Buzzing Communities

Buzzing Communities
Title Buzzing Communities PDF eBook
Author Richard Millington
Publisher
Total Pages 291
Release 2012-10-30
Genre Communities
ISBN 9780988359901

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guide to online community management for professionals

Wagner

Wagner
Title Wagner PDF eBook
Author Barry Millington
Publisher Princeton University Press
Total Pages 368
Release 1992-11-19
Genre Biography & Autobiography
ISBN 0691027226

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Wagner is one of the most controversial of composers, and much that has been written about him--including his autobiography--is misleading. Barry Millington draws on the best previous scholarship and his own original research to set the record straight. The first part of this book is devoted to biography; the second, to a detailed study of the operas. Millington offers a historical review of the critical interpretation of each opera, including a discussion of recent methods of formal analysis. In this revised edition, two chapters, those on Tannhauser and Die Meistersinger, include significant new material. The bibliography has also been updated.

Millington

Millington
Title Millington PDF eBook
Author Rita Hiltenbrand Hall
Publisher Arcadia Publishing
Total Pages 132
Release 2012
Genre History
ISBN 9780738591285

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In 1878, George Millington donated property for the first train depot connecting Memphis to Northern markets. By 1903, the town of Millington was incorporated. World War I pilots trained at Millington's Park Field, and nearby, Chickasaw Ordnance Works and the world's largest inland navy base greatly aided World War II efforts. Educators and activists Ida B. Wells and National Education Association president Charl Williams began their careers in area schools. Many talented individuals, including musicians Justin Timberlake, Myla Smith, Bobby Whitlock, and Rev. Al Green, as well as a number of college and professional athletes, have called Millington home. Images of America: Millington, the town's first photographic history, presents people, places, and events--great and small--that have contributed to the community's success.

Artificial Intelligence for Games

Artificial Intelligence for Games
Title Artificial Intelligence for Games PDF eBook
Author Ian Millington
Publisher CRC Press
Total Pages 898
Release 2018-12-14
Genre Computers
ISBN 1315360578

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Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques. "Artificial Intelligence for Games - 2nd edition" will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games). Key Features * The first comprehensive, professional tutorial and reference to implement true AI in games written by an engineer with extensive industry experience. * Walks through the entire development process from beginning to end. * Includes examples from over 100 real games, 10 in-depth case studies, and web site with sample code.

Game Physics Engine Development

Game Physics Engine Development
Title Game Physics Engine Development PDF eBook
Author Ian Millington
Publisher CRC Press
Total Pages 542
Release 2010-07-23
Genre Art
ISBN 0123819776

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Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine ne

AI for Games

AI for Games
Title AI for Games PDF eBook
Author Ian Millington
Publisher CRC Press
Total Pages 84
Release 2021-11-16
Genre Computers
ISBN 1000475514

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What is artificial intelligence? How is artificial intelligence used in game development? Game development lives in its own technical world. It has its own idioms, skills, and challenges. That’s one of the reasons games are so much fun to work on. Each game has its own rules, its own aesthetic, and its own trade-offs, and the hardware it will run on keeps changing. AI for Games is designed to help you understand one element of game development: artificial intelligence (AI).

An Introduction to Property Valuation

An Introduction to Property Valuation
Title An Introduction to Property Valuation PDF eBook
Author Alan Millington
Publisher Taylor & Francis
Total Pages 288
Release 2013-11-05
Genre Technology & Engineering
ISBN 1135321868

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It is now 25 years since the first edition of this book was written, and the objectives of the fifth edition remain the same as those of the first edition, that is to provide "an introduction to and general background reading for the subject of property valuation". It is directed not just at would be surveyors and valuers, but at all those who may be interested in getting an understanding of property valuation.