Games Managers Play

Games Managers Play
Title Games Managers Play PDF eBook
Author Jeff Compton
Publisher Third Dimension Publishing
Total Pages 215
Release
Genre Business & Economics
ISBN 0977704130

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We all play mental games. It is part of our humanity. You play games with your loved ones, your friends, and your employees. People also play games with you. We are usually unaware of the games that we are engaged in. If you are not mindful of the mental games that are going on around you, then the chances of you winning at these psychological interactions is left up to chance! The edge goes to the one who understands these games, and knows how to play and win! In the past four years, Jeff Compton, has worked with over 150,000 managers and supervisors world-wide in his research into the psychological interactions between managers and employees. In this ground-breaking book, Jeff exposes the mental games that we play and shows you how to win them all! No matter who you are, or what position you hold, learning to communicate your objectives into the mind of others will place you in the upper-echelon of what is considered a great manager. The secrets that reside within this book will help you achieve this plateau. Your use of these techniques will make you persuasive and effective. You will build productivity and increase the harmony of the workplace, where common managers fail to achieve results. You will become a champion of the games managers play!

Games, Strategies, and Managers

Games, Strategies, and Managers
Title Games, Strategies, and Managers PDF eBook
Author John McMillan
Publisher Oxford University Press
Total Pages 268
Release 1992
Genre Business & Economics
ISBN 9780195108033

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Managers are continually called on to make strategic decisions based on how someone else will act, and react, and this is exactly what game theory was invented to analyze. With the publication of John McMillan's 'Games, Strategies, and Managers, ' managers can now unlock the power of this bold way of thinking. The book strips away distracting details and provides insights into what is really going on in every negotiation and strategic decision.

Rules of Play

Rules of Play
Title Rules of Play PDF eBook
Author Katie Salen Tekinbas
Publisher MIT Press
Total Pages 680
Release 2003-09-25
Genre Computers
ISBN 9780262240451

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An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

Business Games For Management And Economics: Learning By Playing

Business Games For Management And Economics: Learning By Playing
Title Business Games For Management And Economics: Learning By Playing PDF eBook
Author Bazil Leon
Publisher World Scientific Publishing Company
Total Pages 412
Release 2012-01-30
Genre Business & Economics
ISBN 9813108207

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Business Games for Management and Economics: Learning by Playing presents board and video business games which combine teamwork with individual decisions based on computer models. Business games support integration of learning experience for different levels of education and between different disciplines: economics, management, technological, environmental and social studies. The work is based on experience in adaptation, design and conducting of field, and board and video games played in college settings within standard schedules. Most of the games are played in Modeling and Simulation, Microeconomics, Logistics and Supply Chain Management courses. Game boards are 2- or 3-dimensional displays of subsystems, their components and phases of technological and business processes, which allow customization of games of the same type for different missions in schools, universities, and corporate training centers. The range of games applied to economics and management classes spreads from 2-person games for kid's “Aquarium” up to the REACTOR games for several teams of executives.

Anger Management Games for Children

Anger Management Games for Children
Title Anger Management Games for Children PDF eBook
Author Deborah Plummer
Publisher Jessica Kingsley Publishers
Total Pages 160
Release 2008-03-15
Genre Social Science
ISBN 9781846427756

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Praise for the author: 'Deborah Plummer uses imagination and empowerment to move children and adults from discouragement to success.' - The Canadian Child and Adolescent Psychiatry Review 'Deborah Plummer shows a fundamental respect for a child's integrity whilst making sure her language and ideas accessible to a wide range of people.' - Afasic News This practical handbook helps adults to understand, manage and reflect constructively on children's anger. Featuring a wealth of familiar and easy-to-learn games, it is designed to foster successful anger management strategies for children aged 5-12. The book covers the theory behind the games in accessible language, and includes a broad range of enjoyable activities: active and passive, verbal and non-verbal, and for different sized groups. The games address issues that might arise in age-specific situations such as sharing a toy or facing peer pressure. They also encourage children to approach their emotions as a way to facilitate personal growth and healthy relationships. This is an ideal resource for teachers, parents, carers and all those working with anger management in children.

Playing Smart

Playing Smart
Title Playing Smart PDF eBook
Author Julian Togelius
Publisher MIT Press
Total Pages 188
Release 2019-01-15
Genre Games & Activities
ISBN 0262039036

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A new vision of the future of games and game design, enabled by AI. Can games measure intelligence? How will artificial intelligence inform games of the future? In Playing Smart, Julian Togelius explores the connections between games and intelligence to offer a new vision of future games and game design. Video games already depend on AI. We use games to test AI algorithms, challenge our thinking, and better understand both natural and artificial intelligence. In the future, Togelius argues, game designers will be able to create smarter games that make us smarter in turn, applying advanced AI to help design games. In this book, he tells us how. Games are the past, present, and future of artificial intelligence. In 1948, Alan Turing, one of the founding fathers of computer science and artificial intelligence, handwrote a program for chess. Today we have IBM's Deep Blue and DeepMind's AlphaGo, and huge efforts go into developing AI that can play such arcade games as Pac-Man. Programmers continue to use games to test and develop AI, creating new benchmarks for AI while also challenging human assumptions and cognitive abilities. Game design is at heart a cognitive science, Togelius reminds us—when we play or design a game, we plan, think spatially, make predictions, move, and assess ourselves and our performance. By studying how we play and design games, Togelius writes, we can better understand how humans and machines think. AI can do more for game design than providing a skillful opponent. We can harness it to build game-playing and game-designing AI agents, enabling a new generation of AI-augmented games. With AI, we can explore new frontiers in learning and play.

Policy Games for Strategic Management

Policy Games for Strategic Management
Title Policy Games for Strategic Management PDF eBook
Author Richard D. Duke
Publisher Rozenberg Publishers
Total Pages 376
Release 2004
Genre Decision-making
ISBN 9036193419

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This book explains why and how gaming-stimulation techniques have been used in Europe and the United States to improve decision quality on a special class of bewildering and threatening strategic problems that are described as strategic volcanoes or 'macr