Interacting with Objects

Interacting with Objects
Title Interacting with Objects PDF eBook
Author Maurice Nevile
Publisher John Benjamins Publishing Company
Total Pages 403
Release 2014-09-15
Genre Psychology
ISBN 9027269831

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Objects are essential for how, together, people create and experience social life and relate to the physical environment around them. Interacting with Objects: Language, materiality, and social activity presents studies which use video recordings of real-life settings to explore how objects feature in social interaction and activity. The studies consider many objects (e.g. paper documents, food, a camera, art, furniture, and even the human body), across various situations, such as shopping, visiting the doctor, interviews and meetings, surgery, and instruction in dance, craft, or cooking. Analyses reveal in precise detail how, as people interact, objects are seen, touched and handled, heard, created, transformed, planned, imagined, shared, discussed, or appreciated. With the companion collection Multiactivity in Social Interaction: Beyond multitasking, the book advances understanding of the complex organisation and accomplishment of social interaction, especially the significance of embodiment, materiality, participation and temporality. By focussing on objects in and for actual occasions of human action, Interacting with Objects: Language, materiality, and social activity will interest many researchers and practitioners in language and social interaction, communication and discourse, design, and also more widely within anthropology, sociology, psychology, and related disciplines.

Objects, Bodies and Work Practice

Objects, Bodies and Work Practice
Title Objects, Bodies and Work Practice PDF eBook
Author Dennis Day
Publisher Multilingual Matters
Total Pages 302
Release 2019-07-15
Genre Business & Economics
ISBN 1788924541

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What role do material objects play in the in-situ, embodied and spatial circumstances of interaction? How do people organize their embodied conduct with regard to such objects, and how is this consequential in and for their work practices? In this volume, contributors focus on these questions in terms of connections between ongoing courses of interaction within work practices, object materiality and mobility in space, bodily movement and manipulation of objects, and language. The chapters in this book address a broad range of settings and actions (including dressmaking, foreign language teaching, international business meetings and forklift driving) where a variety of objects become relevant.

Fewer, Better Things

Fewer, Better Things
Title Fewer, Better Things PDF eBook
Author Glenn Adamson
Publisher Bloomsbury Publishing USA
Total Pages 273
Release 2018-08-07
Genre Art
ISBN 1632869640

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From the former director of the Museum of Arts and Design in New York, a timely and passionate case for the role of the well-designed object in the digital age. Curator and scholar Glenn Adamson opens Fewer, Better Things by contrasting his beloved childhood teddy bear to the smartphones and digital tablets children have today. He laments that many children and adults are losing touch with the material objects that have nurtured human development for thousands of years. The objects are still here, but we seem to care less and know less about them. In his presentations to groups, he often asks an audience member what he or she knows about the chair the person is sitting in. Few people know much more than whether it's made of wood, plastic, or metal. If we know little about how things are made, it's hard to remain connected to the world around us. Fewer, Better Things explores the history of craft in its many forms, explaining how raw materials, tools, design, and technique come together to produce beauty and utility in handmade or manufactured items. Whether describing the implements used in a traditional Japanese tea ceremony, the use of woodworking tools, or the use of new fabrication technologies, Adamson writes expertly and lovingly about the aesthetics of objects, and the care and attention that goes into producing them. Reading this wise and elegant book is a truly transformative experience.

Multiactivity in Social Interaction

Multiactivity in Social Interaction
Title Multiactivity in Social Interaction PDF eBook
Author Pentti Haddington
Publisher John Benjamins Publishing Company
Total Pages 299
Release 2014-09-15
Genre Psychology
ISBN 9027269807

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Doing more than one thing at the same time – a phenomenon that is often called ‘multitasking’ – is characteristic to many situations in everyday and professional life. Although we all experience it, its real time features remain understudied. Multiactivity in Social Interaction: Beyond multitasking offers a fresh view to the phenomenon by presenting studies that explore how two or more activities can be related and made co-relevant as people interact with one another. The studies build on the basis that multiactivity is a social, verbal and embodied phenomenon. They investigate multiactivity by using video recordings of real-life interactions from a range of different contexts, such as medical settings, office workplaces and car driving. With the companion collection Interacting with Objects: Language, materiality, and social activity, the book advances understanding of the complex organisation and accomplishment of social interaction, especially the significance of embodiment, materiality, participation and temporality. A close appreciation of how people use language and interact for and during multiactivity will not only interest researchers in language and social interaction, communication studies and discourse analysis, but will be very valuable for scholars in cognitive sciences, psychology and sociology.

Learning for Interaction with Objects

Learning for Interaction with Objects
Title Learning for Interaction with Objects PDF eBook
Author Andreas Eitel
Publisher
Total Pages
Release 2020*
Genre
ISBN

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Learning C# by Programming Games

Learning C# by Programming Games
Title Learning C# by Programming Games PDF eBook
Author Wouter van Toll
Publisher Springer Nature
Total Pages 512
Release 2019-11-21
Genre Computers
ISBN 3662592525

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Developing computer games is a perfect way to learn how to program in modern programming languages. This book teaches how to program in C# through the creation of computer games – and without requiring any previous programming experience. Contrary to most programming books, van Toll, Egges, and Fokker do not organize the presentation according to programming language constructs, but instead use the structure and elements of computer games as a framework. For instance, there are chapters on dealing with player input, game objects, game worlds, game states, levels, animation, physics, and intelligence. The reader will be guided through the development of four games showing the various aspects of game development. Starting with a simple shooting game, the authors move on to puzzle games consisting of multiple levels, and conclude the book by developing a full-fledged platform game with animation, game physics, and intelligent enemies. They show a number of commonly used techniques in games, such as drawing layers of sprites, rotating, scaling and animating sprites, dealing with physics, handling interaction between game objects, and creating pleasing visual effects. At the same time, they provide a thorough introduction to C# and object-oriented programming, introducing step by step important programming concepts such as loops, methods, classes, collections, and exception handling. This second edition includes a few notable updates. First of all, the book and all example programs are now based on the library MonoGame 3.6, instead of the obsolete XNA Game Studio. Second, instead of explaining how the example programs work, the text now invites readers to write these programs themselves, with clearly marked reference points throughout the text. Third, the book now makes a clearer distinction between general (C#) programming concepts and concepts that are specific to game development. Fourth, the most important programming concepts are now summarized in convenient “Quick Reference” boxes, which replace the syntax diagrams of the first edition. Finally, the updated exercises are now grouped per chapter and can be found at the end of each chapter, allowing readers to test their knowledge more directly. The book is also designed to be used as a basis for a game-oriented programming course. Supplementary materials for organizing such a course are available on an accompanying web site, which also includes all example programs, game sprites, sounds, and the solutions to all exercises.

The Interaction of Objects

The Interaction of Objects
Title The Interaction of Objects PDF eBook
Author James Thomas Mulroy
Publisher
Total Pages 16
Release 1980
Genre
ISBN

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