Gamification of Electronic Negotiation Training

Gamification of Electronic Negotiation Training
Title Gamification of Electronic Negotiation Training PDF eBook
Author Andreas Schmid
Publisher Springer Nature
Total Pages 213
Release 2022-07-15
Genre Business & Economics
ISBN 3658382619

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Organisations are involved in various types of negotiation. As digitalisation advances, such business negotiations are to a large extent electronic negotiations. Consequently, dedicated training for such electronic negotiations is important for mastering negotiation skills. The present book develops a new approach for a motivating and improved e-negotiation training by applying gamification, i.e. using game design elements in a non-game context, in order to improve participants' motivation, engagement, and learning outcomes. A negotiation support system used within an e-negotiation training is enhanced with game design elements. The book describes the design process, its theoretical foundations, and the evaluation of the gamified negotiation support system. The final quantitative evaluation shows higher motivation, engagement and better learning outcomes for participants in the gamified training compared to a conventional training. Organisations can employ the designed artefact for fundamental and effective e-negotiation training. Additionally, the book provides insights in how to design a gamified system for a particular application context.

Group Decision and Negotiation: Behavior, Models, and Support

Group Decision and Negotiation: Behavior, Models, and Support
Title Group Decision and Negotiation: Behavior, Models, and Support PDF eBook
Author Danielle Costa Morais
Publisher Springer
Total Pages 243
Release 2019-05-31
Genre Computers
ISBN 3030217116

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This book constitutes the refereed proceedings of the 19th International Conference on Group Decision and Negotiation, GDN 2019, held in Loughborough, UK, in June 2019. The field of Group Decision and Negotiation focuses on decision processes with at least two participants and a common goal but conflicting individual goals. Research areas of Group Decision and Negotiation include electronic negotiations, experiments, the role of emotions in group decision and negotiations, preference elicitation and decision support for group decisions and negotiations, and conflict resolution principles. The 17 full papers presented in this volume were carefully reviewed and selected from 98 submissions. They were organized in topical sections named: preference modeling for group decision and negotiations; collaborative decision making processes; conflict resolution; behavioral OR, and negotiation support systems and studies.

Group Decision and Negotiation: Methodological and Practical Issues

Group Decision and Negotiation: Methodological and Practical Issues
Title Group Decision and Negotiation: Methodological and Practical Issues PDF eBook
Author Danielle Costa Morais
Publisher Springer Nature
Total Pages 133
Release 2022-05-24
Genre Computers
ISBN 3031079965

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This book constitutes the refereed proceedings of the 22nd International Conference on Group Decision and Negotiation, GDN 2022, which was held virtually during June 12–16, 2022. The field of Group Decision and Negotiation focuses on decision processes with at least two participants and a common goal but conflicting individual goals. Research areas of Group Decision and Negotiation include electronic negotiations, experiments, the role of emotions in group decision and negotiations, preference elicitation and decision support for group decisions and negotiations, and conflict resolution principles. This year’s conference focusses on methodological and practical issues. The 9 full papers presented in this volume were carefully reviewed and selected from 68 submissions. They were organized in the following topical sections: Preference modeling for group decision and negotiation; conflict resolution; collaborative decision making processes.

Negotiation Training Through Gaming

Negotiation Training Through Gaming
Title Negotiation Training Through Gaming PDF eBook
Author Elizabeth M. Christopher
Publisher
Total Pages 200
Release 1991
Genre Management games
ISBN

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Gamification-Based E-Learning Strategies for Computer Programming Education

Gamification-Based E-Learning Strategies for Computer Programming Education
Title Gamification-Based E-Learning Strategies for Computer Programming Education PDF eBook
Author Alexandre Peixoto de Queirós, Ricardo
Publisher IGI Global
Total Pages 350
Release 2016-08-23
Genre Education
ISBN 1522510354

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Computer technologies are forever evolving and it is vital that computer science educators find new methods of teaching programming in order to maintain the rapid changes occurring in the field. One of the ways to increase student engagement and retention is by integrating games into the curriculum. Gamification-Based E-Learning Strategies for Computer Programming Education evaluates the different approaches and issues faced in integrating games into computer education settings. Featuring emergent trends on the application of gaming to pedagogical strategies and technological tactics, as well as new methodologies and approaches being utilized in computer programming courses, this book is an essential reference source for practitioners, researchers, computer science teachers, and students pursuing computer science.

The Gamification of Learning and Instruction Fieldbook

The Gamification of Learning and Instruction Fieldbook
Title The Gamification of Learning and Instruction Fieldbook PDF eBook
Author Karl M. Kapp
Publisher John Wiley & Sons
Total Pages 487
Release 2013-10-11
Genre Business & Economics
ISBN 1118677242

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Following Karl Kapp's earlier book The Gamification of Learning and Instruction, this Fieldbook provides a step-by-step approach to implementing the concepts from the Gamification book with examples, tips, tricks, and worksheets to help a learning professional or faculty member put the ideas into practice. The Online Workbook, designed largely for students using the original book as a textbook, includes quizzes, worksheets and fill-in-the-blank areas that will help a student to better understand the ideas, concepts and elements of incorporating gamification into learning.

e-Negotiations

e-Negotiations
Title e-Negotiations PDF eBook
Author Nicholas Harkiolakis
Publisher CRC Press
Total Pages 248
Release 2016-04-29
Genre Business & Economics
ISBN 1317143779

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Practical negotiating skills, including those needed for cross-cultural negotiations have long been taught in classrooms, along with some of the theory that underpins them. Most of this has been based on the notion that negotiation will be interpersonal and face-to-face. In recent years, though, globalization, the telecommunications boom and the ever increasing need for today's professionals to conduct cross-cultural business transactions has led to a new way of negotiating, bargaining, and resolving disputes. In e-Negotiations, Nicholas Harkiolakis and his co-authors highlight the challenge that awaits the young professionals who are today training in business schools. Future dispute resolutions and bargaining will take place between faceless disputants involved in a new kind of social process. Any adolescent with a mobile phone and Internet access knows that most of today's social transactions take place via a hand held or other electronic device. In a world of video conferences, chat rooms, Skype, Facebook, and MySpace, critical financial, business and political decisions are made through interaction between two-dimensional characters on screens. Here, the authors compare and contrast e-negotiation as it currently is with traditional face-to-face negotiation. Case studies illustrate how cross-cultural negotiations can be managed through modern channels of social influence and information-sharing and shed light on the critical social, cognitive and behavioral role of the negotiator in resolving on-line, cross-cultural, conflicts and disputes, and generally in bargaining and negotiation. This book, with its practical exercises, will be of immense help to students and professionals needing to 'practice' with the new negotiating media.