Hybrid Animation
Title | Hybrid Animation PDF eBook |
Author | Tina O'Hailey |
Publisher | Taylor & Francis |
Total Pages | 296 |
Release | 2012-11-12 |
Genre | Computers |
ISBN | 1136136452 |
Artist imaginations continue to grow and stretch the boundaries of traditional animation. Successful animators adept and highly skilled in traditional animation mediums are branching out beyond traditional animation workflows and will often use multiple forms of animation in a single project. With the knowledge of 3D and 2D assets and the integration of multiple animation mediums into a single project, animators have a wealth of creative resources available for a project that is not limited to a specific animation medium, software package or workflow processs. Enhance a poignant scene by choosing to animate the scenic background in 2D while the main character is brought to life with 3D techniques. Balance the budget demands of a project by choosing to integrate a 2D or 3D asset to save time and expense. Choose which medium Hybrid Animation, learn the systematic development of the 2D and 3D assets and the issues surrounding choices made during the creative process.
ArtsIT, Interactivity and Game Creation
Title | ArtsIT, Interactivity and Game Creation PDF eBook |
Author | Anthony L. Brooks |
Publisher | Springer Nature |
Total Pages | 642 |
Release | 2023-04-01 |
Genre | Technology & Engineering |
ISBN | 3031289935 |
This book constitutes the refereed post-conference proceedings the 11th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2022 which was held in Faro, Portugal, November 21-22, 2022. The 45 revised full papers presented were carefully selected from 118 submissions. The papers are thematically arranged in the following sections: Dialogues Between Geometry, Computer Graphics and the Visual Arts; Games and Gamification; Museums and the Virtual; Animation, AI, Books and Behavior; Fluency, Fashion, Emotion and Play; Movement, Film and Audio.
Prepare to Board!
Title | Prepare to Board! PDF eBook |
Author | Nancy Beiman |
Publisher | Taylor & Francis |
Total Pages | 362 |
Release | 2013 |
Genre | Art |
ISBN | 0240818784 |
Packed with illustrations, this book explains the methods and techniques of animation preproduction, with a focus on story development and character design.
Prepare to Board! Creating Story and Characters for Animated Features and Shorts
Title | Prepare to Board! Creating Story and Characters for Animated Features and Shorts PDF eBook |
Author | Nancy Beiman |
Publisher | CRC Press |
Total Pages | 542 |
Release | 2017-04-07 |
Genre | Computers |
ISBN | 1351652338 |
Successful storyboards and poignant characters have the power to make elusive thoughts and emotions tangible for audiences. Packed with illustrations that illuminate and a text that entertains and informs, Prepare to Board, 3rd edition presents the methods and techniques of animation master, Nancy Beiman, with a focus on pre-production, story development and character design. As one of the only storyboard titles on the market that explores the intersection of creative character design and storyboard development, the third edition is an invaluable resource for both beginner and intermediate artists. Key Features Adapt key techniques, tips and tricks of experienced character designers and storyboard artists with 30 years of experience to your film, television and animation projects. Save time and money with workflow solutions and avoid common mistakes and problems with troubleshooting tips. Implement creative solutions for your own projects with this invaluable resource for beginner and intermediate artists with examples of what a good storyboard and character design should look like and example of poorly designed storyboards. and tricks. Further your artistic skill development with an interactive, companion website which will includes video tutorials, examples of animatics and good and bad pitching techniques.
Hybrid Animation
Title | Hybrid Animation PDF eBook |
Author | Tina O'Hailey |
Publisher | |
Total Pages | 240 |
Release | 2012 |
Genre | Computer animation |
ISBN |
Artist imaginations continue to grow and stretch the boundaries of traditional animation. Successful animators adept and highly skilled in traditional animation mediums are branching out beyond traditional animation workflows and will often use multiple forms of animation in a single project. With the knowledge of 3D and 2D assets and the integration of multiple animation mediums into a single project, animators have a wealth of creative resources available for a project that is not limited to a specific animation medium, software package or workflow processs. Enhance a poignant scene by choosing to animate the scenic background in 2D while the main character is brought to life with 3D techniques. Balance the budget demands of a project by choosing to integrate a 2D or 3D asset to save time and expense. Choose which medium Hybrid Animation, learn the systematic development of the 2D and 3D assets and the issues surrounding choices made during the creative process.
Sound for Film and Television
Title | Sound for Film and Television PDF eBook |
Author | Tomlinson Holman |
Publisher | Taylor & Francis US |
Total Pages | 312 |
Release | 2002 |
Genre | Music |
ISBN | 9780240804538 |
Holman covers the broad field of sound accompanying pictures, from the basics through recording, editing and mixing for theatrical films, documentaries and television shows. In each area, theory is followed by practical sections.
Computer Animation and Simulation 2001
Title | Computer Animation and Simulation 2001 PDF eBook |
Author | Nadia Magnenat-Thalmann |
Publisher | Springer Science & Business Media |
Total Pages | 205 |
Release | 2012-12-06 |
Genre | Computers |
ISBN | 3709162408 |
This volume contains the research papers presented at the 12th Eurographics Workshop on Computer Animation and Simulation, Manchester, UK, September 2-3, 2001. The workshop is an international forum for research in computer-animation and simulation. This year, we choose to give a special focus on the modelling and animation of complex phenomena. This includes the modelling of virtual creature- from their body-parts to the control of their behavior, and the animation of natural phenomena such as water, smoke, fire and vegetation. The call for papers required submission of the full papers for review, and each paper was reviewed by at least 2 members of the international program committee and additional reviewers. Based on the reviews, 16 papers were accepted. We added to the final program an invited talk by Jos Stam. We wish to thank all reviewers for their time and effort in working within the rigid constraints of the tight schedule, thereby making it possible to publish this volume in time for the workshop. We also thank the authors for their contributions to the workshop, without whom this unique forum for animation and simulation work would not exist.