Graphic Novels and Comics in the Classroom

Graphic Novels and Comics in the Classroom
Title Graphic Novels and Comics in the Classroom PDF eBook
Author Carrye Kay Syma
Publisher McFarland
Total Pages 299
Release 2013-06-24
Genre Literary Criticism
ISBN 0786459131

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Sequential art combines the visual and the narrative in a way that readers have to interpret the images with the writing. Comics make a good fit with education because students are using a format that provides active engagement. This collection of essays is a wide-ranging look at current practices using comics and graphic novels in educational settings, from elementary schools through college. The contributors cover history, gender, the use of specific graphic novels, practical application and educational theory. Instructors considering this book for use in a course may request an examination copy here.

The Graphic Novel Classroom

The Graphic Novel Classroom
Title The Graphic Novel Classroom PDF eBook
Author Maureen Bakis
Publisher Corwin Press
Total Pages 177
Release 2011-11-08
Genre Education
ISBN 1412936845

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Secondary language arts teacher Maureen Bakis shows how to engage adolescents by using graphic novels to teach 21st-century skills, improve reading comprehension, and promote literacy learning.

Teaching with Comics and Graphic Novels

Teaching with Comics and Graphic Novels
Title Teaching with Comics and Graphic Novels PDF eBook
Author Tim Smyth
Publisher Taylor & Francis
Total Pages 199
Release 2022-07-06
Genre Education
ISBN 1000594297

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35th Annual Will Eisner Comic Industry Awards Nominee! This text will allow you to harness students’ love of comics and graphic novels while increasing critical thinking and engagement in the classroom. Author Tim Smyth offers a wide variety of lessons and ideas for using comics to teach close reading, working with textual evidence, literature adaptations, symbolism and culture, sequencing, essay writing, and more. He also models how to use comics to tackle tough topics and enhance social-emotional learning. Throughout the book, you’ll find a multitude of practical resources, including a variety of lesson plans—some quick and easy activities as well as more detailed ready-to-use unit plans. These thoughtful lessons meet the Common Core State Standards and are easy to adapt for any subject area or grade level to fit into your curriculum. Add this book to your professional library and you’ll have a new and exciting way of reaching and teaching your students!

Teaching Early Reader Comics and Graphic Novels

Teaching Early Reader Comics and Graphic Novels
Title Teaching Early Reader Comics and Graphic Novels PDF eBook
Author Katie Monnin
Publisher Maupin House Publishing, Inc.
Total Pages 130
Release 2011
Genre Comics & Graphic Novels
ISBN 1936700239

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Engage even the youngest readers with Dr. Monnin's standards-based lessons and strategic approach to teaching comics and graphic novels to early readers! Examples from a wide variety of comics and graphic novels--including multicultural models--and recommended reading lists help teachers of grades K-6 seamlessly teach print-text and image literacies together. Teaching Early Reader Comics and Graphic Novels shows you how to address the unique needs of striving readers, connect reading and writing, teach the necessary terminology, and apply the standards to any graphic novel or comic for emerging through advanced readers. A companion blog, www.teachinggraphicnovels.blogspot.com, offers free downloads, teaching tips, and updates on new comics and graphic novels you can use in your classroom. Tap into the power of comics and graphic novels to engage all learners!

Teaching Graphic Novels

Teaching Graphic Novels
Title Teaching Graphic Novels PDF eBook
Author Katie Monnin
Publisher Maupin House Publishing, Inc.
Total Pages 258
Release 2010
Genre Comics & Graphic Novels
ISBN 1934338400

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Harness the power of graphic novels to promote literacy and engage all secondary students with Teaching Graphic Novels by Katie Monnin! Address print-text and image literacies, from navigating text features to creating standards-based lessons on reading comprehension, fiction/nonfiction, written response, critical thinking, and media literacy. Complete with examples from graphic novels, professional resource suggestions, strategies that can be used with any graphic novel, cross-indexes of middle and high school graphic novels and themes, reproducibles, and extra support for English-language learners. Teaching Graphic Novels was a finalist for both the 2009 ForeWord Education Book of the Year and the 2010 AEP Distinguished Achievement Award in the 6-8 Curriculum and Instruction category!

Teaching Visual Literacy

Teaching Visual Literacy
Title Teaching Visual Literacy PDF eBook
Author Nancy Frey
Publisher Corwin Press
Total Pages 209
Release 2008-01-09
Genre Education
ISBN 1412953111

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A collection of nine essays that describes strategies for teaching visual literacy by using graphic novels, comics, anime, political cartoons, and picture books.

Teaching Graphic Novels in the Classroom

Teaching Graphic Novels in the Classroom
Title Teaching Graphic Novels in the Classroom PDF eBook
Author Ryan J. Novak
Publisher Routledge
Total Pages 210
Release 2021-09-23
Genre Education
ISBN 100048954X

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Teaching Graphic Novels in the Classroom describes different methods teachers may use to begin teaching graphic literature to new readers. The first chapter of the book is dedicated to the history of the medium and runs from the earliest days of comic books through the growing popularity of graphic novels. It includes profiles of early creators and the significance of certain moments throughout the history that chart the evolution of graphic literature from superheroes to award-winning novels like Maus. Chapters 2-8 focus on different genres and include an analysis and lessons for 1-2 different novels, creator profiles, assignments, ways to incorporate different media in connection with each book, chapter summaries, discussion questions, and essay topics. Chapter 9 is the culminating project for the book, allowing students to create their own graphic novel, with guidance from the writing process to creating the art. Grades 7-12