Global Games

Global Games
Title Global Games PDF eBook
Author Maarten van Bottenburg
Publisher University of Illinois Press
Total Pages 304
Release 2001
Genre Social Science
ISBN 9780252026546

Download Global Games Book in PDF, Epub and Kindle

A detailed and coherent account of the social significance and the politics underlying sports, Global Games demonstrates that sports are not a trivial pursuit but are deeply embedded in the way individuals and nations wish to be perceived. Book jacket.

Global Games

Global Games
Title Global Games PDF eBook
Author Aphra Kerr
Publisher Routledge
Total Pages 228
Release 2017-03-27
Genre Social Science
ISBN 1135114641

Download Global Games Book in PDF, Epub and Kindle

In the last decade our mobile phones have been infiltrated by angry birds, our computers by leagues of legends and our social networks by pleas for help down on the farm. As digital games have become networked, mobile and casual they have become a pervasive cultural form. Based on original empirical work, including interviews with workers, virtual ethnographies in online games and analysis of industry related documents, Global Games provides a political, economic and sociological analysis of the growth and restructuring of the digital games industry over the past decade. Situating the games industry as both cultural and creative and examining the relative growth of console, PC, online and mobile, Aphra Kerr analyses the core production logics in the industry, and the expansion of circulation processes as game services have developed. In an industry dominated by North American and Japanese companies, Kerr explores the recent success of companies from China and Europe, and the emergent spatial politics as countries, cities, companies and communities compete to reshape digital games in the networked age.

Global Shell Games

Global Shell Games
Title Global Shell Games PDF eBook
Author Michael G. Findley
Publisher Cambridge University Press
Total Pages 275
Release 2014-01-23
Genre Law
ISBN 110704314X

Download Global Shell Games Book in PDF, Epub and Kindle

Every year a staggering number of corporate service providers mask perpetrators of terrorist financing, corruption and illegal arms trades, but the degree to which firms flout global identification standards remains unknown. This book sheds new light on the sordid world of anonymous shell corporations through a series of field experiments.

Global Games

Global Games
Title Global Games PDF eBook
Author Aphra Kerr
Publisher Taylor & Francis
Total Pages 228
Release 2017-03-27
Genre Social Science
ISBN 113511451X

Download Global Games Book in PDF, Epub and Kindle

In the last decade our mobile phones have been infiltrated by angry birds, our computers by leagues of legends and our social networks by pleas for help down on the farm. As digital games have become networked, mobile and casual they have become a pervasive cultural form. Based on original empirical work, including interviews with workers, virtual ethnographies in online games and analysis of industry related documents, Global Games provides a political, economic and sociological analysis of the growth and restructuring of the digital games industry over the past decade. Situating the games industry as both cultural and creative and examining the relative growth of console, PC, online and mobile, Aphra Kerr analyses the core production logics in the industry, and the expansion of circulation processes as game services have developed. In an industry dominated by North American and Japanese companies, Kerr explores the recent success of companies from China and Europe, and the emergent spatial politics as countries, cities, companies and communities compete to reshape digital games in the networked age.

Local Players in Global Games

Local Players in Global Games
Title Local Players in Global Games PDF eBook
Author Peer Hull Kristensen
Publisher Oxford University Press on Demand
Total Pages 375
Release 2005
Genre Business & Economics
ISBN 0199275610

Download Local Players in Global Games Book in PDF, Epub and Kindle

What happens when previously autonomous firms from different countries, each with their own identities, routines and capabilities, come together inside a single multinational corporation? This book tackles this question through an empirical study of the strategic constitution of a multinational.

Global Game Industries and Cultural Policy

Global Game Industries and Cultural Policy
Title Global Game Industries and Cultural Policy PDF eBook
Author Anthony Fung
Publisher Springer
Total Pages 340
Release 2017-02-10
Genre Political Science
ISBN 3319407600

Download Global Game Industries and Cultural Policy Book in PDF, Epub and Kindle

This is the first book that sheds light on global game industries and cultural policy. The scope covers the emerging and converging theory and models on cultural industries and its development, and their connection to national cultural policy and globalization. The primary focus of the book is on Asian cultural policy and industries while there are implicit comparisons throughout the book to compare Asia to other global markets. This book is aimed at advanced undergraduates, graduate students and faculty members in programs addressing cultural policy and digital games. It will also be of interest to those within the cultural policy community and to digital games professionals.

One Up

One Up
Title One Up PDF eBook
Author Joost van Dreunen
Publisher Columbia University Press
Total Pages 317
Release 2020-10-06
Genre Business & Economics
ISBN 0231552211

Download One Up Book in PDF, Epub and Kindle

What explains the massive worldwide success of video games such as Fortnite, Minecraft, and Pokémon Go? Game companies and their popularity are poorly understood and often ignored from the standpoint of traditional business strategy. Yet this industry generates billions in revenue by thinking creatively about digital distribution, free-to-play content, and phenomena like e-sports and live streaming. What lessons can we draw from its major successes and failures about the future of entertainment? One Up offers a pioneering empirical analysis of innovation and strategy in the video game industry to explain how it has evolved from a fringe activity to become a mainstream form of entertainment. Joost van Dreunen, a widely recognized industry expert with over twenty years of experience, analyzes how game makers, publishers, and platform holders have tackled strategic challenges to make the video game industry what it is today. Using more than three decades of rigorously compiled industry data, he demonstrates that video game companies flourish when they bring the same level of creativity to business strategy that they bring to game design. Filled with case studies of companies such as Activision Blizzard, Apple, Electronic Arts, Epic Games, Microsoft, Nexon, Sony, Take-Two Interactive, Tencent, and Valve, this book forces us to rethink common misconceptions around the emergence of digital and mobile gaming. One Up is required reading for investors, creatives, managers, and anyone looking to learn about the major drivers of change and growth in contemporary entertainment.