Learning Core Audio

Learning Core Audio
Title Learning Core Audio PDF eBook
Author Chris Adamson
Publisher Addison-Wesley Professional
Total Pages 332
Release 2012
Genre Computers
ISBN 0321636848

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The only guide to Apple's powerful audio programming framework, Core Audio - by two renowned Mac audio experts - Introduces all the essential concepts of Mac and iPhone audio programming - Task-based coverage explains everything from playing files to digital effects, with detailed sample cod.

Learning Core Audio

Learning Core Audio
Title Learning Core Audio PDF eBook
Author Chris Adamson
Publisher Addison-Wesley
Total Pages 332
Release 2012-04-03
Genre Computers
ISBN 0321636961

Download Learning Core Audio Book in PDF, Epub and Kindle

Audio can affect the human brain in the most powerful and profound ways. Using Apple’s Core Audio, you can leverage all that power in your own Mac and iOS software, implementing features ranging from audio capture to real-time effects, MP3 playback to virtual instruments, web radio to VoIP support. The most sophisticated audio programming system ever created, Core Audio is not simple. In Learning Core Audio, top Mac programming author Chris Adamson and legendary Core Audio expert Kevin Avila fully explain this challenging framework, enabling experienced Mac or iOS programmers to make the most of it. In plain language, Adamson and Avila explain what Core Audio can do, how it works, and how it builds on the natural phenomena of sound and the human language of audio. Next, using crystal-clear code examples, they guide you through recording, playback, format conversion, Audio Units, 3D audio MIDI connectivity, and overcoming unique challenges of Core Audio programming for iOS. Coverage includes: mastering Core Audio’s surprising style and conventions; recording and playback with Audio Queue; synthesizing audio; perform effects on audio streams; capturing from the mic; mixing multiple streams; managing file streams; converting formats; creating 3D positional audio; using Core MIDI on the Mac; leveraging your Cocoa and Objective-C expertise in Core Audio’s C-based environment, and much more. When you’ve mastered the “black arts” of Core Audio, you can do some serious magic. This book will transform you from an acolyte into a true Core Audio wizard.

Make It Stick

Make It Stick
Title Make It Stick PDF eBook
Author Peter C. Brown
Publisher Harvard University Press
Total Pages 330
Release 2014-04-14
Genre Psychology
ISBN 0674729013

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To most of us, learning something "the hard way" implies wasted time and effort. Good teaching, we believe, should be creatively tailored to the different learning styles of students and should use strategies that make learning easier. Make It Stick turns fashionable ideas like these on their head. Drawing on recent discoveries in cognitive psychology and other disciplines, the authors offer concrete techniques for becoming more productive learners. Memory plays a central role in our ability to carry out complex cognitive tasks, such as applying knowledge to problems never before encountered and drawing inferences from facts already known. New insights into how memory is encoded, consolidated, and later retrieved have led to a better understanding of how we learn. Grappling with the impediments that make learning challenging leads both to more complex mastery and better retention of what was learned. Many common study habits and practice routines turn out to be counterproductive. Underlining and highlighting, rereading, cramming, and single-minded repetition of new skills create the illusion of mastery, but gains fade quickly. More complex and durable learning come from self-testing, introducing certain difficulties in practice, waiting to re-study new material until a little forgetting has set in, and interleaving the practice of one skill or topic with another. Speaking most urgently to students, teachers, trainers, and athletes, Make It Stick will appeal to all those interested in the challenge of lifelong learning and self-improvement.

The Audio Programming Book

The Audio Programming Book
Title The Audio Programming Book PDF eBook
Author Richard Boulanger
Publisher MIT Press
Total Pages 917
Release 2010-10-22
Genre Music
ISBN 0262014467

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An encyclopedic handbook on audio programming for students and professionals, with many cross-platform open source examples and a DVD covering advanced topics. This comprehensive handbook of mathematical and programming techniques for audio signal processing will be an essential reference for all computer musicians, computer scientists, engineers, and anyone interested in audio. Designed to be used by readers with varying levels of programming expertise, it not only provides the foundations for music and audio development but also tackles issues that sometimes remain mysterious even to experienced software designers. Exercises and copious examples (all cross-platform and based on free or open source software) make the book ideal for classroom use. Fifteen chapters and eight appendixes cover such topics as programming basics for C and C++ (with music-oriented examples), audio programming basics and more advanced topics, spectral audio programming; programming Csound opcodes, and algorithmic synthesis and music programming. Appendixes cover topics in compiling, audio and MIDI, computing, and math. An accompanying DVD provides an additional 40 chapters, covering musical and audio programs with micro-controllers, alternate MIDI controllers, video controllers, developing Apple Audio Unit plug-ins from Csound opcodes, and audio programming for the iPhone. The sections and chapters of the book are arranged progressively and topics can be followed from chapter to chapter and from section to section. At the same time, each section can stand alone as a self-contained unit. Readers will find The Audio Programming Book a trustworthy companion on their journey through making music and programming audio on modern computers.

Web Audio API

Web Audio API
Title Web Audio API PDF eBook
Author Boris Smus
Publisher "O'Reilly Media, Inc."
Total Pages 76
Release 2013
Genre Computers
ISBN 1449332684

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Go beyond HTML5's Audio tag and boost the audio capabilities of your web application with the Web Audio API. Packed with lots of code examples, crisp descriptions, and useful illustrations, this concise guide shows you how to use this JavaScript API to make the sounds and music of your games and interactive applications come alive. You need little or no digital audio expertise to get started. Author Boris Smus introduces you to digital audio concepts, then shows you how the Web Audio API solves specific application audio problems. If you're an experienced JavaScript programmer, you'll not only learn how to synthesize and process digital audio, you'll also explore audio analysis and visualization with this API. Learn Web Audio API, including audio graphs and the audio nodes Provide quick feedback to user actions by scheduling sounds with the API's precise timing model Control gain, volume, and loudness, and dive into clipping and crossfading Understand pitch and frequency: use tools to manipulate soundforms directly with JavaScript Generate synthetic sound effects and learn how to spatialize sound in 3D space Use Web Audio API with the Audio tag, getUserMedia, and the Page Visibility API

Learning AV Foundation

Learning AV Foundation
Title Learning AV Foundation PDF eBook
Author Bob McCune
Publisher Pearson Education
Total Pages 433
Release 2014
Genre Computers
ISBN 0321961803

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The massive success of apps like Instagram, iMovie, and Vine proves that users want tools to help them capture, edit, and share their lives. If you want to build those apps for iOS or OS X, you need to understand Apple's most powerful media framework: AV Foundation. Until now, however, this meant wrestling with Apple's massive, out-of-date API documentation. Now, there's a more productive and efficient alternative. Learning AV Foundation helps you gain real-world mastery by teaching each aspect of the framework in the context of building real world applications. By the time you finish, you'll have built a voice memo app, custom video player, video editor, and an image and video camera app -- and you'll have mastered all the techniques you need to write your own advanced media apps with AV Foundation. Most chapters contain additional optional exercises, to help you further deepen your understanding. Learning AV Foundation comes with a complete collection of starter apps that abstract away visual aspects, so you can focus solely on AV Foundation without getting bogged down in supporting infrastructure. Coverage includes: Understanding the AV Foundation media environment ; Basic techniques for working with media: playback, recording, and more ; Basic and advanced media capture ; Media creation and editing: composing media, mixing audio, creating video transitions, and layering animated content ; Advanced topics, including real-time audio and video effects ; Integrating AV Foundation with Core Audio.

Xcode Treasures

Xcode Treasures
Title Xcode Treasures PDF eBook
Author Chris Adamson
Publisher Pragmatic Bookshelf
Total Pages 382
Release 2018-10-22
Genre Computers
ISBN 1680506439

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Learn the critical tips and techniques to make using Xcode for the iPhone, iPad, or Mac easier, and even fun. Explore the features and functionality of Xcode you may not have heard of. Go under the hood to discover how projects really work, so when they stop working, you'll know how to fix them. Explore the common problems developers face when using Xcode, and find out how to get the most out of your IDE. Dig into Xcode, and you'll discover it's richer and more powerful than you might have thought. Get a huge productivity boost by working with Xcode instead of against it. Instead of hacky code fixes and manual processes, once you know the the why and how of Xcode's process, you'll discover that doing things Xcode's way makes your app development more elegant and less aggravating. Explore the major features of Xcode: project management, building UIs with storyboards, code editing, compiling apps, fixing bugs and performance problems, unit- and UI testing, and source code management. Go beyond the basics and explore tasks that professionals deal with when they're working on big projects. Create storyboards that many developers can work on at once, even as projects grow to hundreds or thousands of files. Find the tools that make the code editor pleasant to work with, even in long coding sessions. Discover the right way to find and fix bugs when you have lots of code that's not always playing nicely together.Dig into specific and little-discussed features that help developers on Apple's other platforms: macOS, watchOS, and tvOS. When you're ready to distribute your app, learn how Apple's code-signing system really works. Find out when to let Xcode handle it automatically, and how to do it manually when needed. Discover how much easier and more fun iOS development is when you know the secrets of the tools. What You Need: This book requires Xcode 9 and a Mac running macOS High Sierra (10.13.2) or later. Additionally, an iOS device is recommended for on-device testing but not required.