Intermedia Games—Games Inter Media

Intermedia Games—Games Inter Media
Title Intermedia Games—Games Inter Media PDF eBook
Author Michael Fuchs
Publisher Bloomsbury Publishing USA
Total Pages 247
Release 2019-02-21
Genre Social Science
ISBN 1501330500

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This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com While all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded books, and in-world television screens for various purposes, but, in our convergence culture, video games also play a vital role in allowing players to explore transmedia storyworlds. At the same time, video games are frequently thematized and remediated in film, television, and literature. Indeed, the central role video games assume in intermedial networks provides testament to their significance in the contemporary media environment. In this volume, an international group of contributors discuss not only intermedial phenomena in video games, but also the intermedial networks surrounding them. Intermedia Games-Games Inter Media will deepen readers' understanding of the convergence culture of the early twenty-first century and video games' role in it.

Intermedia Games—Games Inter Media

Intermedia Games—Games Inter Media
Title Intermedia Games—Games Inter Media PDF eBook
Author Michael Fuchs
Publisher Bloomsbury Publishing USA
Total Pages 297
Release 2019-02-21
Genre Social Science
ISBN 1501330519

Download Intermedia Games—Games Inter Media Book in PDF, Epub and Kindle

This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com While all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded books, and in-world television screens for various purposes, but, in our convergence culture, video games also play a vital role in allowing players to explore transmedia storyworlds. At the same time, video games are frequently thematized and remediated in film, television, and literature. Indeed, the central role video games assume in intermedial networks provides testament to their significance in the contemporary media environment. In this volume, an international group of contributors discuss not only intermedial phenomena in video games, but also the intermedial networks surrounding them. Intermedia Games-Games Inter Media will deepen readers' understanding of the convergence culture of the early twenty-first century and video games' role in it.

Intermedia Games--games Inter Media

Intermedia Games--games Inter Media
Title Intermedia Games--games Inter Media PDF eBook
Author Michael Fuchs
Publisher
Total Pages
Release 2019
Genre Intermediality
ISBN 9781501330520

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Michael Fuchs, Jeff Thoss (Hg.): Intermedia Games - Games Inter Media

Michael Fuchs, Jeff Thoss (Hg.): Intermedia Games - Games Inter Media
Title Michael Fuchs, Jeff Thoss (Hg.): Intermedia Games - Games Inter Media PDF eBook
Author Markus Spöhrer
Publisher
Total Pages 0
Release 2020
Genre
ISBN

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Paratextualizing Games

Paratextualizing Games
Title Paratextualizing Games PDF eBook
Author Benjamin Beil
Publisher transcript Verlag
Total Pages 407
Release 2021-11-30
Genre Social Science
ISBN 3839454212

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Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a considerable influence on the academic and journalistic discourse about games. This anthology examines which paratexts gaming cultures have produced - i.e., in which forms and formats and through which channels we talk (and write) about games - as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur? In short: How does the paratext change the text?

The Palgrave Handbook of Intermediality

The Palgrave Handbook of Intermediality
Title The Palgrave Handbook of Intermediality PDF eBook
Author Jørgen Bruhn
Publisher Springer Nature
Total Pages 1254
Release 2024-01-02
Genre Literary Criticism
ISBN 3031283228

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This handbook provides an extensive overview of traditional and emerging research areas within the field of intermediality studies, understood broadly as the study of interrelations among all forms of communicative media types, including transmedial phenomena. Section I offers accounts of the development of the field of intermediality - its histories, theories and methods. Section II and III then explore intermedial facets of communication from ancient times until the 21st century, with discussion on a wide range of cultural and geographical settings, media types, and topics, by contributors from a diverse set of disciplines. It concludes in Section IV with an emphasis on urgent societal issues that an intermedial perspective might help understand.

Moving Frames

Moving Frames
Title Moving Frames PDF eBook
Author Carrie Collenberg-González
Publisher Berghahn Books
Total Pages 257
Release 2022-02-14
Genre Performing Arts
ISBN 1800733771

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As the building blocks of moving pictures, photographs have played an integral role in cinema since the dawn of the medium—a relationship that has grown more complexly connected even as the underlying technologies continue to evolve. Moving Frames explores the use of photographs in German films from Expressionism to the Berlin School, addressing the formal and narrative roles that photographs play as well as the cultural and historical contexts out of which these films emerged. Looking beyond and within the canon, the editors gather stimulating new insights into the politics of surveillance, resistance, representation, and collective memory functioning through photographic rupture and affect in German cinema.