Playing to Win

Playing to Win
Title Playing to Win PDF eBook
Author Alan G. Lafley
Publisher Harvard Business Press
Total Pages 274
Release 2013
Genre Business & Economics
ISBN 142218739X

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Explains how companies must pinpoint business strategies to a few critically important choices, identifying common blunders while outlining simple exercises and questions that can guide day-to-day and long-term decisions.

I Play to Win

I Play to Win
Title I Play to Win PDF eBook
Author FREDDIE STEINMARK
Publisher
Total Pages 286
Release 1971
Genre
ISBN

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Playing to Win

Playing to Win
Title Playing to Win PDF eBook
Author David Sirlin
Publisher Lulu.com
Total Pages 144
Release 2006-04-01
Genre Games & Activities
ISBN 1411666798

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Winning at competitive games requires a results-oriented mindset that many players are simply not willing to adopt. This book walks players through the entire process: how to choose a game and learn basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu's book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to "real life." Trade paperback. 142 pages.

Playing to Win

Playing to Win
Title Playing to Win PDF eBook
Author Hilary Levey Friedman
Publisher Univ of California Press
Total Pages 304
Release 2013-08-03
Genre Psychology
ISBN 0520276752

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"Many parents work more hours outside of the home and their lives are crowded with more obligations than ever before; many children spend their evenings and weekends trying out for all-star teams, traveling to regional and national tournaments, and eating dinner in the car while being shuttled between activities. In this vivid ethnography, based on almost 200 interviews with parents, children, coaches and teachers, Hilary Levey probes the increase in children's participation in activities outside of the home, structured and monitored by their parents, when family time is so scarce. As the parental "second shift" continues to grow, alongside it a second shift for children has emerged--especially among the middle- and upper-middle classes--which is suffused with competition rather than mere participation. What motivates these particular parents to get their children involved in competitive activities? Parents' primary concern is their children's access to high quality educational credentials--the biggest bottleneck standing in the way of, or facilitating entry into, membership in the upper-middle class. Competitive activities, like sports and the arts, are seen as the essential proving ground that will clear their children's paths to the Ivy League or other similar institutions by helping them to develop a competitive habitus. This belief, motivated both by reality and by perception, and shaped by gender and class, affects how parents envision their children's futures; it also shapes the structure of children's daily lives, what the children themselves think about their lives, and the competitive landscapes of the activities themselves"--

Life Is a Game, Play to Win!

Life Is a Game, Play to Win!
Title Life Is a Game, Play to Win! PDF eBook
Author Louis Goldblatt
Publisher
Total Pages 377
Release 1994-01-01
Genre Merchants
ISBN 9780964533103

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Playing to Win

Playing to Win
Title Playing to Win PDF eBook
Author Robert Alan Brookey
Publisher Indiana University Press
Total Pages 260
Release 2015-01-12
Genre Technology & Engineering
ISBN 0253015057

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In this era of big media franchises, sports branding has crossed platforms, so that the sport, its television broadcast, and its replication in an electronic game are packaged and promoted as part of the same fan experience. Editors Robert Alan Brookey and Thomas P. Oates trace this development back to the unexpected success of Atari's Pong in the 1970s, which provoked a flood of sport simulation games that have had an impact on every sector of the electronic game market. From golf to football, basketball to step aerobics, electronic sports games are as familiar in the American household as the televised sporting events they simulate. This book explores the points of convergence at which gaming and sports culture merge.

I Play To Win

I Play To Win
Title I Play To Win PDF eBook
Author Stan Mikita
Publisher
Total Pages 220
Release 1970
Genre
ISBN

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