Innovative Trends in Flipped Teaching and Adaptive Learning

Innovative Trends in Flipped Teaching and Adaptive Learning
Title Innovative Trends in Flipped Teaching and Adaptive Learning PDF eBook
Author Sein-Echaluce, María Luisa
Publisher IGI Global
Total Pages 306
Release 2019-05-15
Genre Education
ISBN 152258143X

Download Innovative Trends in Flipped Teaching and Adaptive Learning Book in PDF, Epub and Kindle

Understanding new educational innovations is essential for the improvement of the training and learning process. In order to effectively implement these new tools in the classroom, teachers and trainers need access to real-life cases in which these methods were successfully used. Innovative Trends in Flipped Teaching and Adaptive Learning is a critical scholarly resource that examines current advances in educational innovation and presents cases that allow for the improvement of personalized and active learning. Featuring a wide range of topics such as higher education, teacher education, and learning strategies, this book is ideal for educators, instructional designers, academicians, researchers, and students.

Time for Learning

Time for Learning
Title Time for Learning PDF eBook
Author Kathleen P. Fulton
Publisher Corwin Press
Total Pages 192
Release 2014-05-22
Genre Education
ISBN 1483320529

Download Time for Learning Book in PDF, Epub and Kindle

The guide school leaders need to reap the rewards of education’s most exciting new trend Flipping classrooms—using class time for hands-on learning and "off loading" the lecture portion of lessons as homework—is taking schools by storm. This book makes the case to educational leaders for the benefits of flipping. Backed by powerful data and anecdotes, topics include: Data on positive student outcomes in terms of achievement and motivation How flipping gives teachers more time to work with students one-on-one and encourage peer learning How flipping engages students in 21st century skills Ways flipping is budget and resource-friendly

Information Technology Trends for a Global and Interdisciplinary Research Community

Information Technology Trends for a Global and Interdisciplinary Research Community
Title Information Technology Trends for a Global and Interdisciplinary Research Community PDF eBook
Author García-Peñalvo, Francisco J.
Publisher IGI Global
Total Pages 374
Release 2021-01-08
Genre Technology & Engineering
ISBN 179984157X

Download Information Technology Trends for a Global and Interdisciplinary Research Community Book in PDF, Epub and Kindle

Data is the base for information, information is needed to have knowledge, and knowledge is used to make decisions and manage 21st century businesses and organizations. Thus, it is imperative to remain up to date on the major breakthroughs within the technological arena in order to continually expand and enhance knowledge for the benefit of all institutions. Information Technology Trends for a Global and Interdisciplinary Research Community is a crucial reference source that covers novel and emerging research in the field of information science and technology, specifically focusing on underrepresented technologies and trends that influence and engage the knowledge society. While highlighting topics that include computational thinking, knowledge management, artificial intelligence, and visualization, this book is essential for academicians, researchers, and students with an interest in information management.

Handbook of Research on Innovative Digital Practices to Engage Learners

Handbook of Research on Innovative Digital Practices to Engage Learners
Title Handbook of Research on Innovative Digital Practices to Engage Learners PDF eBook
Author Bull, Prince Hycy
Publisher IGI Global
Total Pages 468
Release 2019-06-28
Genre Education
ISBN 1522594396

Download Handbook of Research on Innovative Digital Practices to Engage Learners Book in PDF, Epub and Kindle

Digital integration is the driving force of teaching and learning at all levels of education. As more non-traditional students seek credentialing, certification, and degrees, institutions continue to push the boundaries of innovative practices to meet the needs of diverse students. Programs and faculty have moved from merely using technology and learning management systems to unique and innovative ways to engage learners. The Handbook of Research on Innovative Digital Practices to Engage Learners is an essential scholarly publication that offers theoretical frameworks, delivery models, current guidelines, and digital design techniques for integrating technological advancements in education contexts to enforce student engagement and positive student outcomes. Featuring a wide range of topics such as gamification, wearable technologies, and distance education, this book is ideal for teachers, curriculum developers, instructional designers, principals, deans, administrators, researchers, academicians, education professionals, and students.

Learning and Collaboration Technologies. Designing, Developing and Deploying Learning Experiences

Learning and Collaboration Technologies. Designing, Developing and Deploying Learning Experiences
Title Learning and Collaboration Technologies. Designing, Developing and Deploying Learning Experiences PDF eBook
Author Panayiotis Zaphiris
Publisher Springer Nature
Total Pages 602
Release 2020-07-10
Genre Computers
ISBN 3030505138

Download Learning and Collaboration Technologies. Designing, Developing and Deploying Learning Experiences Book in PDF, Epub and Kindle

This two-volume set LNCS 12205 and LNCS 12206 constitutes the proceedings of the 7th International Conference on Learning and Collaboration Technologies, LCT 2020, held as part of the 22nd International Conference, HCI International 2020, which took place in Copenhagen, Denmark, in July 2020. The total of 1439 papers and 238 posters included in the 37 HCII 2020 proceedings volumes was carefully reviewed and selected from 6326 submissions. The papers in this volume are organized in the following topical sections: designing and evaluating learning experiences; learning analytics, dashboards and learners models; language learning and teaching; and technology in education: policies and practice. As a result of the Danish Government's announcement, dated April 21, 2020, to ban all large events (above 500 participants) until September 1, 2020, the HCII 2020 conference was held virtually.

Learning and Collaboration Technologies

Learning and Collaboration Technologies
Title Learning and Collaboration Technologies PDF eBook
Author Panayiotis Zaphiris
Publisher Springer Nature
Total Pages 322
Release
Genre
ISBN 3031616723

Download Learning and Collaboration Technologies Book in PDF, Epub and Kindle

Research Anthology on Game Design, Development, Usage, and Social Impact

Research Anthology on Game Design, Development, Usage, and Social Impact
Title Research Anthology on Game Design, Development, Usage, and Social Impact PDF eBook
Author Management Association, Information Resources
Publisher IGI Global
Total Pages 2034
Release 2022-10-07
Genre Computers
ISBN 1668475901

Download Research Anthology on Game Design, Development, Usage, and Social Impact Book in PDF, Epub and Kindle

Videogames have risen in popularity in recent decades and continue to entertain many all over the world. As game design and development becomes more accessible to those outside of the industry, their uses and impacts are further expanded. Games have been developed for medical, educational, business, and many more applications. While games have many beneficial applications, many challenges exist in current development processes as well as some of their impacts on society. It is essential to investigate the current trends in the design and development of games as well as the opportunities and challenges presented in their usage and social impact. The Research Anthology on Game Design, Development, Usage, and Social Impact discusses the emerging developments, opportunities, and challenges that are found within the design, development, usage, and impact of gaming. It presents a comprehensive collection of the recent research, theories, case studies, and more within the area. Covering topics such as academic game creation, gaming experience, and violence in gaming, this major reference work is a dynamic resource for game developers, instructional designers, educators and administrators of both K-12 and higher education, students of higher education, librarians, government officials, business leaders and executives, researchers, and academicians.