Scary Smart

Scary Smart
Title Scary Smart PDF eBook
Author Mo Gawdat
Publisher Bluebird
Total Pages 0
Release 2022-12-08
Genre Business & Economics
ISBN 9781529077650

Download Scary Smart Book in PDF, Epub and Kindle

A Sunday Times Business Book of the Year. Scary Smart will teach you how to navigate the scary and inevitable intrusion of Artificial Intelligence, with an accessible blueprint for creating a harmonious future alongside AI. From Mo Gawdat, the former Chief Business Officer at Google [X] and bestselling author of Solve for Happy. Technology is putting our humanity at risk to an unprecedented degree. This book is not for engineers who write the code or the policy makers who claim they can regulate it. This is a book for you. Because, believe it or not, you are the only one that can fix it. - Mo Gawdat Artificial intelligence is smarter than humans. It can process information at lightning speed and remain focused on specific tasks without distraction. AI can see into the future, predict outcomes and even use sensors to see around physical and virtual corners. So why does AI frequently get it so wrong and cause harm? The answer is us: the human beings who write the code and teach AI to mimic our behaviour. Scary Smart explains how to fix the current trajectory now, to make sure that the AI of the future can preserve our species. This book offers a blueprint, pointing the way to what we can do to safeguard ourselves, those we love, and the planet itself. 'No one ever regrets reading anything Mo Gawdat has written.' - Emma Gannon, author of The Multi-Hyphen Method and host of the podcast Ctrl Alt Delete

A guide from beginner to advanced level in AI image generation

A guide from beginner to advanced level in AI image generation
Title A guide from beginner to advanced level in AI image generation PDF eBook
Author
Publisher Beatrix White
Total Pages 112
Release
Genre Education
ISBN

Download A guide from beginner to advanced level in AI image generation Book in PDF, Epub and Kindle

In the rapidly evolving world of artificial intelligence, the ability to generate lifelike images through AI has captured the imagination of tech enthusiasts, artists, and professionals alike. "A Guide from Beginner to Advanced Level in AI Image Generation" is a comprehensive non-fiction book designed to take readers on an enlightening journey into the heart of AI-driven creativity. This guide stands as a beacon for those eager to explore the vast potential of AI image generation, offering a clear path from foundational concepts to advanced techniques. The book begins by demystifying the core principles behind artificial intelligence and its application in creating images. It introduces readers to the basics of machine learning algorithms, neural networks, and how these technologies converge to simulate human-like creativity in generating visuals. With an emphasis on accessibility, this section ensures that even readers with no prior knowledge of AI can grasp these fascinating concepts. As the guide progresses, it delves deeper into more sophisticated topics such as Generative Adversarial Networks (GANs), Deep Learning, and Convolutional Neural Networks (CNNs). Through engaging explanations and illustrative examples, you will learn how these cutting-edge technologies are used to produce complex and astonishingly realistic images. The book also explores various tools and platforms available for AI image generation, providing practical advice on getting started with your projects. What sets this guide apart is its hands-on approach. Each chapter includes step-by-step tutorials, exercises, and projects designed to reinforce learning and encourage experimentation. Whether you're an artist looking to incorporate AI into your creative process or a developer aiming to harness the power of image generation in your applications, this book offers valuable insights and skills that can be applied across multiple domains. Moreover, "A Guide from Beginner to Advanced Level in AI Image Generation" addresses ethical considerations and challenges associated with AI-generated content. It prompts readers to think critically about issues like copyright infringement, authenticity verification, and the societal impact of indistinguishable real from artificial imagery. Beyond technical mastery, this book inspires creativity and innovation. It showcases groundbreaking works by pioneering artists and developers in the field of AI image generation. These case studies not only highlight what's currently possible but also spark imagination about future advancements. Intended for hobbyists curious about the intersection between technology and artistry; professionals seeking to enhance their toolkit; educators looking for comprehensive teaching material; or simply anyone fascinated by the prospect of creating with AI—this guide serves as an essential resource. "A Guide from Beginner to Advanced Level in AI Image Generation" is more than just a manual; it's a journey into a new frontier of digital creativity. By bridging theoretical knowledge with practical application, it empowers readers not just to understand but also actively participate in shaping the future landscape of visual media through artificial intelligence.

The AI-First Company

The AI-First Company
Title The AI-First Company PDF eBook
Author Ash Fontana
Publisher Penguin
Total Pages 304
Release 2021-05-04
Genre Business & Economics
ISBN 0593330323

Download The AI-First Company Book in PDF, Epub and Kindle

Artificial Intelligence is transforming every industry, but if you want to win with AI, you have to put it first on your priority list. AI-First companies are the only trillion-dollar companies, and soon they will dominate even more industries, more definitively than ever before. These companies succeed by design--they collect valuable data from day one and use it to train predictive models that automate core functions. As a result, they learn faster and outpace the competition in the process. Thankfully, you don't need a Ph.D. to learn how to win with AI. In The AI-First Company, internationally-renowned startup investor Ash Fontana offers an executable guide for applying AI to business problems. It's a playbook made for real companies, with real budgets, that need strategies and tactics to effectively implement AI. Whether you're a new online retailer or a Fortune 500 company, Fontana will teach you how to: • Identify the most valuable data; • Build the teams that build AI; • Integrate AI with existing processes and keep it in check; • Measure and communicate its effectiveness; • Reinvest the profits from automation to compound competitive advantage. If the last fifty years were about getting AI to work in the lab, the next fifty years will be about getting AI to work for people, businesses, and society. It's not about building the right software -- it's about building the right AI. The AI-First Company is your guide to winning with artificial intelligence.

Procedural Generation in Game Design

Procedural Generation in Game Design
Title Procedural Generation in Game Design PDF eBook
Author Tanya Short
Publisher CRC Press
Total Pages 351
Release 2017-06-12
Genre Computers
ISBN 135164291X

Download Procedural Generation in Game Design Book in PDF, Epub and Kindle

Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Readers will learn to create randomized maps, weave accidental plotlines, and manage complex systems that are prone to unpredictable behavior. Tanya Short’s and Tarn Adams’ Procedural Generation in Game Design offers a wide collection of chapters from various experts that cover the implementation and enactment of procedural generation in games. Designers from a variety of studios provide concrete examples from their games to illustrate the many facets of this emerging sub-discipline. Key Features: Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways Includes industry leaders’ experiences and lessons from award-winning games World’s finest guide for how to begin thinking about procedural design

Introduction to Artificial Intelligence Professional Level

Introduction to Artificial Intelligence Professional Level
Title Introduction to Artificial Intelligence Professional Level PDF eBook
Author CPA John Kimani
Publisher Finstock Evarsity Publishers
Total Pages 62
Release 2023-08-03
Genre Computers
ISBN 9914753949

Download Introduction to Artificial Intelligence Professional Level Book in PDF, Epub and Kindle

BOOK SUMMARY The main topics in this book are; • Introduction to Artificial Intelligence • Foundations of AI • Machine Learning • Natural Language Processing • Computer Vision • Expert Systems and Knowledge Representation • Robotics and Autonomous Systems • Ethical and Social Implications of AI Introduction to Artificial Intelligence is a comprehensive and insightful book that takes readers on a captivating journey through the realm of AI. Starting with a historical overview of AI research and its key milestones, the book lays a solid foundation for understanding the field’s evolution. Readers gain valuable insights into natural language processing techniques and the complexities of computer vision for image and video analysis.

Toward Human-Level Artificial Intelligence

Toward Human-Level Artificial Intelligence
Title Toward Human-Level Artificial Intelligence PDF eBook
Author Philip C. Jackson, Jr
Publisher Courier Dover Publications
Total Pages 43
Release 2019-11-13
Genre Mathematics
ISBN 0486833003

Download Toward Human-Level Artificial Intelligence Book in PDF, Epub and Kindle

How can human-level artificial intelligence be achieved? What are the potential consequences? This book describes a research approach toward achieving human-level AI, combining a doctoral thesis and research papers by the author. The research approach, called TalaMind, involves developing an AI system that uses a 'natural language of thought' based on the unconstrained syntax of a language such as English; designing the system as a collection of concepts that can create and modify concepts to behave intelligently in an environment; and using methods from cognitive linguistics for multiple levels of mental representation. Proposing a design-inspection alternative to the Turing Test, these pages discuss 'higher-level mentalities' of human intelligence, which include natural language understanding, higher-level forms of learning and reasoning, imagination, and consciousness. Dr. Jackson gives a comprehensive review of other research, addresses theoretical objections to the proposed approach and to achieving human-level AI in principle, and describes a prototype system that illustrates the potential of the approach. This book discusses economic risks and benefits of AI, considers how to ensure that human-level AI and superintelligence will be beneficial for humanity, and gives reasons why human-level AI may be necessary for humanity's survival and prosperity.

Unity 2017 Game AI Programming - Third Edition

Unity 2017 Game AI Programming - Third Edition
Title Unity 2017 Game AI Programming - Third Edition PDF eBook
Author Raymundo Barrera
Publisher Packt Publishing Ltd
Total Pages 245
Release 2018-01-11
Genre Computers
ISBN 1788393295

Download Unity 2017 Game AI Programming - Third Edition Book in PDF, Epub and Kindle

Use Unity 2017 to create fun and unbelievable AI entities in your games with A*, Fuzzy logic and NavMesh Key Features Explore the brand-new Unity 2017 features that makes implementing Artificial Intelligence in your game easier than ever Use fuzzy logic concepts in your AI decision-making to make your characters more engaging Build exciting and richer games by mastering advanced Artificial Intelligence concepts such as Neural Networks Book Description Unity 2017 provides game and app developers with a variety of tools to implement Artificial Intelligence. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating your game's worlds and characters. This third edition with Unity will help you break down Artificial Intelligence into simple concepts to give you a fundamental understanding of the topic to build upon. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts, and features related to game AI in Unity 5. Further on you will learn to distinguish the state machine pattern and implement one of your own. This is followed by learning how to implement a basic sensory system for your AI agent and coupling it with a Finite State Machine (FSM). Next you'll learn how to use Unity's built-in NavMesh feature and implement your own A* pathfinding system. You will then learn how to implement simple flocks and crowd's dynamics, key AI concepts. Moving on, you will learn how to implement a behavior tree through a game-focused example. Lastly, you'll combine fuzzy logic concepts with state machines and apply all the concepts in the book to build a simple tank game. What you will learn Understand the basic terminology and concepts in game AI Explore advanced AI Concepts such as Neural Networks Implement a basic finite state machine using state machine behaviors in Unity 2017 Create sensory systems for your AI and couple it with a Finite State Machine Wok with Unity 2017's built-in NavMesh features in your game Build believable and highly-efficient artificial flocks and crowds Create a basic behavior tree to drive a character's actions Who this book is for This book is intended for Unity developers with a basic understanding of C# and the Unity editor. Whether you're looking to build your first game or are looking to expand your knowledge as a game programmer, you will find plenty of exciting information and examples of game AI in terms of concepts and implementation.