Interdisciplinary Design of Game-based Learning Platforms
Title | Interdisciplinary Design of Game-based Learning Platforms PDF eBook |
Author | Fengfeng Ke |
Publisher | Springer |
Total Pages | 156 |
Release | 2018-12-07 |
Genre | Education |
ISBN | 3030043398 |
This book represents a four-year research and development project. It presents a phenomenological examination and explanation of a functional design framework for games in education. It furnishes a rich description of the experiences and perceptions of performing interdisciplinary collaborative design among experts of very diverse fields, such as learning systems design, architectural design, assessment design, mathematics education, and scientific computing.
Interdisciplinary Models and Tools for Serious Games: Emerging Concepts and Future Directions
Title | Interdisciplinary Models and Tools for Serious Games: Emerging Concepts and Future Directions PDF eBook |
Author | Van Eck, Richard |
Publisher | IGI Global |
Total Pages | 430 |
Release | 2010-03-31 |
Genre | Education |
ISBN | 1615207201 |
"This book discusses the need for interdisciplinary awareness in the study of games and learning"--Provided by publisher.
Game-based Learning Across the Disciplines
Title | Game-based Learning Across the Disciplines PDF eBook |
Author | Carmela Aprea |
Publisher | Springer Nature |
Total Pages | 427 |
Release | 2021-08-02 |
Genre | Education |
ISBN | 3030751422 |
The volume focuses on epistemological, theoretical and empirical issues of game-based learning in various disciplines. It encompasses questions of game design as well as instructional integration and organizational implementation of game-based learning across various disciplines and includes contributions from different levels of the formal educational system (i.e., primary, secondary and tertiary education) as well as contributions reporting the use of game-based learning in informal learning settings. The volume addresses scholars, practitioners and students who are interested in how games and game-based learning can be designed, implemented and evaluated in a cross-, inter- and transdisciplinary perspective.
ECGBL 2022 16th European Conference on Game-Based Learning
Title | ECGBL 2022 16th European Conference on Game-Based Learning PDF eBook |
Author | Conceição Costa |
Publisher | Academic Conferences and publishing limited |
Total Pages | 842 |
Release | 2022-10-06 |
Genre | Education |
ISBN | 1914587529 |
Game-Based Assessment Revisited
Title | Game-Based Assessment Revisited PDF eBook |
Author | Dirk Ifenthaler |
Publisher | Springer Nature |
Total Pages | 361 |
Release | 2019-11-05 |
Genre | Education |
ISBN | 3030155692 |
The capabilities and possibilities of emerging game-based learning technologies bring about a new perspective of learning and instruction. This, in turn, necessitates alternative ways to assess the kinds of learning that are taking place in the game-based environments. The field has been broadening the focus of assessment in game environments (i.e., what we measure), developing processes and methodologies that go beyond psychometrics practices (i.e., how we go about assessment in games), and implementing the game-based assessment (GBA) in real contexts. The current state of the field calls for a revisit of this topic to understand what we have learned from the research on this topic, and how the GBA work changed how the field thinks about assessment beyond game environments. Accordingly, this comprehensive volume covers the current state of research, methodology, and technology of game-based assessment. It features four major themes: what we are measuring in games, how GBA has influenced how people do assessment beyond games, new methods and practices, and implementations of GBA. The audience for this volume includes researchers, graduate students, teachers, and professional practitioners in the areas of education, instructional design, educational psychology, academic and organizational development, and instructional technology.
Handbook of Research on Transformative and Innovative Pedagogies in Education
Title | Handbook of Research on Transformative and Innovative Pedagogies in Education PDF eBook |
Author | Keengwe, Jared |
Publisher | IGI Global |
Total Pages | 370 |
Release | 2022-05-13 |
Genre | Education |
ISBN | 1799895629 |
Various pedagogies, such as the use of digital learning in education, have been used and researched for decades, but many schools have little to show for these initiatives. This contrasts starkly with technology-supported initiatives in other fields such as business and healthcare. Traditional pedagogies and general digital technology applications have yet to impact education in a significant way that transforms learning. A primary reason for this minimal impact on learning is that digital technologies have attempted to make traditional instructional processes more efficient rather than using a more appropriate paradigm for learning. As such, it is important to look at digital technology as a partner and use transformative applications to become partners with students (not teachers) to empower their learning process both in and out of school. The Handbook of Research on Transformative and Innovative Pedagogies in Education is a comprehensive reference that identifies and justifies the paradigm of transformative learning and pedagogies in education. It provides exemplars of existing transformative applications that, if used as partners to empower student learning, have the potential to dramatically engage students in a type of learning that better fits 21st century learners. Covering topics such as gamification, project-based learning, and professional development, this major reference work is an essential resource for pre-service and in-service teachers, educational technologists, instructional designers, educational administration and faculty, researchers, and academicians seeking pedagogical models that inspire students to learn meaningfully.
Games as Stealth Assessments
Title | Games as Stealth Assessments PDF eBook |
Author | McCreery, Michael P. |
Publisher | IGI Global |
Total Pages | 386 |
Release | 2023-11-01 |
Genre | Education |
ISBN |
In the world of assessment, traditional methods often fall short, providing limited insight into individuals' skills and abilities while being susceptible to response biases. Recognizing these shortcomings, researchers have delved into the realm of stealth assessments, a novel approach that embeds traditional measurement techniques within a game-based environment. By seamlessly integrating assessment into gameplay, stealth assessments offer a contextually rich and unobtrusive method of data collection, allowing for a comprehensive understanding of the constructs being assessed. Games as Stealth Assessments unveils the promising field of stealth assessment, exploring its design considerations, research methods, and practical applications. Drawing upon a foundation of psychometrically-sound assessment practices, this book delves into the intersection of thoughtful game design and empirical support for the use of stealth assessments. It justifies the adoption of stealth assessments in academic disciplines such as mathematics, science, and literacy, as well as in the assessment of psychological constructs like aggression, social skills, and self-regulation.