Multimedia Interaction and Intelligent User Interfaces

Multimedia Interaction and Intelligent User Interfaces
Title Multimedia Interaction and Intelligent User Interfaces PDF eBook
Author Ling Shao
Publisher Springer Science & Business Media
Total Pages 306
Release 2010-09-11
Genre Computers
ISBN 1849965072

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Consumer electronics (CE) devices, providing multimedia entertainment and enabling communication, have become ubiquitous in daily life. However, consumer interaction with such equipment currently requires the use of devices such as remote controls and keyboards, which are often inconvenient, ambiguous and non-interactive. An important challenge for the modern CE industry is the design of user interfaces for CE products that enable interactions which are natural, intuitive and fun. As many CE products are supplied with microphones and cameras, the exploitation of both audio and visual information for interactive multimedia is a growing field of research. Collecting together contributions from an international selection of experts, including leading researchers in industry, this unique text presents the latest advances in applications of multimedia interaction and user interfaces for consumer electronics. Covering issues of both multimedia content analysis and human-machine interaction, the book examines a wide range of techniques from computer vision, machine learning, audio and speech processing, communications, artificial intelligence and media technology. Topics and features: introduces novel computationally efficient algorithms to extract semantically meaningful audio-visual events; investigates modality allocation in intelligent multimodal presentation systems, taking into account the cognitive impacts of modality on human information processing; provides an overview on gesture control technologies for CE; presents systems for natural human-computer interaction, virtual content insertion, and human action retrieval; examines techniques for 3D face pose estimation, physical activity recognition, and video summary quality evaluation; discusses the features that characterize the new generation of CE and examines how web services can be integrated with CE products for improved user experience. This book is an essential resource for researchers and practitioners from both academia and industry working in areas of multimedia analysis, human-computer interaction and interactive user interfaces. Graduate students studying computer vision, pattern recognition and multimedia will also find this a useful reference.

Readings in Intelligent User Interfaces

Readings in Intelligent User Interfaces
Title Readings in Intelligent User Interfaces PDF eBook
Author Mark Maybury
Publisher Morgan Kaufmann
Total Pages 670
Release 1998-04
Genre Computers
ISBN 9781558604445

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This is a compilation of the classic readings in intelligent user interfaces. This text focuses on intelligent, knowledge-based interfaces, combining spoken language, natural language processing, and multimedia and multimodal processing.

Intelligent User Interfaces: Adaptation and Personalization Systems and Technologies

Intelligent User Interfaces: Adaptation and Personalization Systems and Technologies
Title Intelligent User Interfaces: Adaptation and Personalization Systems and Technologies PDF eBook
Author Mourlas, Constantinos
Publisher IGI Global
Total Pages 452
Release 2008-09-30
Genre Medical
ISBN 1605660337

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"This book identifies solutions and suggestions for the design and development of adaptive applications and systems that provides more usable and qualitative content and services adjusted to the needs and requirements of the various users"--Provided by publisher.

Intelligent Multimedia Interfaces

Intelligent Multimedia Interfaces
Title Intelligent Multimedia Interfaces PDF eBook
Author Mark T. Maybury
Publisher
Total Pages 424
Release 1993
Genre Computers
ISBN

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Automates presentation design : Intelligent multimedia presentation systems: research and principles / Steven F. Roth / - Planning multimedia explanations using communicative acts / Mark T. Maybury / - WIP : the automatic synthesis of multimodal presentations / Elisabeth André, Wolfgang Finkler / - The design of illustrated documents as a planning task / Elisabeth André / - Automating the generation of coordinated multimedia explanations / Steven K. Feiner / - Towards coordinated temporal multimedia presentations / Steven K. Feiner, Diane J. Litman / - Multimedia explanation for intelligent training systems / Bradley a Goodman / - Intelligent multimedia interfaces : the application of natural language models to intelligent multimedia / John D. Burger / - ALFRESCO : enjoying the combination of natural language processing and hypermedia for information exploration / Oliviero Stock / - An approach to hypermedia in diagnostic systems / Suhayya Abu-Hakima / - Integrating simultaneous input ...

3D User Interfaces

3D User Interfaces
Title 3D User Interfaces PDF eBook
Author Doug Bowman
Publisher Addison-Wesley
Total Pages 867
Release 2004-07-26
Genre Business & Economics
ISBN 013339056X

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Here’s what three pioneers in computer graphics and human-computer interaction have to say about this book: “What a tour de force—everything one would want—comprehensive, encyclopedic, and authoritative.” — Jim Foley “At last, a book on this important, emerging area. It will be an indispensable reference for the practitioner, researcher, and student interested in 3D user interfaces.” — Andy van Dam “Finally, the book we need to bridge the dream of 3D graphics with the user-centered reality of interface design. A thoughtful and practical guide for researchers and product developers. Thorough review, great examples.” — Ben Shneiderman As 3D technology becomes available for a wide range of applications, its successful deployment will require well-designed user interfaces (UIs). Specifically, software and hardware developers will need to understand the interaction principles and techniques peculiar to a 3D environment. This understanding, of course, builds on usability experience with 2D UIs. But it also involves new and unique challenges and opportunities. Discussing all relevant aspects of interaction, enhanced by instructive examples and guidelines, 3D User Interfaces comprises a single source for the latest theory and practice of 3D UIs. Many people already have seen 3D UIs in computer-aided design, radiation therapy, surgical simulation, data visualization, and virtual-reality entertainment. The next generation of computer games, mobile devices, and desktop applications also will feature 3D interaction. The authors of this book, each at the forefront of research and development in the young and dynamic field of 3D UIs, show how to produce usable 3D applications that deliver on their enormous promise. Coverage includes: The psychology and human factors of various 3D interaction tasks Different approaches for evaluating 3D UIs Results from empirical studies of 3D interaction techniques Principles for choosing appropriate input and output devices for 3D systems Details and tips on implementing common 3D interaction techniques Guidelines for selecting the most effective interaction techniques for common 3D tasks Case studies of 3D UIs in real-world applications To help you keep pace with this fast-evolving field, the book’s Web site, www.3dui.org, will offer information and links to the latest 3D UI research and applications.

Playful User Interfaces

Playful User Interfaces
Title Playful User Interfaces PDF eBook
Author Anton Nijholt
Publisher Springer Science & Business Media
Total Pages 350
Release 2014-02-17
Genre Technology & Engineering
ISBN 9814560960

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The book is about user interfaces to applications that have been designed for social and physical interaction. The interfaces are ‘playful’, that is, users feel challenged to engage in social and physical interaction because that will be fun. The topics that will be present in this book are interactive playgrounds, urban games using mobiles, sensor-equipped environments for playing, child-computer interaction, tangible game interfaces, interactive tabletop technology and applications, full-body interaction, exertion games, persuasion, engagement, evaluation and user experience. Readers of the book will not only get a survey of state-of-the-art research in these areas, but the chapters in this book will also provide a vision of the future where playful interfaces will be ubiquitous, that is, present and integrated in home, office, recreational, sports and urban environments, emphasizing that in the future in these environments game elements will be integrated and welcomed.

IUI 02

IUI 02
Title IUI 02 PDF eBook
Author David B. Leake
Publisher
Total Pages 260
Release 2002
Genre Artificial intelligence
ISBN

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