Higher Education in Virtual Worlds
Title | Higher Education in Virtual Worlds PDF eBook |
Author | Charles Wankel |
Publisher | Emerald Group Publishing |
Total Pages | 267 |
Release | 2009-11-23 |
Genre | Education |
ISBN | 1849506094 |
Targeted at educators and researchers wishing to use virtual environments in their teaching practice, this work provides practical advice specifically for educators in higher education. It focuses on the use of Second Life - a free, readily-accessible virtual world which is increasingly being used for both formal and informal learning.
Transforming Virtual World Learning
Title | Transforming Virtual World Learning PDF eBook |
Author | Charles Wankel |
Publisher | Emerald Group Publishing |
Total Pages | 399 |
Release | 2011-09-28 |
Genre | Education |
ISBN | 1780520522 |
A practical guide on how to transform your ideas from virtual world course ware to virtual world learning experiences. It argues that setting up learning in 3D virtual worlds requires a transformative approach.
Current and Prospective Applications of Virtual Reality in Higher Education
Title | Current and Prospective Applications of Virtual Reality in Higher Education PDF eBook |
Author | Choi, Dong Hwa |
Publisher | IGI Global |
Total Pages | 328 |
Release | 2020-07-31 |
Genre | Education |
ISBN | 1799849619 |
For the last decade, virtual reality has been utilized in diverse fields such as entertainment, medicine, and industry. Recently, virtual reality has been applied in educational settings in order to transform student learning and experiences through such methods as building prototypes using digital devices or exploring new cultures through immersive interactions. Teachers who can incorporate virtual reality into their classrooms can provide their students with more meaningful learning experiences and can witness higher engagement. Current and Prospective Applications of Virtual Reality in Higher Education is a cutting-edge academic research book that provides comprehensive research on the integration of virtual reality in education programs and establishes foundations for course design, program development, and institutional strategic planning. The book covers an overall understanding and approach to virtual reality in education, specific applications of using virtual reality in higher education, and prospects and issues of virtual reality in the future. Highlighting a wide range of topics such as gamification, teacher training, and virtual reality, this book is ideal for teachers, instructional designers, curriculum developers, academicians, program developers, administrators, educational software developers, policymakers, researchers, education professionals, and students.
Higher Education in Virtual Worlds
Title | Higher Education in Virtual Worlds PDF eBook |
Author | Charles Wankel |
Publisher | Emerald Group Publishing |
Total Pages | 259 |
Release | 2009-11-23 |
Genre | Education |
ISBN | 1849506108 |
Targeted at educators and researchers wishing to use virtual environments in their teaching practice, this work provides practical advice specifically for educators in higher education. It focuses on the use of Second Life - a free, readily-accessible virtual world which is increasingly being used for both formal and informal learning.
Cases on the Assessment of Scenario and Game-based Virtual Worlds in Higher Education
Title | Cases on the Assessment of Scenario and Game-based Virtual Worlds in Higher Education PDF eBook |
Author | Shannon Kennedy-Clark |
Publisher | |
Total Pages | 0 |
Release | 2014 |
Genre | Education, Higher |
ISBN | 9781466644700 |
"This book is a comprehensive collection that provides aspects of assessment in virtual worlds combined with lessons learned from critical reflection, including case studies presenting successes, challenges, and innovations to be utilized as a framework for practitioners and researchers to base their own effective forms of scenario-based learning"--
Using Virtual Worlds in Educational Settings
Title | Using Virtual Worlds in Educational Settings PDF eBook |
Author | Lisa Jacka |
Publisher | Routledge |
Total Pages | 106 |
Release | 2018-01-12 |
Genre | Education |
ISBN | 1351395122 |
The building of communities outside of the traditional brick-and-mortar base of a school or university is at a significant point in time; virtual worlds bridge the gap between 2D web spaces online and 3D physical spaces of the classroom, providing teachers and students alike with opportunities to connect and collaborate in ways that were previously unimaginable. Providing insight into this new age of teaching, Using Virtual Worlds in Educational Settings presents a collection of practical, evidence-based ideas that illustrate the capacity for immersive virtual worlds to be integrated successfully in higher education and school settings. Examining research and stories from more than 1,000 students and six faculty members who introduced virtual worlds into their teaching and learning, this book contains practical examples of how virtual worlds can be introduced and supported, as well as reflections from faculty and students about their response to virtual worlds. This research will help teachers understand how to approach such a fundamental shift in pedagogy, how to liberate themselves from teacher-focused instruction and how to help students to develop their skills through collaboration. Outlining how and why virtual worlds could be the shift in pedagogy that teachers have been waiting for, Using Virtual Worlds in Educational Settings is an accessible, practical resource for educators to support their use of virtual worlds in teaching.
Cases on the Assessment of Scenario and Game-Based Virtual Worlds in Higher Education
Title | Cases on the Assessment of Scenario and Game-Based Virtual Worlds in Higher Education PDF eBook |
Author | Kennedy-Clark, Shannon |
Publisher | IGI Global |
Total Pages | 357 |
Release | 2014-04-30 |
Genre | Education |
ISBN | 1466644710 |
The ever-growing creation of new internet technologies has led to a growing trend and use of scenario-based virtual environments and serious games in education. Along with these new technologies, there is an increasing interest in how students can be effectively assessed when using these virtual environments. Cases on the Assessment of Scenario and Game-Based Virtual Worlds in Higher Education is a comprehensive collection that provides aspects of assessment in virtual worlds combined with lessons learned from critical reflection. These case studies present successes, challenges, and innovations to be utilized as a framework for practitioners and researchers to base their own effective forms of scenario-based learning. This publication would be of particular interest to practice-based disciplines such as education, nursing, medicine, and social work.