Pervasive Games

Pervasive Games
Title Pervasive Games PDF eBook
Author Markus Montola
Publisher CRC Press
Total Pages 337
Release 2009-06-12
Genre Art
ISBN 0080889794

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Games are no longer confined to card tables and computer screens. Emmy award winning games like "The Fallen Alternate Reality Game" (based on the ABC show) or "The Lost Experience" (based on the CBS hit show)- are pervasive games in that they blur traditional boundaries of game play. This book gives game designers the tools they need to create cutting edge pervasive games.

A Survey of Characteristic Engine Features for Technology-Sustained Pervasive Games

A Survey of Characteristic Engine Features for Technology-Sustained Pervasive Games
Title A Survey of Characteristic Engine Features for Technology-Sustained Pervasive Games PDF eBook
Author Kim J.L. Nevelsteen
Publisher Springer
Total Pages 76
Release 2015-05-08
Genre Computers
ISBN 3319176323

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This book scrutinizes pervasive games from a technological perspective, focusing on the sub-domain of games that satisfy the criteria that they make use of virtual game elements. In the computer game industry, the use of a game engine to build games is common, but current game engines do not support pervasive games. Since the computer game industry is already rich with game engines, this book investigates: (i) if a game engine can be repurposed to stage pervasive games; (ii) if features describing a would-be pervasive game engine can be identified; (iii) using those features, if an architecture be found in the same ‘product line’ as an existing engine and that can be extended to stage pervasive games (iv) and, finally, if there any challenges and open issues that remain. The approach to answering these questions is twofold. First, a survey of pervasive games is conducted, gathering technical details and distilling a component feature set that enables pervasive games. Second, a type of game engine is chosen as candidate in the same product line as a would-be pervasive game engine, supporting as much of the feature set as possible. The architecture is extended to support the entire feature set and used to stage a pervasive game called Codename: Heroes, validating the architecture, highlighting features of particular importance and identifying any open issues. The conclusion of this book is also twofold: the resulting feature set is verified to coincide with the definition of pervasive games and related work. And secondly, a virtual world engine is selected as candidate in the same product line as a would-be pervasive game engine. Codename: Heroes was successfully implemented, reaping the benefits of using the selected engine; development time was low, spanning just a few months. Codename: Heroes was staged twice, with no stability issues or down time.

Pervasive Games

Pervasive Games
Title Pervasive Games PDF eBook
Author Markus Montola
Publisher CRC Press
Total Pages 353
Release 2009-06-12
Genre Art
ISBN 1498717306

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Emerging quickly from the fast-paced growth of mobile communications and wireless technologies, pervasive games provide a worldwide network of potential play spaces. Now games can be designed to be played in public spaces like conferences, museums, communities, cities, buildings or other non-traditional game venues...and game designers need to unde

Serious Games

Serious Games
Title Serious Games PDF eBook
Author Carlos Vaz De Carvalho
Publisher Frontiers Media SA
Total Pages 132
Release 2021-06-28
Genre Science
ISBN 2889669440

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Entertainment Computing and Serious Games

Entertainment Computing and Serious Games
Title Entertainment Computing and Serious Games PDF eBook
Author Ralf Dörner
Publisher Springer
Total Pages 541
Release 2016-10-05
Genre Computers
ISBN 3319461524

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The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloß Dagstuhl in July 2015.

Ubiquitous and Pervasive Computing: Concepts, Methodologies, Tools, and Applications

Ubiquitous and Pervasive Computing: Concepts, Methodologies, Tools, and Applications
Title Ubiquitous and Pervasive Computing: Concepts, Methodologies, Tools, and Applications PDF eBook
Author Symonds, Judith
Publisher IGI Global
Total Pages 1962
Release 2009-09-30
Genre Computers
ISBN 160566961X

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"This publication covers the latest innovative research findings involved with the incorporation of technologies into everyday aspects of life"--Provided by publisher.

ECGBL2015-9th European Conference on Games Based Learning

ECGBL2015-9th European Conference on Games Based Learning
Title ECGBL2015-9th European Conference on Games Based Learning PDF eBook
Author Robin Munkvold and Line Kolås
Publisher Academic Conferences and publishing limited
Total Pages 826
Release 2015-09-18
Genre Computers
ISBN 1910810584

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