Playing with Things

Playing with Things
Title Playing with Things PDF eBook
Author Mary Weismantel
Publisher University of Texas Press
Total Pages 263
Release 2021-08-17
Genre Social Science
ISBN 147732321X

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More than a thousand years ago on the north coast of Peru, Indigenous Moche artists created a large and significant corpus of sexually explicit ceramic works of art. They depicted a diversity of sex organs and sex acts, and an array of solitary and interconnected human and nonhuman bodies. To the modern eye, these Moche “sex pots,” as Mary Weismantel calls them, are lively and provocative but also enigmatic creations whose import to their original owners seems impossible to grasp. In Playing with Things, Weismantel shows that there is much to be learned from these ancient artifacts, not merely as inert objects from a long-dead past but as vibrant Indigenous things, alive in their own human temporality. From a new materialist perspective, she fills the gaps left by other analyses of the sex pots in pre-Columbian studies, where sexuality remains marginalized, and in sexuality studies, where non-Western art is largely absent. Taking a decolonial approach toward an archaeology of sexuality and breaking with long-dominant iconographic traditions, this book explores how the “pots play jokes, make babies, give power, and hold water,” considering the sex pots as actual ceramic bodies that interact with fleshly bodies, now and in the ancient past. A beautifully written study that will be welcomed by students as well as specialists, Playing with Things is a model for archaeological and art historical engagement with the liberating power of queer theory and Indigenous studies.

Playing with Things: The archaeology, anthropology and ethnography of human–object interactions in Atlantic Scotland

Playing with Things: The archaeology, anthropology and ethnography of human–object interactions in Atlantic Scotland
Title Playing with Things: The archaeology, anthropology and ethnography of human–object interactions in Atlantic Scotland PDF eBook
Author Graeme Wilson
Publisher Archaeopress Publishing Ltd
Total Pages 156
Release 2018-12-31
Genre Social Science
ISBN 1789690765

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This study represents a reappraisal of the relationship between play — an activity which is most often understood in terms of something ‘set apart’ — and everyday life. Via a series of archaeological, anthropological and ethnographic investigations, it leads towards the conclusion that play is not in fact so separate as is often assumed.

Many Splendored Things

Many Splendored Things
Title Many Splendored Things PDF eBook
Author Susanna Paasonen
Publisher MIT Press
Total Pages 186
Release 2018-11-27
Genre Social Science
ISBN 1906897840

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Exploring sex—bodily capacities, appetites, orientations, and connections—in terms of play and playfulness. We all know that sex involves a quest for pleasure, that sexual palates vary across people's lifespans, and that playful experimentations play a key role in how people discover their diverse sexual turn-ons and turn-offs. Yet little attention has been paid to thinking through the interconnections of sex and play, sexuality and playfulness. In Many Splendored Things from Goldsmiths Press, Susanna Paasonen considers these interconnections. Paasonen examines the notions of playfulness and play as they shed light on the urgency of sexual pleasures, the engrossing appeal of sex, and the elasticity of sexual desires, and considers their connection to categories of identity. Drawing on a broad range of scholarship on sexuality, play, and the media, Paasonen moves from the conceptual to the concrete, examining advice literature on sexual play, the vernacular aesthetics of the Fifty Shades series, girls' experiences of online sexual role-playing, popular media coverage of age-play, and Jan Soldat's documentary films on BDSM culture. Paasonen argues that play in the realm of sexuality involves experimentation with what bodies can feel and do and what people may imagine themselves as doing, liking, and preferring. Play involves the exploration of different bodily capacities, appetites, orientations, and connections. Occasionally strained, dark, and even hurtful in the forms that it takes and the sensory intensities that it engenders, sex presses against previously perceived and imagined horizons of embodied potentiality. Play pushes sexual identifications into motion.

Growing Things

Growing Things
Title Growing Things PDF eBook
Author Dawn Sirett
Publisher DK Publishing (Dorling Kindersley)
Total Pages 30
Release 1997
Genre Juvenile Nonfiction
ISBN 9780789415233

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Learn how to sprout seeds, grow plants and take care of small gardens such as window boxes and rock or sand gardens.

The First 20 Hours

The First 20 Hours
Title The First 20 Hours PDF eBook
Author Josh Kaufman
Publisher Penguin
Total Pages 288
Release 2013-06-13
Genre Self-Help
ISBN 1101623047

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Forget the 10,000 hour rule— what if it’s possible to learn the basics of any new skill in 20 hours or less? Take a moment to consider how many things you want to learn to do. What’s on your list? What’s holding you back from getting started? Are you worried about the time and effort it takes to acquire new skills—time you don’t have and effort you can’t spare? Research suggests it takes 10,000 hours to develop a new skill. In this nonstop world when will you ever find that much time and energy? To make matters worse, the early hours of prac­ticing something new are always the most frustrating. That’s why it’s difficult to learn how to speak a new language, play an instrument, hit a golf ball, or shoot great photos. It’s so much easier to watch TV or surf the web . . . In The First 20 Hours, Josh Kaufman offers a systematic approach to rapid skill acquisition— how to learn any new skill as quickly as possible. His method shows you how to deconstruct com­plex skills, maximize productive practice, and remove common learning barriers. By complet­ing just 20 hours of focused, deliberate practice you’ll go from knowing absolutely nothing to performing noticeably well. Kaufman personally field-tested the meth­ods in this book. You’ll have a front row seat as he develops a personal yoga practice, writes his own web-based computer programs, teaches himself to touch type on a nonstandard key­board, explores the oldest and most complex board game in history, picks up the ukulele, and learns how to windsurf. Here are a few of the sim­ple techniques he teaches: Define your target performance level: Fig­ure out what your desired level of skill looks like, what you’re trying to achieve, and what you’ll be able to do when you’re done. The more specific, the better. Deconstruct the skill: Most of the things we think of as skills are actually bundles of smaller subskills. If you break down the subcompo­nents, it’s easier to figure out which ones are most important and practice those first. Eliminate barriers to practice: Removing common distractions and unnecessary effort makes it much easier to sit down and focus on deliberate practice. Create fast feedback loops: Getting accu­rate, real-time information about how well you’re performing during practice makes it much easier to improve. Whether you want to paint a portrait, launch a start-up, fly an airplane, or juggle flaming chain­saws, The First 20 Hours will help you pick up the basics of any skill in record time . . . and have more fun along the way.

Doing Things with Games

Doing Things with Games
Title Doing Things with Games PDF eBook
Author Lindsay D. Grace
Publisher CRC Press
Total Pages 254
Release 2019-07-01
Genre Computers
ISBN 0429771312

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The book provides a contemporary foundation in designing social impact games. It is structured in 3 parts: understanding, application, and implementation. The book serves as a guide to designing social impact games, particularly focused on the needs of, media professionals, indie game designers and college students. It serves as a guide for people looking to create social impact play, informed by heuristics in game design. Key Features Provides contemporary guide on the use of games to create social impact for beginner to intermediate practitioners o Provides design and implementation strategies for social impact games Provides wide ranging case studies in social impact games Provides professional advice from multiple social impact industry practitioners via sidebar interviews, quotes, and postmortems Provides a quick start guide on creating a variety of social impact engagements across a wide variety of subjects and aims

101 Things to Do Instead of Playing on Your Phone

101 Things to Do Instead of Playing on Your Phone
Title 101 Things to Do Instead of Playing on Your Phone PDF eBook
Author Ilka Heinemann
Publisher
Total Pages 0
Release 2017-08
Genre Games & Activities
ISBN 9781449485290

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Have you ever found yourself mindlessly checking your phone for updates, or playing some pointless game? In fact, do you ever do anything else, when on the bus or on the train, than sit glued to the screen? Research shows that the average person spends 23 days a year wasting time on their mobile phone. That's four years of your life! In 101 Things to Do Instead of Playing on Your Phone, Ilka Heinemann has devised an imaginative list of alternative activities to cure us of our portable tech addiction. These are more than mere time-killers - they are ways to unleash your creative side, to learn facts or train your brain; some will even set you on the road to happiness and mindfulness.