Object-Oriented ActionScript For Flash 8

Object-Oriented ActionScript For Flash 8
Title Object-Oriented ActionScript For Flash 8 PDF eBook
Author Peter Elst
Publisher Apress
Total Pages 535
Release 2006-11-24
Genre Computers
ISBN 1430201258

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Supports the new version of Flash, due later this year; will be a huge market Provides professional best practices—strong emphasis on planning, documentation, and adhering to strict and clean coding from the outset Teaches you to create dynamic, reusable rich-client web applications and services

Learning ActionScript 2.0 for Macromedia Flash 8

Learning ActionScript 2.0 for Macromedia Flash 8
Title Learning ActionScript 2.0 for Macromedia Flash 8 PDF eBook
Author Jen DeHaan
Publisher Macmillan/Rand McNally
Total Pages 848
Release 2006
Genre Computers
ISBN 9780321394156

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Powerful development and design tools require thorough and authoritative technical advice and documentation. When it comes to Macromedia Flash, no one is more authoritative than Macromedia Development and writing teams. Now their official documentation is available to you in printed book form. As you work, keep this guide by your side for ready access to valuable information on using Flash. We've designed it so that it's easy to annotate as you progress. Learning ActionScript 2.0 for Macromedia Flash 8 shows you how to write proper ActionScript syntax to create useful and interactive Flash applications. This book includes examples of object-oriented programming, and teaches you how to write custom classes for your Flash applications. Learning ActionScript 2.0 for Macromedia Flash 8 also includes numerous hands-on examples on how to apply expressive and interactive features to your files using ActionScript code, such as file upload, filter effects, scripted animation, and anti-alias text using the FlashType font rendering engine. In Learning Actionscript 2.0 for Macromedia Flash 8, learn how to: • Write proper ActionScript syntax using the fundamentals of the ActionScript language. • Use object-oriented programming techniques to build Flash applications. • Use ActionScript classes to add interactivity and expressive features to your Flash applications. • Use best practices and coding conventions to optimize, structure, and write consistent ActionScript.

Flash 8 ActionScript Bible

Flash 8 ActionScript Bible
Title Flash 8 ActionScript Bible PDF eBook
Author Joey Lott
Publisher John Wiley & Sons
Total Pages 866
Release 2006-04-11
Genre Computers
ISBN 0471792713

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To create Flash applications that sizzle, you have to learn the code. In this comprehensive guide to the latest version of ActionScript, the object-oriented scripting language for Macromedia Flash, you'll get the detailed instruction and step-by-step tutorials you need to write robust code and create sophisticated interactive animations. Work with objects and components, interoperate with JavaScript, create games, and more - it's all here in this informative book for developers, programmers, and designers. Inside, you'll find complete coverage of Flash 8 ActionScript Master the basics of ActionScript expressions, functions, and variables Work with numbers, arrays, and strings Transform your movie clips with colors and filters Program sound and manage video Manage data with Web Services and Flash Remoting Call ActionScript functions from JavaScript Learn scripting for the Flash stand-alone player Bonus Companion Web site! Find code downloads and example files at: www.wiley.com/go/actionscriptbible

Object-Oriented ActionScript 3.0

Object-Oriented ActionScript 3.0
Title Object-Oriented ActionScript 3.0 PDF eBook
Author Peter Elst
Publisher Apress
Total Pages 641
Release 2007-09-01
Genre Computers
ISBN 1430202742

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Object-Oriented ActionScript 3.0 teaches the theory and practice of object-oriented programming (OOP) with ActionScript 3.0. Assuming no serious programming experience, the authors take you through the complete development cycle of object-oriented Flash applications and services. This book demonstrates professional OOP skills and techniques that are completely transferable to other programming languages and technologies, including Inheritance, Polymorphism, managing classes, component development, consuming web services, and much more. It also includes cutting edge Flash-specific techniques such as ActionScript programming techniques, and animation and effects classes.

Object-oriented Programming with ActionScript 2.0

Object-oriented Programming with ActionScript 2.0
Title Object-oriented Programming with ActionScript 2.0 PDF eBook
Author Jeff Tapper
Publisher New Riders
Total Pages 508
Release 2004
Genre Computers
ISBN 9780735713802

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Updated to cover the functionality and ActionScripting changes that have come with the release of Flash MX Professional 2004, this edition brings more clarity to the use of object-oriented programming for developing Flash applications. Topics include object design, basic patterns, using components, and debugging applications, all covered with a backdrop of a sample application.

Understanding Macromedia Flash 8 ActionScript 2

Understanding Macromedia Flash 8 ActionScript 2
Title Understanding Macromedia Flash 8 ActionScript 2 PDF eBook
Author Andrew Rapo
Publisher Taylor & Francis
Total Pages 305
Release 2013-01-17
Genre Computers
ISBN 1136143734

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Andrew Rapo and Alex Michael explain all the important programming concepts from a designer's point of view, making them completely accessible to non-programmers. Completely revised and rewritten this second edition will help you develop professional ActionScript 2 applications, and communicate knowledgably about current, Object Oriented ActionScript 2 techniques. Divided into four sections to take you from novice to professional results: * Flash Fundamentals: Introduces the Flash authoring environment and basic core Flash concepts. * ActionScript 2 Fundamentals: Explains basic programming concepts and terminology, and shows how ActionScript 2 classes are constructed and used. * Built-in Classes: Describes the built-in ActionScript classes that are available for use in applications, including the MovieClip class, Key class, Sound class, etc. * Using ActionScript to Build a Game: Describes the development process for creating a complex Flash application and presents commercial-quality game coding examples.

Object-Oriented Macromedia Flash MX

Object-Oriented Macromedia Flash MX
Title Object-Oriented Macromedia Flash MX PDF eBook
Author William Drol
Publisher Apress
Total Pages 478
Release 2008-01-01
Genre Computers
ISBN 1430208384

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Object-Oriented Flash MX teaches object-oriented programming skills using Flash MX ActionScript. It assumes no previous programming experience and encourages Flash users that normally avoid ActionScript.