Graphics Shaders

Graphics Shaders
Title Graphics Shaders PDF eBook
Author Mike Bailey
Publisher CRC Press
Total Pages 416
Release 2012-05-22
Genre Computers
ISBN 1439894116

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Programmable graphics shaders, programs that can be downloaded to a graphics processor (GPU) to carry out operations outside the fixed-function pipeline of earlier standards, have become a key feature of computer graphics. This book is designed to open computer graphics shader programming to the student, whether in a traditional class or on their own. It is intended to complement texts based on fixed-function graphics APIs, specifically OpenGL. It introduces shader programming in general, and specifically the GLSL shader language. It also introduces a flexible, easy-to-use tool, glman, that helps you develop, test, and tune shaders outside an application that would use them.

Graphics Shaders

Graphics Shaders
Title Graphics Shaders PDF eBook
Author Mike Bailey
Publisher CRC Press
Total Pages 516
Release 2016-04-19
Genre Computers
ISBN 1439867755

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Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level, introducing shader programming in general, but focusing on the GLSL shading language. While teaching how to write programmable shaders, the authors also teach and reinforce the fundamentals of computer graphics. The sec

Real-Time Shader Programming

Real-Time Shader Programming
Title Real-Time Shader Programming PDF eBook
Author Ron Fosner
Publisher Elsevier
Total Pages 425
Release 2003-01-10
Genre Computers
ISBN 0080515908

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Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs—-but in real time. Here is a book that will bring this cutting-edge technology to your computer. Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, Real-Time Shader Programming provides the foundation and techniques necessary for replicating popular cinema-style 3D graphics as well as creating your own real-time procedural shaders. A compelling writing style, color illustrations throughout, and scores of online resources make Real-Time Shader Programming an indispensable tutorial/reference for the game developer, graphics programmer, game artist, or visualization programmer, to create countless real-time 3D effects. * Contains a complete reference of the low-level shader language for both DirectX 8 and DirectX 9 * Provides an interactive shader demonstration tool (RenderMonkeyTM) for testing and experimenting * Maintains an updated version of the detailed shader reference section at www.directx.com * Teaches the latest shader programming techniques for high-performance real-time 3D graphics

Programming Vertex and Pixel Shaders

Programming Vertex and Pixel Shaders
Title Programming Vertex and Pixel Shaders PDF eBook
Author Wolfgang F. Engel
Publisher Delmar Thomson Learning
Total Pages 413
Release 2004
Genre Computers
ISBN 9781584503491

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A definitive guide to shader programming teaches techniques like shadow mapping, displacement mapping, and high-dynamic lighting, which allows game programmers to create unique games and graphics. Original. (Advanced)

Rust wgpu and Compute Shaders for Real-Time Graphics

Rust wgpu and Compute Shaders for Real-Time Graphics
Title Rust wgpu and Compute Shaders for Real-Time Graphics PDF eBook
Author Jack Xu
Publisher UniCAD
Total Pages 140
Release 101-01-01
Genre Computers
ISBN

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Rust wgpu and Compute Shaders for Real-Time Graphics – A Practical Guide to GPU Acceleration in Rust Unleash the limitless potential of next-generation Rust graphics development with wgpu and compute shaders. wgpu, a cutting-edge graphics API, is transforming the Rust-app landscape. It offers an array of features that surpass OpenGL, including compute shaders and storage buffers. These innovations unlock new horizons for crafting ultra-responsive, high-performance Rust-app experiences, ideal for real-time data visualization, scientific simulations, machine learning, video games, and more. This eBook is your definitive guide to mastering wgpu and compute shaders. It starts by covering the basics of wgpu, including shaders, buffers, and pipelines. Then, it dives into the more advanced topics of compute shaders and storage buffers. Finally, it provides real-world examples of how to use wgpu and compute shaders to create stunning real-time graphics. What you'll learn: · The basics of wgpu and Compute Shaders. · How to use compute shaders to render simple 3D surfaces. · How to use compute shaders to render parametric 3D surfaces. · How to use compute shaders to render 3D super shapes. · How to use storage buffers to store large amounts of data on the GPU. Who this book is for: · Rust app developers eager to elevate their proficiency in crafting high-performance graphics. · Graphics enthusiasts keen to explore the latest real-time graphics technologies. · Tech explorers who want to be at the forefront of Rust app development innovation. Empower your journey in Rust graphics: Rust wgpu and Compute Shaders for Real-Time Graphics is your passport to shaping the future of Rust 3D graphics. Whether you're a application developer, a graphics enthusiast, a game developer, or a tech explorer, this eBook is the perfect resource for you. Order your copy today and start creating stunning real-time graphics like never before!

WebGPU and Compute Shaders for Real-Time Graphics

WebGPU and Compute Shaders for Real-Time Graphics
Title WebGPU and Compute Shaders for Real-Time Graphics PDF eBook
Author Jack Xu
Publisher UniCAD
Total Pages 126
Release 101-01-01
Genre Computers
ISBN

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WebGPU and Compute Shaders for Real-Time Graphics – A Practical Guide to Web-Based GPU Acceleration Unleash the limitless potential of next-generation web graphics development with WebGPU and compute shaders. WebGPU, a cutting-edge graphics API, is transforming the web landscape. It offers an array of features that surpass WebGL, including compute shaders and storage buffers. These innovations unlock new horizons for crafting ultra-responsive, high-performance web experiences, ideal for real-time data visualization, scientific simulations, machine learning, web games, and more. This eBook is your definitive guide to mastering WebGPU and compute shaders. It starts by covering the basics of WebGPU, including shaders, buffers, and pipelines. Then, it dives into the more advanced topics of compute shaders and storage buffers. Finally, it provides real-world examples of how to use WebGPU and compute shaders to create stunning real-time web graphics. What you'll learn: · The basics of WebGPU and Compute Shaders. · How to use compute shaders to render simple 3D surfaces. · How to use compute shaders to render Parametric 3D surfaces. · How to use compute shaders to render 3D super shapes. · How to use storage buffers to store large amounts of data on the GPU. Who this book is for: · Web developers eager to elevate their proficiency in crafting high-performance web graphics. · Graphics enthusiasts keen to explore the latest real-time graphics technologies. · Tech explorers who want to be at the forefront of web development innovation. Empower your journey in web graphics: WebGPU and Compute Shaders for Real-Time Graphics is your passport to shaping the future of web-based 3D graphics. Whether you're a web developer, a graphics enthusiast, a game developer, or a tech explorer, this eBook is the perfect resource for you. Order your copy today and start creating stunning real-time web graphics like never before!

OpenGL ES 2 for Android

OpenGL ES 2 for Android
Title OpenGL ES 2 for Android PDF eBook
Author Kevin Brothaler
Publisher Pragmatic Bookshelf
Total Pages 518
Release 2013-06-26
Genre Computers
ISBN 1680504061

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Printed in full color. Android is booming like never before, with millions of devices shipping every day. It's never been a better time to learn how to create your own 3D games and live wallpaper for Android. You'll find out all about shaders and the OpenGL pipeline, and discover the power of OpenGL ES 2.0, which is much more feature-rich than its predecessor. If you can program in Java and you have a creative vision that you'd like to share with the world, then this is the book for you. This book will teach you everything you need to know to create compelling graphics on Android. You'll learn the basics of OpenGL by building a simple game of air hockey, and along the way, you'll see how to initialize OpenGL and program the graphics pipeline using shaders. Each lesson builds upon the one before it, as you add colors, shading, 3D projections, touch interaction, and more. Then, you'll find out how to turn your idea into a live wallpaper that can run on the home screen. You'll learn about more advanced effects involving particles, lighting models, and the depth buffer. You'll understand what to look for when debugging your program, and what to watch out for when deploying to the market. OpenGL can be somewhat of a dark art to the uninitiated. As you read this book, you'll learn each new concept from first principles. You won't just learn about a feature; you'll also understand how it works, and why it works the way it does. Everything you learn is forward-compatible with the just-released OpenGL ES 3, and you can even apply these techniques to other platforms, such as iOS or HTML5 WebGL.