Gaming Innovations in Higher Education: Emerging Research and Opportunities

Gaming Innovations in Higher Education: Emerging Research and Opportunities
Title Gaming Innovations in Higher Education: Emerging Research and Opportunities PDF eBook
Author Costello, Robert
Publisher IGI Global
Total Pages 178
Release 2017-07-13
Genre Education
ISBN 1522529829

Download Gaming Innovations in Higher Education: Emerging Research and Opportunities Book in PDF, Epub and Kindle

Gaming technologies have become effective learning tools within education. Gamification has the potential to increase engagement using real-time feedback on learning activities, which allows students to reflect on their completion and retention of a learned activity. Gaming Innovations in Higher Education: Emerging Research and Opportunities is an essential reference work featuring the latest scholarly knowledge on the application of different gaming techniques within education to make learning activities more enjoyable and successful. Including research on a number of topics such as virtual laboratories, interaction media, and intrinsic and extrinsic motivation, this publication is ideally designed for academicians, researchers, and students interested in the benefits of providing an entertaining and intellectually-stimulating learning environment.

Gamification Strategies for Retention, Motivation, and Engagement in Higher Education: Emerging Research and Opportunities

Gamification Strategies for Retention, Motivation, and Engagement in Higher Education: Emerging Research and Opportunities
Title Gamification Strategies for Retention, Motivation, and Engagement in Higher Education: Emerging Research and Opportunities PDF eBook
Author Costello, Robert
Publisher IGI Global
Total Pages 205
Release 2020-04-10
Genre Education
ISBN 1799820815

Download Gamification Strategies for Retention, Motivation, and Engagement in Higher Education: Emerging Research and Opportunities Book in PDF, Epub and Kindle

A key challenge facing higher education institutions is that of retaining students. Though gaming technologies are increasingly being used in support of learning initiatives, gamification can also assist with attendance by increasing engagement. By using gaming technology to map educational content, teachers can engage and motivate learners through adaptive infrastructures and game thinking challenges. Gamification Strategies for Retention, Motivation, and Engagement in Higher Education: Emerging Research and Opportunities is a critical scholarly resource that examines gaming technologies as effectively utilized learning tools to improve retention, engagement, motivation, and problem solving. Featuring a wide range of topics such as higher education, augmented reality, and socialization, this book is ideal for academicians, administrators, researchers, IT specialists, education professionals, and students

Handbook of Research on Effective Electronic Gaming in Education

Handbook of Research on Effective Electronic Gaming in Education
Title Handbook of Research on Effective Electronic Gaming in Education PDF eBook
Author Ferdig, Richard E.
Publisher IGI Global
Total Pages 1762
Release 2008-07-31
Genre Technology & Engineering
ISBN 1599048116

Download Handbook of Research on Effective Electronic Gaming in Education Book in PDF, Epub and Kindle

"This book presents a framework for understanding games for educational purposes while providing a broader sense of current related research. This creative and advanced title is a must-have for those interested in expanding their knowledge of this exciting field of electronic gaming"--Provided by publisher.

Postsecondary Play

Postsecondary Play
Title Postsecondary Play PDF eBook
Author William G. Tierney
Publisher JHU Press
Total Pages 347
Release 2014-06-01
Genre Education
ISBN 1421413078

Download Postsecondary Play Book in PDF, Epub and Kindle

Games and social media can improve college access, attract and support students, and boost rates of completion. The college application process—which entails multiple forms, essays, test scores, and deadlines—can be intimidating. For students without substantial school and family support, the complexity of this process can become a barrier to access. William G. Tierney, Tracy Fullerton, and their teams at the University of Southern California approach this challenge innovatively. Using the tools of online games and social media, they have developed ways to make applying for college much less intimidating. While the vast majority of college students use social media and gaming in their everyday lives, colleges and universities have been slow to recognize and harness the power of either. Postsecondary Play explores the significance of games and social media in higher education, and particularly how they can be used to attract, retain, educate, and socialize students. Tierney, a past president of the American Educational Research Association, has gathered some of the best research on the emerging role of games and social media in the classroom and how these tools can boost student confidence and increase college access. Scholars writing from a wide variety of disciplines—college access, social media, game studies, and learning sciences—provide concrete examples to illustrate the new and complex ways in which students learn in response to social media and games. Tierney and the contributors find that, although games can be powerful tools for encouraging underserved students, quality game design and mastering the concept of play—the ability to develop skills while engaging in the game—are essential in the effective use of serious games in teaching and learning. Summarizing a decade of research in game design and learning, Postsecondary Play will appeal to higher education scholars and students of learning, online gaming, education, and the media.

Visual Approaches to Cognitive Education With Technology Integration

Visual Approaches to Cognitive Education With Technology Integration
Title Visual Approaches to Cognitive Education With Technology Integration PDF eBook
Author Ursyn, Anna
Publisher IGI Global
Total Pages 387
Release 2018-01-05
Genre Education
ISBN 1522553339

Download Visual Approaches to Cognitive Education With Technology Integration Book in PDF, Epub and Kindle

Within the growing world of social media and computer technology, it is important to facilitate collaborative knowledge building through the utilization of visual literacy, decision-making, abstract thinking, and creativity in the application of scientific teaching. Visual Approaches to Cognitive Education With Technology Integration is a critical scholarly resource that presents discussions on cognitive education pertaining to particular scientific fields, music, digital art, programming, computer graphics, and new media. Highlighting relevant topics such as educational visualization, art and technology integration, online learning, and multimedia technology, this book is geared towards educators, students, and researchers seeking current research on the integration of new visual education methods and technologies.

Emerging Self-Directed Learning Strategies in the Digital Age

Emerging Self-Directed Learning Strategies in the Digital Age
Title Emerging Self-Directed Learning Strategies in the Digital Age PDF eBook
Author Giuseffi, Frank G.
Publisher IGI Global
Total Pages 257
Release 2017-12-15
Genre Education
ISBN 1522534660

Download Emerging Self-Directed Learning Strategies in the Digital Age Book in PDF, Epub and Kindle

Currently, society is becoming increasingly involved in self-directed learning for both intellectual and professional development. As such, it is imperative that both researchers and educational professionals update themselves on the current research on self-directed learning and how it has created a new culture of independence. Emerging Self-Directed Learning Strategies in the Digital Age is a key resource for the latest research on the role of self-directed learning and how it is impacting society, educational professionals, and researchers in their day-to-day work. Featuring broad coverage among a variety of relevant views and themes, such as project based learning (PBL), student goal setting, and self-efficacy theory, this book is ideally designed for educational professionals working in the fields of teacher pedagogy, theory, instructional technology, and adult education, as well as academics and upper-level students looking for innovative research on one-to-one programs and learning analytics.

Digital Games for Minority Student Engagement: Emerging Research and Opportunities

Digital Games for Minority Student Engagement: Emerging Research and Opportunities
Title Digital Games for Minority Student Engagement: Emerging Research and Opportunities PDF eBook
Author Misra, Rupanada
Publisher IGI Global
Total Pages 120
Release 2019-02-15
Genre Education
ISBN 1522533990

Download Digital Games for Minority Student Engagement: Emerging Research and Opportunities Book in PDF, Epub and Kindle

Due to various challenges within the public-school system, such as underfunding, lack of resources, and difficulty retaining and recruiting teachers of color, minority students have been found to be underperforming compared to their majority counterparts. Minority students deserve quality public education, which can only happen if the gap in equity and access is closed. In order to close this achievement gap between the majority and minority groups, it is critical to increase the learning gains of the minority students. Digital Games for Minority Student Engagement: Emerging Research and Opportunities is an essential reference source that argues that digital games can potentially help to solve the problems of minority students’ insufficient academic preparation, and that a game-based learning environment can help to engage these students with the content and facilitate academic achievement. Featuring research on topics such as education policy, interactive learning, and student engagement, this book is ideally designed for educators, principals, policymakers, academicians, administrators, researchers, and students.