Games Managers Play
Title | Games Managers Play PDF eBook |
Author | Jeff Compton |
Publisher | Third Dimension Publishing |
Total Pages | 215 |
Release | |
Genre | Business & Economics |
ISBN | 0977704130 |
We all play mental games. It is part of our humanity. You play games with your loved ones, your friends, and your employees. People also play games with you. We are usually unaware of the games that we are engaged in. If you are not mindful of the mental games that are going on around you, then the chances of you winning at these psychological interactions is left up to chance! The edge goes to the one who understands these games, and knows how to play and win! In the past four years, Jeff Compton, has worked with over 150,000 managers and supervisors world-wide in his research into the psychological interactions between managers and employees. In this ground-breaking book, Jeff exposes the mental games that we play and shows you how to win them all! No matter who you are, or what position you hold, learning to communicate your objectives into the mind of others will place you in the upper-echelon of what is considered a great manager. The secrets that reside within this book will help you achieve this plateau. Your use of these techniques will make you persuasive and effective. You will build productivity and increase the harmony of the workplace, where common managers fail to achieve results. You will become a champion of the games managers play!
Games, Strategies, and Managers
Title | Games, Strategies, and Managers PDF eBook |
Author | John McMillan |
Publisher | Oxford University Press |
Total Pages | 268 |
Release | 1992 |
Genre | Business & Economics |
ISBN | 9780195108033 |
Managers are continually called on to make strategic decisions based on how someone else will act, and react, and this is exactly what game theory was invented to analyze. With the publication of John McMillan's 'Games, Strategies, and Managers, ' managers can now unlock the power of this bold way of thinking. The book strips away distracting details and provides insights into what is really going on in every negotiation and strategic decision.
Rules of Play
Title | Rules of Play PDF eBook |
Author | Katie Salen Tekinbas |
Publisher | MIT Press |
Total Pages | 680 |
Release | 2003-09-25 |
Genre | Computers |
ISBN | 9780262240451 |
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
Business Games For Management And Economics: Learning By Playing
Title | Business Games For Management And Economics: Learning By Playing PDF eBook |
Author | Bazil Leon |
Publisher | World Scientific Publishing Company |
Total Pages | 412 |
Release | 2012-01-30 |
Genre | Business & Economics |
ISBN | 9813108207 |
Business Games for Management and Economics: Learning by Playing presents board and video business games which combine teamwork with individual decisions based on computer models. Business games support integration of learning experience for different levels of education and between different disciplines: economics, management, technological, environmental and social studies. The work is based on experience in adaptation, design and conducting of field, and board and video games played in college settings within standard schedules. Most of the games are played in Modeling and Simulation, Microeconomics, Logistics and Supply Chain Management courses. Game boards are 2- or 3-dimensional displays of subsystems, their components and phases of technological and business processes, which allow customization of games of the same type for different missions in schools, universities, and corporate training centers. The range of games applied to economics and management classes spreads from 2-person games for kid's “Aquarium” up to the REACTOR games for several teams of executives.
Anger Management Games for Children
Title | Anger Management Games for Children PDF eBook |
Author | Deborah Plummer |
Publisher | Jessica Kingsley Publishers |
Total Pages | 160 |
Release | 2008-03-15 |
Genre | Social Science |
ISBN | 9781846427756 |
Praise for the author: 'Deborah Plummer uses imagination and empowerment to move children and adults from discouragement to success.' - The Canadian Child and Adolescent Psychiatry Review 'Deborah Plummer shows a fundamental respect for a child's integrity whilst making sure her language and ideas accessible to a wide range of people.' - Afasic News This practical handbook helps adults to understand, manage and reflect constructively on children's anger. Featuring a wealth of familiar and easy-to-learn games, it is designed to foster successful anger management strategies for children aged 5-12. The book covers the theory behind the games in accessible language, and includes a broad range of enjoyable activities: active and passive, verbal and non-verbal, and for different sized groups. The games address issues that might arise in age-specific situations such as sharing a toy or facing peer pressure. They also encourage children to approach their emotions as a way to facilitate personal growth and healthy relationships. This is an ideal resource for teachers, parents, carers and all those working with anger management in children.
Playing Smart
Title | Playing Smart PDF eBook |
Author | Julian Togelius |
Publisher | MIT Press |
Total Pages | 188 |
Release | 2019-01-15 |
Genre | Games & Activities |
ISBN | 0262039036 |
A new vision of the future of games and game design, enabled by AI. Can games measure intelligence? How will artificial intelligence inform games of the future? In Playing Smart, Julian Togelius explores the connections between games and intelligence to offer a new vision of future games and game design. Video games already depend on AI. We use games to test AI algorithms, challenge our thinking, and better understand both natural and artificial intelligence. In the future, Togelius argues, game designers will be able to create smarter games that make us smarter in turn, applying advanced AI to help design games. In this book, he tells us how. Games are the past, present, and future of artificial intelligence. In 1948, Alan Turing, one of the founding fathers of computer science and artificial intelligence, handwrote a program for chess. Today we have IBM's Deep Blue and DeepMind's AlphaGo, and huge efforts go into developing AI that can play such arcade games as Pac-Man. Programmers continue to use games to test and develop AI, creating new benchmarks for AI while also challenging human assumptions and cognitive abilities. Game design is at heart a cognitive science, Togelius reminds us—when we play or design a game, we plan, think spatially, make predictions, move, and assess ourselves and our performance. By studying how we play and design games, Togelius writes, we can better understand how humans and machines think. AI can do more for game design than providing a skillful opponent. We can harness it to build game-playing and game-designing AI agents, enabling a new generation of AI-augmented games. With AI, we can explore new frontiers in learning and play.
Policy Games for Strategic Management
Title | Policy Games for Strategic Management PDF eBook |
Author | Richard D. Duke |
Publisher | Rozenberg Publishers |
Total Pages | 376 |
Release | 2004 |
Genre | Decision-making |
ISBN | 9036193419 |
This book explains why and how gaming-stimulation techniques have been used in Europe and the United States to improve decision quality on a special class of bewildering and threatening strategic problems that are described as strategic volcanoes or 'macr