Getting Started with P5.js

Download or Read eBook Getting Started with P5.js PDF written by Lauren McCarthy and published by Make Books. This book was released on 2015-05-25 with total page 246 pages. Available in PDF, EPUB and Kindle.
Getting Started with P5.js

Author:

Publisher: Make Books

Total Pages: 246

Release:

ISBN-10: 1457186772

ISBN-13: 9781457186776

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Book Synopsis Getting Started with P5.js by : Lauren McCarthy

With p5.js, you can think of your entire Web browser as your canvas for sketching with code! Learn programming the fun way--by sketching with interactive computer graphics! Getting Started with p5.js contains techniques that can be applied to creating games, animations, and interfaces. p5.js is a new interpretation of Processing written in JavaScript that makes it easy to interact with HTML5 objects, including text, input, video, webcam, and sound. Like its older sibling Processing, p5.js makes coding accessible for artists, designers, educators, and beginners. Written by the lead p5.js developer and the founders of Processing, this book provides an introduction to the creative possibilities of today's Web, using JavaScript and HTML. With Getting Started with p5.js, you'll: Quickly learn programming basics, from variables to objects Understand the fundamentals of computer graphics Create interactive graphics with easy-to-follow projects Learn to apply data visualization techniques Capture and manipulate webcam audio and video feeds in the browser

Getting Started with p5.js

Download or Read eBook Getting Started with p5.js PDF written by Lauren McCarthy and published by Maker Media, Inc.. This book was released on 2015-10-12 with total page 253 pages. Available in PDF, EPUB and Kindle.
Getting Started with p5.js

Author:

Publisher: Maker Media, Inc.

Total Pages: 253

Release:

ISBN-10: 9781457186738

ISBN-13: 145718673X

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Book Synopsis Getting Started with p5.js by : Lauren McCarthy

With p5.js, you can think of your entire Web browser as your canvas for sketching with code! Learn programming the fun way--by sketching with interactive computer graphics! Getting Started with p5.js contains techniques that can be applied to creating games, animations, and interfaces. p5.js is a new interpretation of Processing written in JavaScript that makes it easy to interact with HTML5 objects, including text, input, video, webcam, and sound. Like its older sibling Processing, p5.js makes coding accessible for artists, designers, educators, and beginners. Written by the lead p5.js developer and the founders of Processing, this book provides an introduction to the creative possibilities of today's Web, using JavaScript and HTML. With Getting Started with p5.js, you'll: Quickly learn programming basics, from variables to objects Understand the fundamentals of computer graphics Create interactive graphics with easy-to-follow projects Learn to apply data visualization techniques Capture and manipulate webcam audio and video feeds in the browser

Jumpstarting the Arduino 101

Download or Read eBook Jumpstarting the Arduino 101 PDF written by Yining Shi and published by Maker Media, Inc.. This book was released on 2017-09-19 with total page 112 pages. Available in PDF, EPUB and Kindle.
Jumpstarting the Arduino 101

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Publisher: Maker Media, Inc.

Total Pages: 112

Release:

ISBN-10: 9781680453867

ISBN-13: 1680453866

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Book Synopsis Jumpstarting the Arduino 101 by : Yining Shi

Get up and running quickly with the new Jumpstarting ebook series from Make:. The Arduino 101 is a low-power board that includes not only Bluetooth LE capabilities but an on-board 6-axis accelerometer/gyroscope for exciting real-world-connected projects.

Learn JavaScript with p5.js

Download or Read eBook Learn JavaScript with p5.js PDF written by Engin Arslan and published by Apress. This book was released on 2018-03-06 with total page 221 pages. Available in PDF, EPUB and Kindle.
Learn JavaScript with p5.js

Author:

Publisher: Apress

Total Pages: 221

Release:

ISBN-10: 9781484234266

ISBN-13: 148423426X

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Book Synopsis Learn JavaScript with p5.js by : Engin Arslan

Learn coding from scratch in a highly engaging and visual manner using the vastly popular JavaScript with the programming library p5.js. The skills you will acquire from this book are highly transferable to a myriad of industries and can be used towards building web applications, programmable robots, or generative art. You'll gain the proper context so that you can build a strong foundation for programming. This book won’t hinder your momentum with irrelevant technical or theoretical points. The aim is to build a strong, but not overly excessive knowledge to get you up and running with coding. If you want to program creative visuals and bring that skill set to a field of your your choice, then Learn JavaScript with p5.js is the book for you. What You'll Learn Code from scratch and create computer graphics with JavaScript and the p5.js library Gain the necessary skills to move into your own creative projects Create graphics and interactive experiences using Processing Program using JavaScript and p5.js and secondarily in creating visuals Who This Book is For Artists or a visual designers. Also, those who want to learn the fundamentals of programming through visual examples.

Making Things Talk

Download or Read eBook Making Things Talk PDF written by Tom Igoe and published by Maker Media, Inc.. This book was released on 2017-08-14 with total page 1133 pages. Available in PDF, EPUB and Kindle.
Making Things Talk

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Publisher: Maker Media, Inc.

Total Pages: 1133

Release:

ISBN-10: 9781680452112

ISBN-13: 1680452118

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Book Synopsis Making Things Talk by : Tom Igoe

The workbenches of hobbyists, hackers, and makers have become overrun with microcontrollers, computers-on-a-chip that power homebrewed video games, robots, toys, and more. In Making Things Talk, Tom Igoe, one of the creators of Arduino, shows how to make these gadgets talk. Whether you need to connect some sensors to the Internet or create a device that can interact wirelessly with other creations, this book shows you what you need. Although they are powerful, the projects in this book are inexpensive to build: the Arduino microcontroller board itself ranges from around $25 to $40. The networking hardware covered here includes Ethernet, Wi-Fi, Bluetooth, and can be had for $25 to $50. Fully updated for the latest Arduino hardware and software, this book lets you combine microcontrollers, sensors, and networking hardware to make things... and make them talk to each other!

Research Methods for the Digital Humanities

Download or Read eBook Research Methods for the Digital Humanities PDF written by lewis levenberg and published by Springer. This book was released on 2018-11-04 with total page 325 pages. Available in PDF, EPUB and Kindle.
Research Methods for the Digital Humanities

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Publisher: Springer

Total Pages: 325

Release:

ISBN-10: 9783319967134

ISBN-13: 3319967134

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Book Synopsis Research Methods for the Digital Humanities by : lewis levenberg

This volume introduces the reader to the wide range of methods that digital humanities employ, and offers a practical guide to the study, interpretation, and presentation of cultural material and practices. In this instance, the editors consider digital humanities to include both the use of computing to understand cultural material in new ways, and the application of theories and methods from the humanities to interpret new technologies. Each chapter provides a step-by-step guide to cutting-edge methodologies so that students can make informed decisions about the methods they use, consider ethical practices, follow practical procedures, and present their work effectively. Readers will develop practical and reflexive understandings of the software and digital devices that they study and use for research, and the book will help new researchers collaborate and contribute to their scholarly communities, and to public discourse. As contemporary humanities work becomes increasingly interdisciplinary, and increasingly permeated by and with digital technologies, this volume helps new researchers navigate an evolving academic environment. Humanities and social sciences students will find this textbook an invaluable resource for assessing and creating digital projects.

Ada Lovelace

Download or Read eBook Ada Lovelace PDF written by Ada Lovelace and published by Hatje Cantz Verlag. This book was released on 2012-03-30 with total page 52 pages. Available in PDF, EPUB and Kindle.
Ada Lovelace

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Publisher: Hatje Cantz Verlag

Total Pages: 52

Release:

ISBN-10: 9783775730846

ISBN-13: 3775730842

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Book Synopsis Ada Lovelace by : Ada Lovelace

Die englische Schriftstellerin Augusta Ada King, Countess of Lovelace, Tochter Lord Byrons, entwickelte bereits in ihrer Jugend ein tiefes Interesse für die Mathematik, insbesondere für Charles Babbages Arbeit an der Analytical Engine (Analytischen Maschine). In diesem Notizbuch findet sich, eingeführt von Joasia Krysa, die vollständige Reproduktion ihrer berühmten »Anmerkung G«, eine aus einer ganzen Reihe von Anmerkungen, mit denen sie ihre Übersetzung eines Textes von Luigi Federico Menebrae über Babbages Recherchen kommentierte. Die Anmerkung G enthält einen Algorithmus, eine Art Software, die Babbages Maschine – die zu diesem Zeitpunkt noch gar nicht existierte – in die Lage versetzen sollte, bestimmte Rechenprozesse durchzuführen, und die gemeinhin als erstes Computerprogramm gilt. Während Lovelace in der Anmerkung G Zweifel an der Fähigkeit eines Computers, »künstliche Intelligenz zu entwickeln, äußert, sieht sie an anderer Stelle voraus, dass die Tätigkeit der Maschine über das reine Rechnen hinausgehen könnte. In ihrem Denken gelang es ihr, »den wissenschaftlichen Rationalismus mit einer subjektiven Vorstellungskraft zu verbinden«. Die Anmerkung G wird ergänzt durch ausgewählte Briefe aus Lovelaces Korrespondenz mit Babbage sowie ihr Sonett »The Rainbow«. Ada Lovelace (1815–1852) war eine englische Schriftstellerin. Joasia Krysa is a Kuratorin, Wissenschaftlerin und Agentin der dOCUMENTA (13). Sprache: Deutsch/Englisch

Real-Time Video Content for Virtual Production & Live Entertainment

Download or Read eBook Real-Time Video Content for Virtual Production & Live Entertainment PDF written by Laura Frank and published by CRC Press. This book was released on 2022-12-30 with total page 327 pages. Available in PDF, EPUB and Kindle.
Real-Time Video Content for Virtual Production & Live Entertainment

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Publisher: CRC Press

Total Pages: 327

Release:

ISBN-10: 9781000822281

ISBN-13: 1000822281

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Book Synopsis Real-Time Video Content for Virtual Production & Live Entertainment by : Laura Frank

Real-Time Video Content for Virtual Production & Live Entertainment looks at the evolution of current software and hardware, how these tools are used, and how to plan for productions dependent on real-time content. From rock concerts to theatre, live television broadcast to film production, art installations to immersive experiences, the book outlines the various applications of real-time video content – the intersection of gaming and performance that is revolutionizing how films are made and how video content is created for screens. Rather than render out a fixed video file, new tools allow for interactive video content that responds to audience activity, camera position, and performer action in real time. Combining software renderers with environmental information, video content is generated nearly instantaneously to simulate depth, creating a new world of Virtual Production. This book provides an overview of the current software and hardware used to create real-time content while also reviewing the various external technologies the real-time content is dependent upon. Case studies from industry experts appear in each chapter to reinforce the tools described, establish industry practice, and provide insight on a complex and rapidly growing discipline. Real-Time Video Content for Virtual Production & Live Entertainment prepares students and practitioners for a future working with real-time technologies and informs current entertainment technology professionals how to rethink about their old roles using these new tools. The book includes access to a companion website featuring web-based and video resources that expand on topics covered in the text. Each chapter has a unique page that points to example material, video presentations, and professional studies on chapter topics. You can visit the companion website at rtv-book.com.

[ ] With Design: Reinventing Design Modes

Download or Read eBook [ ] With Design: Reinventing Design Modes PDF written by Gerhard Bruyns and published by Springer Nature. This book was released on 2022-11-05 with total page 3580 pages. Available in PDF, EPUB and Kindle.
[ ] With Design: Reinventing Design Modes

Author:

Publisher: Springer Nature

Total Pages: 3580

Release:

ISBN-10: 9789811944727

ISBN-13: 9811944725

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Book Synopsis [ ] With Design: Reinventing Design Modes by : Gerhard Bruyns

This collection stems from the International Association of Societies of Design Research (IASDR) congress in 2021, promoting the research of design in its many fields of application. Today's design finds itself at a critical moment where the conventional ‘modes’ of doing, thinking and application are increasingly challenged by the troubled ideology of globalisation, climate change, migration patterns and the rapid restructuring of locally driven manufacturing sectors. The volume presents a selection of papers on state-of-the-art design research work. As rapid technological development has been pushing and breaking new ground in society, the broad field of design is facing many unprecedented changes. In combination with the environmental, cultural, technological, and, crucially, pandemic transitions, design at large is called to fundamentally alter its modes of practice. Beyond the conventional models of conducting research, or developing solutions to ‘wicked’ problems, the recoupling of design with different modes should be seen as an expression to embrace other capacities of thinking, criticisms and productions. This selection of proceedings papers delivers the latest insights into design from a multitude of perspectives, as reflected in the eight thematic modes of the congress ; i.e., [social] , [making] , [business] , [critical], [historical/projective], [impact], [pandemic], and [alternative] with design modes. The book benefits design researchers from both academia and industry who are interested in the latest design research results, as well as in innovative design research methods. In presenting an interesting corpus of design case studies as well as studies of design impact, this comprehensive collection is of relevance to design theorists and students, as well as scholars in related fields seeking to understand how design plays a critical role in their respective domains.

Coding and the Arts

Download or Read eBook Coding and the Arts PDF written by Josh Caldwell and published by International Society for Technology in Education. This book was released on 2022-08-15 with total page 193 pages. Available in PDF, EPUB and Kindle.
Coding and the Arts

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Publisher: International Society for Technology in Education

Total Pages: 193

Release:

ISBN-10: 9781564848864

ISBN-13: 1564848868

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Book Synopsis Coding and the Arts by : Josh Caldwell

Unlock your students’ creative potential by exploring the intersections between CS and art across various types of artistic media, including drawing, animation, music and physically interactive art. While there are books that discuss the intersection of the arts and computer science (CS), there are none written for K-12 teachers that cover the content overlaps between CS and the arts beyond a single programming environment, and that feature approaches and examples of practicing artists. Coding and the Arts fills that gap. CS sometimes gets a bad rap as dry, isolated and uninteresting work — the pursuit of analytically minded techies working alone. In reality, programming is deeply creative and enables artists of all types to discover new ways to express themselves. In this book, you’ll explore how to apply computation to stretch the possibilities in many art forms, as well as how to pave the way for entirely new ones. By approaching programming tools as artistic media, you’ll connect the dots between programming, creativity and artistic expression. Along the way, you’ll learn from a diverse set of computational artists and teachers who are using technology to push the bounds of traditional artistic media. Chapters include: • Spotlights of working artists and educators who are integrating computing into their art. • Deep dives into artistic programming environments, exploring their unique benefits, constraints and impact on classroom use. • Alignment to the four pillars of computational thinking to help you create richer learning experiences for students. • Lesson sketches aligned with CS concepts and the ISTE Computational Thinking Competencies. The book also offers strategies for supporting students in developing as computational artists, including the attitudes and practices that will help them as artists and computer scientists.