GURPS Grimoire
Title | GURPS Grimoire PDF eBook |
Author | Daniel U. Thibault |
Publisher | Steve Jackson Games |
Total Pages | 0 |
Release | 1994-02 |
Genre | Fantasy games |
ISBN | 9781556342431 |
-- Supplements the GURPS magic system with hundreds of new spells and two completely new colleges of magic! -- Includes new Spell Prerequisite Charts, making it far easier for players and GMs to assign magic spells.
GURPS MAGIC
Title | GURPS MAGIC PDF eBook |
Author | Steve Jackson |
Publisher | Steve Jackson Games |
Total Pages | 244 |
Release | 2016-11-28 |
Genre | Games & Activities |
ISBN | 9781556348112 |
Now available in softcover, this GURPS Fourth Edition book combines the spells from the Third Edition GURPS Magic and GURPS Grimoire, plus dozens of all-new spells, for the ultimate tome of magic! Within these pages, crackling with mystic energies, you'll find: The core magic system for GURPS, expanding on the material presented in the Basic Set . . . rules for learning magic, casting spells, enchanting magic items, and more! Complete alchemy rules . . . creating magical elixirs, using them, and even researching new ones . . . with an extensive list of known elixirs and their powers. Alternatives to the core magic system, including complete rules for improvised magic and rune magic. There are also guidelines for the GM who wants to change how magic works in particular worlds in a multi-world campaign. Plus special material from the GURPS Magic Items series and Wizards. This is a powerful book, indeed. Use it wisely.
GURPS Grimoire
Title | GURPS Grimoire PDF eBook |
Author | Daniel U. Thibault |
Publisher | |
Total Pages | 127 |
Release | 1998 |
Genre | Fantasy games |
ISBN |
GURPS THAUMATOLOGY
Title | GURPS THAUMATOLOGY PDF eBook |
Author | Phil Masters |
Publisher | Steve Jackson Games |
Total Pages | 276 |
Release | 2016-11-21 |
Genre | Games |
ISBN | 9781556348099 |
Feel the Power! Fantasy settings are defined by their magic . . . so different worlds need different magic systems. GURPS Thaumatology has GURPS Fourth Edition updates of the best Third Edition magic variants, plus many all-new options. This mighty tome includes: Minor tweaks for the spell-based magic of the Basic Set: restructuring prerequisites and colleges, modifying Magery and mana, new magical energy sources, adapting spells on the fly, and more. Radical revisions of spell-based magic, including detailed versions of the clerical and ritual magic options hinted at in the Basic Set, and the return of that Third Edition classic, "unlimited mana." Traditional alternatives to spells, such as ceremonial, spirit-mediated, and runic magic. World-shaking freeform magic. Magic as inherent powers. An in-depth look at material magic, with new alchemy, herbalism, and enchantment options; rules for free-willed items and magical gadgets; and guidelines for "the stuff of raw magic." Notes on adapting real-world occult concepts - such as the Laws of Magic, astrology, and traditional material components - to any magic system. Guidelines for running magic-oriented games, advice on combining magic systems, and detailed outlines for four distinctly different fantastic campaigns. The softcover reprint contains the same material as the earlier print run (updated for the latest errata, of course!), with black-and-white interiors and a lower price. GURPS Thaumatology requires the GURPS Basic Set, Fourth Edition. GURPS Magic is recommended but not required. The discussions of different magical styles would enhance any game that features magic.
GURPS MAGIC
Title | GURPS MAGIC PDF eBook |
Author | Steve Jackson |
Publisher | Steve Jackson Games |
Total Pages | 244 |
Release | 2016-11-28 |
Genre | Games & Activities |
ISBN | 9781556348112 |
Now available in softcover, this GURPS Fourth Edition book combines the spells from the Third Edition GURPS Magic and GURPS Grimoire, plus dozens of all-new spells, for the ultimate tome of magic! Within these pages, crackling with mystic energies, you'll find: The core magic system for GURPS, expanding on the material presented in the Basic Set . . . rules for learning magic, casting spells, enchanting magic items, and more! Complete alchemy rules . . . creating magical elixirs, using them, and even researching new ones . . . with an extensive list of known elixirs and their powers. Alternatives to the core magic system, including complete rules for improvised magic and rune magic. There are also guidelines for the GM who wants to change how magic works in particular worlds in a multi-world campaign. Plus special material from the GURPS Magic Items series and Wizards. This is a powerful book, indeed. Use it wisely.
Magic 4e
Title | Magic 4e PDF eBook |
Author | ANONIMO |
Publisher | Steve Jackson Games |
Total Pages | 240 |
Release | 2009-03-18 |
Genre | Games |
ISBN | 9781556347955 |
Gurps Basic Set: Campaigns
Title | Gurps Basic Set: Campaigns PDF eBook |
Author | David L. Pulver |
Publisher | GURPS: Generic Universal Role |
Total Pages | 0 |
Release | 2004 |
Genre | Games & Activities |
ISBN | 9781556347306 |
"GURPS is the most flexible roleplaying system ever created. With just this book, you can adventure in any world you can imagine"--Cover