Zap!

Zap!
Title Zap! PDF eBook
Author Bryan Baugh
Publisher Random House Digital, Inc.
Total Pages 158
Release 2006
Genre Art
ISBN 9780823059782

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Star Wars, Star Trek, Alien, Predator, The Matrix - part of the appeal of great science fiction is its distinctive look. Now, withZap! How to Draw Fantastic Sci-Fi Comics,artists everywhere can learn to create their own sci-fi realities and to draw space heroes and heroines, intergalactic villains, robots, spaceships, blasting rockets, slimy aliens, and much more. A history of science-fiction comics is followed by an overview of the genre illustrated by the masters, including Alex Raymond (creator of Flash Gordon), Wally Wood (who shaped the look of 1950s sci-fi), and Basil Wolverton (whose bizarre art launched a thousand mid-century sci-fi stories). Then readers turn to Bryan Baugh’s clear, detailed step-by-step instruction on how to draw dynamic cosmic action figures plus all the futuristic technology they can dream up. Perfect for artists, fans, even writers,Zap! How to Draw Fantastic Sci-Fi Comicslets the art of the future spring from the art of the past.

How to Draw and Paint Science Fiction Art

How to Draw and Paint Science Fiction Art
Title How to Draw and Paint Science Fiction Art PDF eBook
Author Geoff Taylor
Publisher B.E.S. Publishing
Total Pages 0
Release 2011
Genre Drawing
ISBN 9780764146893

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"Aspiring art students who have a special interest in science fiction-inspired graphic novels, computer games, book illustrations, and posters will find the help they're looking for in this comprehensive self-teaching course. The author instructs on ways to blend the exotic with the familiar in order to create believable yet dramatic future cityscapes, vehicles, extraterrestrial creatures, and more. From rough concept to finished illustration, his book shows artists how to convert their imaginings into dynamic and memorable images. He deals with all standard media, from pencil and acrylics to digital software, and he shows students how to blend colors in ways that give their pictures ethereal and futuristic atmospheres. Each lesson includes an "Idea File " sidebar feature that offers special tips and useful insights. Art students will also find helpful cross-references to closely related lessons. Vivid, how-to illustrations in color fill virtually every page of this highly instructive book"--Publisher's description.

How to Draw Sci-Fi Utopias and Dystopias

How to Draw Sci-Fi Utopias and Dystopias
Title How to Draw Sci-Fi Utopias and Dystopias PDF eBook
Author Prentis Rollins
Publisher The Monacelli Press, LLC
Total Pages 209
Release 2016-09-27
Genre Art
ISBN 1580934463

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A DC Comics illustrator shows readers how to conceptualize, draw, and digitally enhance their own science fictional worlds—whether for graphic novels, comics, movies, or video games. Sci-fi imagery commands today’s popular culture, from Star Wars to The Hunger Games and The Walking Dead. For clear-eyed artists, ages 12 and up, who see that science fiction is becoming science fact at an astounding rate, How to Draw Sci-Fi Utopias and Dystopias gives an in-depth look at the process of completing sci-fi illustrations—from the thought behind them (brainstorming and conceptualization) to constructing basic forms and objects on paper, converting roughs into finished pencil drawings, inking them in, and coloring them in Photoshop. The book is organized around the perennial distinction between two ways of representing the future in sci-fi: the pessimistic and the hopeful, or dystopian and utopian. After a basic primer on drawing (perspective, human faces, basic anatomy, light, shadow, rendering, and composition), five chapters detail the drawing of sci-fi humans, aliens and robots, land vehicles, flying vehicles, and cityscapes. Rollins demonstrates the astounding power of science fictional storytelling with 32 step-by-step case studies invented just for the book. Each demo is dated to a unique imagined future or alternate past and explained with fascinating detail. Examples include: battle-hardened mercenaries; a bizarre biomechanical alien that lives on a furnace-hot planet; a gigantic truck of the near future with a built-in apartment; a miles-long nuclear ramjet interstellar spaceship; a retro-utopia reminiscent of The Jetsons; and a galactic imperial city of staggering proportions. How to Draw Sci-Fi Utopias and Dystopias is packed with professional tips on the right tools, techniques, and materials; how to draw tech; when to Google a reference photo or use a background from istockphoto.com; how to get and stay inspired; and how to execute a unique story. The gorgeous and varied artwork, and thoughtful storytelling combined with friendly instruction, will leave readers with hundreds of new ideas to create worlds of their own.

Sci-Fi Art Now

Sci-Fi Art Now
Title Sci-Fi Art Now PDF eBook
Author John Freeman
Publisher Harper Collins
Total Pages 196
Release 2010-10-19
Genre Art
ISBN 006200557X

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A richly illustrated collection of the newest and most exciting talent in sci-fi art and illustration. SCI-FI ART NOW brings together for the first time the finest, freshest, and most exciting talents in the world of sci-fi illustration. Artists from around the world-from China and Singapore to the United States and Europe-are represented in this volume, which focuses on the latest and most imaginative work being produced today. This book brings to light the most groundbreaking and talked about sci-fi art, ranging in media from comic books, movies, and TV programs to art, posters, toys, literature, collectibles, board games and video games. SCI-FI ART NOW is a comprehensive compilation that reveals fascinating background information, anecdotes, ideas, and inspirations relied on by the crÈme de la crÈme of contemporary science fiction painters, illustrators, and creators (whether established professionals such as Brett Norton, Liam Sharp, Paul McCaffrey, Klaus Hutter, and John Picacio, or brave new talents forging into the future). By analyzing how technique, tools, materials and media are applied to popular sub-genres such Sirens of Sci-Fi, Spacecraft and Astronauts, Aliens and Alien Worlds, Radical Robots, Incredible Cities, Future War, and Steampunk, each chapter illustrates the astounding artistry and diverse imagination behind this perennially popular genre. Crammed full of exquisite art from around the world and fascinating insights from the artists and creators, SCI-FI ART NOW is perfect for the many fans of science fiction.

Extreme Worlds

Extreme Worlds
Title Extreme Worlds PDF eBook
Author Francis Tsai
Publisher IMPACT
Total Pages 128
Release 2009-11-06
Genre Art
ISBN 9781600613418

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This is a highly practical guide for budding artists who want to create their own extreme sci-fi worlds. Core elements of sci-fi art are taught through ingenious exercises and eleven detailed step by step projects. Subjects covered include aliens, robots, space ships, weapons, space stations and strange planets.

Hi-Yah!

Hi-Yah!
Title Hi-Yah! PDF eBook
Author Steve Miller
Publisher Watson-Guptill Publications
Total Pages 150
Release 2007
Genre Art
ISBN 9780823022465

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You are ready, grasshopper. Ready to draw fantastic martial arts comics. Let Sensei Steve Miller guide you. Kung Fu Hustle. Kill Bill. Chuck Norris, Bruce Lee, Jackie Chan. The martial arts are all around us--and millions of children and adults prove that every day, by taking classes in karate, tae kwon do, kickboxing, kung fu, and other martial arts. NowSteve Millershows how to turn that interest in the martial arts to the visual arts.Hi-Yah! How to Draw Fantastic Martial Arts Comicsshows how to capture authentic, accurate martial arts poses on paper. Even beginners can learn how to turn the bodies of their characters into living weapons that kick, punch, throw, block, and chop their way onto the page. A brief history of martial arts around the world and an overview of the tao of drawing are followed by detailed step-by-steps on fluid anatomy, pressure points, punching and hand strikes, jumping, kicks, blocks, throws, weapons, warriors, drawing convincing confrontations and superpowerful combatants. • Huge potential market: Millions of children and adults in the U.S. study martial arts • Simple enough for beginners, detailed enough for advanced comics artists • Authentic poses from different martial arts

Technophobia!

Technophobia!
Title Technophobia! PDF eBook
Author Daniel Dinello
Publisher University of Texas Press
Total Pages 342
Release 2006-01-01
Genre Literary Criticism
ISBN 0292709862

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Techno-heaven or techno-hell? If you believe many scientists working in the emerging fields of twenty-first-century technology, the future is blissfully bright. Initially, human bodies will be perfected through genetic manipulation and the fusion of human and machine; later, human beings will completely shed the shackles of pain, disease, and even death, as human minds are downloaded into death-free robots whereby they can live forever in a heavenly "posthuman" existence. In this techno-utopian future, humanity will be saved by the godlike power of technology. If you believe the authors of science fiction, however, posthuman evolution marks the beginning of the end of human freedom, values, and identity. Our dark future will be dominated by mad scientists, rampaging robots, killer clones, and uncontrollable viruses. In this timely new book, Daniel Dinello examines "the dramatic conflict between the techno-utopia promised by real-world scientists and the techno-dystopia predicted by science fiction." Organized into chapters devoted to robotics, bionics, artificial intelligence, virtual reality, biotechnology, nanotechnology, and other significant scientific advancements, this book summarizes the current state of each technology, while presenting corresponding reactions in science fiction. Dinello draws on a rich range of material, including films, television, books, and computer games, and argues that science fiction functions as a valuable corrective to technological domination, countering techno-hype and reflecting the "weaponized, religiously rationalized, profit-fueled" motives of such science. By imaging a disastrous future of posthuman techno-totalitarianism, science fiction encourages us to construct ways to contain new technology, and asks its audience perhaps the most important question of the twenty-first century: is technology out of control?