Digital Literacy: Concepts, Methodologies, Tools, and Applications

Digital Literacy: Concepts, Methodologies, Tools, and Applications
Title Digital Literacy: Concepts, Methodologies, Tools, and Applications PDF eBook
Author Management Association, Information Resources
Publisher IGI Global
Total Pages 1836
Release 2012-07-31
Genre Computers
ISBN 1466618531

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Digital Literacy: Concepts, Methodologies, Tools and Applications presents a vital compendium of research detailing the latest case studies, architectures, frameworks, methodologies, and research on Digital Democracy. With contributions from authors around the world, this three-volume collection presents the most sophisticated research and developments from the field, relevant to researchers, academics, and practitioners alike. In order to stay abreast of the latest research, this book affords a vital look into Digital Literacy research.

Information and Technology Literacy: Concepts, Methodologies, Tools, and Applications

Information and Technology Literacy: Concepts, Methodologies, Tools, and Applications
Title Information and Technology Literacy: Concepts, Methodologies, Tools, and Applications PDF eBook
Author Management Association, Information Resources
Publisher IGI Global
Total Pages 2349
Release 2017-08-30
Genre Computers
ISBN 1522534180

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People currently live in a digital age in which technology is now a ubiquitous part of society. It has become imperative to develop and maintain a comprehensive understanding of emerging innovations and technologies. Information and Technology Literacy: Concepts, Methodologies, Tools, and Applications is an authoritative reference source for the latest scholarly research on techniques, trends, and opportunities within the areas of digital literacy. Highlighting a wide range of topics and concepts such as social media, professional development, and educational applications, this multi-volume book is ideally designed for academics, technology developers, researchers, students, practitioners, and professionals interested in the importance of understanding technological innovations.

Information and Technology Literacy

Information and Technology Literacy
Title Information and Technology Literacy PDF eBook
Author Information Reso Management Association
Publisher
Total Pages 628
Release 2017-08-10
Genre Computers
ISBN 9781668429334

Download Information and Technology Literacy Book in PDF, Epub and Kindle

Information and Technology Literacy

Information and Technology Literacy
Title Information and Technology Literacy PDF eBook
Author Information Reso Management Association
Publisher
Total Pages 628
Release 2017-08-10
Genre Computers
ISBN 9781668429341

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Digital Literacy

Digital Literacy
Title Digital Literacy PDF eBook
Author Information Resources Management Associa
Publisher
Total Pages 646
Release 2012-07-31
Genre
ISBN 9781668425565

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Information Communication Technologies

Information Communication Technologies
Title Information Communication Technologies PDF eBook
Author
Publisher
Total Pages 724
Release 2008
Genre Digital communications
ISBN

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"This collection meets these research challenges; compiling breaking research in the pivotal areas of social adaptation to information technology. It covers ad-hoc networks, collaborative environments, e-governance, and urban information systems, case studies, empirical analysis, and conceptual models. Over 300 chapters contributed by experts, this six-volume compendium will provide any library's collection with the definitive reference on ICTs"--Provided by publisher.

Gamification: Concepts, Methodologies, Tools, and Applications

Gamification: Concepts, Methodologies, Tools, and Applications
Title Gamification: Concepts, Methodologies, Tools, and Applications PDF eBook
Author Management Association, Information Resources
Publisher IGI Global
Total Pages 2250
Release 2015-03-31
Genre Computers
ISBN 1466682019

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Serious games provide a unique opportunity to engage students more fully than traditional teaching approaches. Understanding the best way to utilize games and play in an educational setting is imperative for effectual learning in the twenty-first century. Gamification: Concepts, Methodologies, Tools, and Applications investigates the use of games in education, both inside and outside of the classroom, and how this field once thought to be detrimental to student learning can be used to augment more formal models. This four-volume reference work is a premier source for educators, administrators, software designers, and all stakeholders in all levels of education.