publish to the Windows Store and make money from your app Who This Book Is For Programmers with little or no graphics or mixed reality experience

Programming for Mixed Reality with Windows 10, Unity, Vuforia, and UrhoSharp

Programming for Mixed Reality with Windows 10, Unity, Vuforia, and UrhoSharp
Title Programming for Mixed Reality with Windows 10, Unity, Vuforia, and UrhoSharp PDF eBook
Author Dawid Borycki
Publisher Microsoft Press
Total Pages 824
Release 2018-08-30
Genre Computers
ISBN 1509306897

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Develop AI-powered apps and games for HoloLens and mixed reality headsets This is a complete guide to programming AI-powered mixed reality apps with the Windows Mixed Reality platform. Step by step, Dawid Borycki guides you through every type of mixed reality development, from simple 2D to cutting-edge apps for Microsoft HoloLens and immersive headsets. First, you’ll learn to write UWP 2D apps that adapt for any Windows 10 device, transfer camera images to machine learning services, and use mobile sensor readings to control headset content. Then, building on these skills, you’ll master every facet of building cross-platform 3D apps that link augmented reality content to real objects. Advanced Microsoft technology expert Dawid Borycki shows how to: Set up a mixed reality development environment with all the tools you’ll need, including HoloLens and Mixed Reality simulators Write Universal Windows 2D apps for all Windows 10 devices, and adjust their views and capabilities to specific hardware Render media streams, acquire video from world-facing cameras, and detect human faces in those images Generate descriptions of what the user sees, and present them via text or speech Build AI-powered voice-controlled apps with Microsoft Cognitive Services (MCS) Master core concepts and techniques for building 3D mixed reality apps with Unity Format 3D objects with materials to create holograms Add interactions to holograms based on user input Integrate HoloLens capabilities, including air gestures, spatial sound, and mapping

Mastering Functional Programming

Mastering Functional Programming
Title Mastering Functional Programming PDF eBook
Author Anatolii Kmetiuk
Publisher Packt Publishing Ltd
Total Pages 372
Release 2018-08-31
Genre Computers
ISBN 1788626036

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Learn how functional programming can help you in deploying web servers and working with databases in a declarative and pure way Key Features Learn functional programming from scratch Program applications with side effects in a pure way Gain expertise in working with array tools for functional programming Book Description In large projects, it can get difficult keeping track of all the interdependencies of the code base and how its state changes at runtime. Functional Programming helps us solve these problems. It is a paradigm specifically designed to deal with the complexity of software development. This book will show you how the right abstractions can reduce complexity and make your code easy to read and understand. Mastering Functional Programming begins by touching upon the basics such as what lambdas are and how to write declarative code with the help of functions. It then moves on to more advanced concepts such as pure functions and type classes, the problems they aim to solve, and how to use them in real-world scenarios. You will also explore some of the more advanced patterns in the world of functional programming, such as monad transformers and Tagless Final. In the concluding chapters, you will be introduced to the actor model, implement it in modern functional languages, and explore the subject of parallel programming. By the end of the book, you will have mastered the concepts entailing functional programming along with object-oriented programming (OOP) to build robust applications. What you will learn Write reliable and scalable software based on solid foundations Explore the cutting edge of computer science research Effectively solve complex architectural problems in a robust way Avoid unwanted outcomes such as errors or delays and focus on business logic Write parallel programs in a functional style using the actor model Use functional data structures and collections in your day-to-day work Who this book is for If you are from an imperative and OOP background, this book will guide you through the world of functional programming, irrespective of which programming language you use.

Programming the Universe

Programming the Universe
Title Programming the Universe PDF eBook
Author Seth Lloyd
Publisher Vintage
Total Pages 258
Release 2007-03-13
Genre Science
ISBN 1400033861

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Is the universe actually a giant quantum computer? According to Seth Lloyd, the answer is yes. All interactions between particles in the universe, Lloyd explains, convey not only energy but also information–in other words, particles not only collide, they compute. What is the entire universe computing, ultimately? “Its own dynamical evolution,” he says. “As the computation proceeds, reality unfolds.” Programming the Universe, a wonderfully accessible book, presents an original and compelling vision of reality, revealing our world in an entirely new light.

Windows Visualization Programming with C/C++

Windows Visualization Programming with C/C++
Title Windows Visualization Programming with C/C++ PDF eBook
Author Lee Adams
Publisher McGraw-Hill Companies
Total Pages 620
Release 1994
Genre Computers
ISBN

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System requirements for computer disk: IBM-compatible PC with 80286 microprocessor or better; 4MB RAM (8MB recommended); DOS; Windows 3.0 or better (3.1 required for 386); C/C++; hard drive with 1MB free space; VGA graphics capabilities.

Programming Our Lives

Programming Our Lives
Title Programming Our Lives PDF eBook
Author Walter Cummins
Publisher Bloomsbury Publishing USA
Total Pages 241
Release 2006-06-30
Genre Performing Arts
ISBN 0313076162

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In this timely examination of television and American identity, Cummins and Gordon take readers on an informed walk through the changes that TV has already wrought-and those still likely to confront us. Commercial television in America is less than 60 years old, yet it has had an enormous impact on what we like, what we do, what we know, and how we think. A family transplanted from the 1940s to the present day would certainly be stunned by a fundamentally different world: instead of gathering in the living room for a shared evening of radio, they would be scattered around the house to indulge their individual interests on one of a hundred cable channels; instead of a society with rigid racial and ethnic divisions, they would see people of different ethnicities in passionate embraces; and certainly they would see very different sets of values reflected across the board. They would, in short, find themselves in an unrecognizable America, one both reflected in and shaped by television, a medium that has been shown to have an unprecedented influence on our lives both for better and for worse. By focusing on the development of television within the cultural context that surrounds it, and drawing on such phenomena as quiz shows, comedy hours, the Kennedy assassination, the Olympics, sitcoms, presidential ads, political debates, MTV, embedded journalism, and reality TV, the authors reveal television's impact on essential characteristics of American life. They cover topics as diverse as politics, crime, medicine, sports, our perceptions, our values, our assumptions about privacy, and our unquenchable need for more things. In addition, they consider the future of the medium in the light of the proliferation of programming options, the prevalence of cameras and receivers in our lives, the growing links between TV and computers, and the crossed boundaries of television throughout the world.