Participatory Culture, Community, and Play

Participatory Culture, Community, and Play
Title Participatory Culture, Community, and Play PDF eBook
Author Adrienne Lynne Massanari
Publisher Digital Formations
Total Pages 0
Release 2015
Genre Computer bulletin boards
ISBN 9781433126789

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In this incisive and timely work, Adrienne L. Massanari discusses how culture is created and challenged on Reddit.com, the self-proclaimed «front page of the internet». Massanari's ethnographic work provides a detailed examination of the contradictions that shape Reddit's culture and how they reflect its role as an epicenter of geek culture.

Confronting the Challenges of Participatory Culture

Confronting the Challenges of Participatory Culture
Title Confronting the Challenges of Participatory Culture PDF eBook
Author Henry Jenkins
Publisher MIT Press
Total Pages 146
Release 2009-06-05
Genre Technology & Engineering
ISBN 0262513625

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Many teens today who use the Internet are actively involved in participatory cultures—joining online communities (Facebook, message boards, game clans), producing creative work in new forms (digital sampling, modding, fan videomaking, fan fiction), working in teams to complete tasks and develop new knowledge (as in Wikipedia), and shaping the flow of media (as in blogging or podcasting). A growing body of scholarship suggests potential benefits of these activities, including opportunities for peer-to-peer learning, development of skills useful in the modern workplace, and a more empowered conception of citizenship. Some argue that young people pick up these key skills and competencies on their own by interacting with popular culture; but the problems of unequal access, lack of media transparency, and the breakdown of traditional forms of socialization and professional training suggest a role for policy and pedagogical intervention. This report aims to shift the conversation about the "digital divide" from questions about access to technology to questions about access to opportunities for involvement in participatory culture and how to provide all young people with the chance to develop the cultural competencies and social skills needed. Fostering these skills, the authors argue, requires a systemic approach to media education; schools, afterschool programs, and parents all have distinctive roles to play. The John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning

Participatory Culture, Community, and Play

Participatory Culture, Community, and Play
Title Participatory Culture, Community, and Play PDF eBook
Author Adrienne Lynne Massanari
Publisher Peter Lang Incorporated, International Academic Publishers
Total Pages 215
Release 2015
Genre Language Arts & Disciplines
ISBN 9781453915011

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In this incisive and timely work, Adrienne L. Massanari discusses how culture is created and challenged on Reddit.com, the self-proclaimed «front page of the internet». Massanari's ethnographic work provides a detailed examination of the contradictions that shape Reddit's culture and how they reflect its role as an epicenter of geek culture.

Reading in a Participatory Culture

Reading in a Participatory Culture
Title Reading in a Participatory Culture PDF eBook
Author Henry Jenkins
Publisher Teachers College Press
Total Pages 241
Release 2015-04-18
Genre Education
ISBN 0807771252

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Building on the groundbreaking research of the MacArthur Foundation's Digital Media and Learning initiative, this book crosses the divide between digital literacies and traditional print culture to engage a generation of students who can read with a book in one hand and a mouse in the other. Reading in a Participatory Culture tells the story of an innovative experiment that brought together playwright and director Ricardo Pitts-Wiley, Melville scholar Wyn Kelley, and new media scholar Henry Jenkins to develop an exciting new curriculum to reshape the middle- and high-school English language arts classroom. This book offers highlights from the resources developed for teaching Herman Melvilles Moby-Dick and outlines basic principles of design, implementation, and assessment that can be applied to any text.

YouTube

YouTube
Title YouTube PDF eBook
Author Jean Burgess
Publisher John Wiley & Sons
Total Pages 186
Release 2013-04-16
Genre Social Science
ISBN 0745675352

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YouTube is one of the most well-known and widely discussed sites of participatory media in the contemporary online environment, and it is the first genuinely mass-popular platform for user-created video. In this timely and comprehensive introduction to how YouTube is being used and why it matters, Burgess and Green discuss the ways that it relates to wider transformations in culture, society and the economy. The book critically examines the public debates surrounding the site, demonstrating how it is central to struggles for authority and control in the new media environment. Drawing on a range of theoretical sources and empirical research, the authors discuss how YouTube is being used by the media industries, by audiences and amateur producers, and by particular communities of interest, and the ways in which these uses challenge existing ideas about cultural ‘production’ and ‘consumption’. Rich with both concrete examples and featuring specially commissioned chapters by Henry Jenkins and John Hartley, the book is essential reading for anyone interested in the contemporary and future implications of online media. It will be particularly valuable for students and scholars in media, communication and cultural studies.

Fans, Bloggers, and Gamers

Fans, Bloggers, and Gamers
Title Fans, Bloggers, and Gamers PDF eBook
Author Henry Jenkins
Publisher NYU Press
Total Pages 287
Release 2006
Genre Games & Activities
ISBN 081474284X

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Henry Jenkins at Authors@Google (video) Henry Jenkins“s pioneering work in the early 1990s promoted the idea that fans are among the most active, creative, critically engaged, and socially connected consumers of popular culture and that they represent the vanguard of a new relationship with mass media. Though marginal and largely invisible to the general public at the time, today, media producers and advertisers, not to mention researchers and fans, take for granted the idea that the success of a media franchise depends on fan investments and participation. Bringing together the highlights of a decade and a half of groundbreaking research into the cultural life of media consumers,Fans, Bloggers, and Gamers takes readers from Jenkins's progressive early work defending fan culture against those who would marginalize or stigmatize it, through to his more recent work, combating moral panic and defending Goths and gamers in the wake of the Columbine shootings. Starting with an interview on the current state of fan studies, this volume maps the core theoretical and methodological issues in Fan Studies. It goes on to chart the growth of participatory culture on the web, take up blogging as perhaps the most powerful illustration of how consumer participation impacts mainstream media, and debate the public policy implications surrounding participation and intellectual property.

Participatory Culture in a Networked Era

Participatory Culture in a Networked Era
Title Participatory Culture in a Networked Era PDF eBook
Author Henry Jenkins
Publisher John Wiley & Sons
Total Pages 160
Release 2015-11-05
Genre Social Science
ISBN 0745689434

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In the last two decades, both the conception and the practice of participatory culture have been transformed by the new affordances enabled by digital, networked, and mobile technologies. This exciting new book explores that transformation by bringing together three leading figures in conversation. Jenkins, Ito and boyd examine the ways in which our personal and professional lives are shaped by experiences interacting with and around emerging media. Stressing the social and cultural contexts of participation, the authors describe the process of diversification and mainstreaming that has transformed participatory culture. They advocate a move beyond individualized personal expression and argue for an ethos of “doing it together” in addition to “doing it yourself.” Participatory Culture in a Networked Era will interest students and scholars of digital media and their impact on society and will engage readers in a broader dialogue and conversation about their own participatory practices in this digital age.