Geometric Tools for Computer Graphics

Geometric Tools for Computer Graphics
Title Geometric Tools for Computer Graphics PDF eBook
Author Philip Schneider
Publisher Elsevier
Total Pages 1053
Release 2002-10-10
Genre Computers
ISBN 0080478026

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Do you spend too much time creating the building blocks of your graphics applications or finding and correcting errors? Geometric Tools for Computer Graphics is an extensive, conveniently organized collection of proven solutions to fundamental problems that you'd rather not solve over and over again, including building primitives, distance calculation, approximation, containment, decomposition, intersection determination, separation, and more. If you have a mathematics degree, this book will save you time and trouble. If you don't, it will help you achieve things you may feel are out of your reach. Inside, each problem is clearly stated and diagrammed, and the fully detailed solutions are presented in easy-to-understand pseudocode. You also get the mathematics and geometry background needed to make optimal use of the solutions, as well as an abundance of reference material contained in a series of appendices. Features Filled with robust, thoroughly tested solutions that will save you time and help you avoid costly errors. Covers problems relevant for both 2D and 3D graphics programming. Presents each problem and solution in stand-alone form allowing you the option of reading only those entries that matter to you. Provides the math and geometry background you need to understand the solutions and put them to work. Clearly diagrams each problem and presents solutions in easy-to-understand pseudocode. Resources associated with the book are available at the companion Web site www.mkp.com/gtcg. * Filled with robust, thoroughly tested solutions that will save you time and help you avoid costly errors.* Covers problems relevant for both 2D and 3D graphics programming.* Presents each problem and solution in stand-alone form allowing you the option of reading only those entries that matter to you.* Provides the math and geometry background you need to understand the solutions and put them to work.* Clearly diagrams each problem and presents solutions in easy-to-understand pseudocode.* Resources associated with the book are available at the companion Web site www.mkp.com/gtcg.

A Sampler of Useful Computational Tools for Applied Geometry, Computer Graphics, and Image Processing

A Sampler of Useful Computational Tools for Applied Geometry, Computer Graphics, and Image Processing
Title A Sampler of Useful Computational Tools for Applied Geometry, Computer Graphics, and Image Processing PDF eBook
Author Daniel Cohen-Or
Publisher CRC Press
Total Pages 238
Release 2015-05-21
Genre Computers
ISBN 1498706304

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A Sampler of Useful Computational Tools for Applied Geometry, Computer Graphics, and Image Processing shows how to use a collection of mathematical techniques to solve important problems in applied mathematics and computer science areas. The book discusses fundamental tools in analytical geometry and linear algebra. It covers a wide range of topics

Geometry for Computer Graphics

Geometry for Computer Graphics
Title Geometry for Computer Graphics PDF eBook
Author John Vince
Publisher Springer
Total Pages 342
Release 2006-01-16
Genre Computers
ISBN 1846281164

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A complete overview of the geometry associated with computer graphics that provides everything a reader needs to understand the topic. Includes a summary hundreds of formulae used to solve 2D and 3D geometric problems; worked examples; proofs; mathematical strategies for solving geometric problems; a glossary of terms used in geometry.

The Geometry Toolbox for Graphics and Modeling

The Geometry Toolbox for Graphics and Modeling
Title The Geometry Toolbox for Graphics and Modeling PDF eBook
Author Gerald Farin
Publisher CRC Press
Total Pages 288
Release 2017-07-12
Genre Computers
ISBN 1439863830

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The Geometry Toolbox takes a novel and particularly visual approach to teaching the basic concepts of two- and three-dimensional geometry. It explains the geometry essential for today's computer modeling, computer graphics, and animation systems. While the basic theory is completely covered, the emphasis of the book is not on abstract proofs but rather on examples and algorithms. The Geometry Toolbox is the ideal text for professionals who want to get acquainted with the latest geometric tools. The chapters on basic curves and surfaces form an ideal stepping stone into the world of graphics and modeling. It is also a unique textbook for a modern introduction to linear algebra and matrix theory.

Mathematical Tools in Computer Graphics with C# Implementations

Mathematical Tools in Computer Graphics with C# Implementations
Title Mathematical Tools in Computer Graphics with C# Implementations PDF eBook
Author Alexandre Hardy
Publisher World Scientific
Total Pages 494
Release 2008
Genre Computers
ISBN 9812791027

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Presents introductory and advanced topics in the field of computer graphics with mathematical descriptions and derivations. This book offers a balance of theory, applications, and code, and derives the underlying numerical methods and algorithms. It contains the classes in C# necessary for computer graphics, and offers an explanation of the code.

Geometric Data Structures for Computer Graphics

Geometric Data Structures for Computer Graphics
Title Geometric Data Structures for Computer Graphics PDF eBook
Author Elmar Langetepe
Publisher A K Peters/CRC Press
Total Pages 344
Release 2006
Genre Computers
ISBN

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This book focuses on algorithms and geometric data structures that have proven to be versatile, efficient and fundamental. It endows practitioners in the computer graphics field with a working knowledge of a wide range of geometric data structures from computational geometry.

Geometric Algebra for Computer Graphics

Geometric Algebra for Computer Graphics
Title Geometric Algebra for Computer Graphics PDF eBook
Author John Vince
Publisher Springer Science & Business Media
Total Pages 268
Release 2008-04-21
Genre Computers
ISBN 1846289963

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Geometric algebra (a Clifford Algebra) has been applied to different branches of physics for a long time but is now being adopted by the computer graphics community and is providing exciting new ways of solving 3D geometric problems. The author tackles this complex subject with inimitable style, and provides an accessible and very readable introduction. The book is filled with lots of clear examples and is very well illustrated. Introductory chapters look at algebraic axioms, vector algebra and geometric conventions and the book closes with a chapter on how the algebra is applied to computer graphics.