Hackers & Painters

Hackers & Painters
Title Hackers & Painters PDF eBook
Author Paul Graham
Publisher "O'Reilly Media, Inc."
Total Pages 272
Release 2004-05-18
Genre Computers
ISBN 0596006624

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The author examines issues such as the rightness of web-based applications, the programming language renaissance, spam filtering, the Open Source Movement, Internet startups and more. He also tells important stories about the kinds of people behind technical innovations, revealing their character and their craft.

SUMMARY - Hackers Painters: Big Ideas From The Computer Age By Paul Graham

SUMMARY - Hackers Painters: Big Ideas From The Computer Age By Paul Graham
Title SUMMARY - Hackers Painters: Big Ideas From The Computer Age By Paul Graham PDF eBook
Author Shortcut Edition
Publisher Shortcut Edition
Total Pages 23
Release 2021-06-02
Genre Business & Economics
ISBN

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* Our summary is short, simple and pragmatic. It allows you to have the essential ideas of a big book in less than 30 minutes. By reading this summary, you will discover how hacking is a refined and sophisticated discipline, and how it relates to painting. You will also discover : that very often, under the glasses of the hacker and the pimply-faced nerd, badly bundled and mistreated, hides a magnificent intelligence and a rare sensitivity; the common points between pictorial composition and the art of creating code; the rudiments of the discreet and subtle art of computer programming; the keys to innovation. Behind many of the great fortunes that marked their time and continue to do so today, hackers are often hiding, in the good sense of the word, people from the world of programming, of code: Steve Jobs, Bill Gates, Larry Ellison or Mark Zuckerberg. Computing is a formidable springboard for those who know how to "halt and catch fire", as IBM puts it. The code is a means of expression and determines, just like a painter, what the coder wants to reveal to the world and about himself. It is a musical and pictorial score in which its creators challenge the individual through a beautiful language composed of zeros and ones. *Buy now the summary of this book for the modest price of a cup of coffee!

Hackers & Painters

Hackers & Painters
Title Hackers & Painters PDF eBook
Author Paul Graham
Publisher "O'Reilly Media, Inc."
Total Pages 276
Release 2004-05-18
Genre Computers
ISBN 0596550669

Download Hackers & Painters Book in PDF, Epub and Kindle

"The computer world is like an intellectual Wild West, in which you can shoot anyone you wish with your ideas, if you're willing to risk the consequences. " --from Hackers & Painters: Big Ideas from the Computer Age, by Paul Graham We are living in the computer age, in a world increasingly designed and engineered by computer programmers and software designers, by people who call themselves hackers. Who are these people, what motivates them, and why should you care? Consider these facts: Everything around us is turning into computers. Your typewriter is gone, replaced by a computer. Your phone has turned into a computer. So has your camera. Soon your TV will. Your car was not only designed on computers, but has more processing power in it than a room-sized mainframe did in 1970. Letters, encyclopedias, newspapers, and even your local store are being replaced by the Internet. Hackers & Painters: Big Ideas from the Computer Age, by Paul Graham, explains this world and the motivations of the people who occupy it. In clear, thoughtful prose that draws on illuminating historical examples, Graham takes readers on an unflinching exploration into what he calls "an intellectual Wild West." The ideas discussed in this book will have a powerful and lasting impact on how we think, how we work, how we develop technology, and how we live. Topics include the importance of beauty in software design, how to make wealth, heresy and free speech, the programming language renaissance, the open-source movement, digital design, internet startups, and more.

Hackers and Painters

Hackers and Painters
Title Hackers and Painters PDF eBook
Author Paul Graham
Publisher "O'Reilly Media, Inc."
Total Pages 274
Release 2004-05-18
Genre Computers
ISBN 0596803109

Download Hackers and Painters Book in PDF, Epub and Kindle

"The computer world is like an intellectual Wild West, in which you can shoot anyone you wish with your ideas, if you're willing to risk the consequences. " --from Hackers & Painters: Big Ideas from the Computer Age, by Paul Graham We are living in the computer age, in a world increasingly designed and engineered by computer programmers and software designers, by people who call themselves hackers. Who are these people, what motivates them, and why should you care? Consider these facts: Everything around us is turning into computers. Your typewriter is gone, replaced by a computer. Your phone has turned into a computer. So has your camera. Soon your TV will. Your car was not only designed on computers, but has more processing power in it than a room-sized mainframe did in 1970. Letters, encyclopedias, newspapers, and even your local store are being replaced by the Internet. Hackers & Painters: Big Ideas from the Computer Age, by Paul Graham, explains this world and the motivations of the people who occupy it. In clear, thoughtful prose that draws on illuminating historical examples, Graham takes readers on an unflinching exploration into what he calls "an intellectual Wild West." The ideas discussed in this book will have a powerful and lasting impact on how we think, how we work, how we develop technology, and how we live. Topics include the importance of beauty in software design, how to make wealth, heresy and free speech, the programming language renaissance, the open-source movement, digital design, internet startups, and more.

Geek Sublime

Geek Sublime
Title Geek Sublime PDF eBook
Author Vikram Chandra
Publisher Graywolf Press
Total Pages 234
Release 2014-09-02
Genre Biography & Autobiography
ISBN 1555973264

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The nonfiction debut from the author of the international bestseller Sacred Games about the surprising overlap between writing and computer coding Vikram Chandra has been a computer programmer for almost as long as he has been a novelist. In this extraordinary new book, his first work of nonfiction, he searches for the connections between the worlds of art and technology. Coders are obsessed with elegance and style, just as writers are, but do the words mean the same thing to both? Can we ascribe beauty to the craft of writing code? Exploring such varied topics as logic gates and literary modernism, the machismo of tech geeks, the omnipresence of an "Indian Mafia" in Silicon Valley, and the writings of the eleventh-century Kashmiri thinker Abhinavagupta, Geek Sublime is both an idiosyncratic history of coding and a fascinating meditation on the writer's art. Part literary essay, part technology story, and part memoir, it is an engrossing, original, and heady book of sweeping ideas.

Art Hack Practice

Art Hack Practice
Title Art Hack Practice PDF eBook
Author Victoria Bradbury
Publisher Routledge
Total Pages 249
Release 2019-10-29
Genre Art
ISBN 1351241192

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Bridging art and innovation, this book invites readers into the processes of artists, curators, cultural producers and historians who are working within new contexts that run parallel to or against the phenomenon of ‘maker culture’. The book is a fascinating and compelling resource for those interested in critical and interdisciplinary modes of practice that combine arts, technology and making. It presents international case studies that interrogate perceived distinctions between sites of artistic and economic production by brokering new ways of working between them. It also discusses the synergies and dissonances between art and maker culture, analyses the social and collaborative impact of maker spaces and reflects upon the ethos of the hackathon within the fabric of a media lab’s working practices. Art Hack Practice: Critical Intersections of Art, Innovation and the Maker Movement is essential reading for courses in art, design, new media, computer science, media studies and mass communications as well as those working to bring new forms of programming to museums, cultural venues, commercial venture and interdisciplinary academic research centres.

Interactive Journalism

Interactive Journalism
Title Interactive Journalism PDF eBook
Author Nikki Usher
Publisher University of Illinois Press
Total Pages 280
Release 2016-10-13
Genre Language Arts & Disciplines
ISBN 0252098951

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Interactive journalism has transformed the newsroom. Emerging out of changes in technology, culture, and economics, this new specialty uses a visual presentation of storytelling that allows users to interact with the reporting of information. Today it stands at a nexus: part of the traditional newsroom, yet still novel enough to contribute innovative practices and thinking to the industry. Nikki Usher brings together a comprehensive portrait of nothing less than a new journalistic identity. Usher provides a comprehensive history of the impact of digital technology on reporting, photojournalism, graphics, and other disciplines that define interactive journalism. Her eyewitness study of the field's evolution and accomplishments ranges from the interactive creation of Al Jazeera English to the celebrated data desk at the Guardian to the New York Times' Pulitzer-endowed efforts in the new field. What emerges is an illuminating, richly reported portrait of the people coding a revolution that may reverse the decline and fall of traditional journalism.