Game Theory and Politics
Title | Game Theory and Politics PDF eBook |
Author | Steven J. Brams |
Publisher | Courier Corporation |
Total Pages | 338 |
Release | 2013-01-17 |
Genre | Mathematics |
ISBN | 0486143635 |
DIVMany illuminating and instructive examples of the applications of game theoretic models to problems in political science appear in this volume, which requires minimal mathematical background. 1975 edition. 24 figures. /div
The Politics of the Olympic Games
Title | The Politics of the Olympic Games PDF eBook |
Author | Richard Espy |
Publisher | Univ of California Press |
Total Pages | 260 |
Release | 1981-01-01 |
Genre | Political Science |
ISBN | 9780520043954 |
Games At Work
Title | Games At Work PDF eBook |
Author | Mauricio Goldstein |
Publisher | John Wiley & Sons |
Total Pages | 254 |
Release | 2009-04-20 |
Genre | Business & Economics |
ISBN | 0470262001 |
AS LONG AS PEOPLE HAVE WORKED together, they have engaged in political games. Motivated by short-term gains—promotions, funding for a project, budget increases, status with the boss—people misuse their time and energy. Today, when many organizations are fighting for their lives and scarce resources there is increased stress and anxiety, and employees are engaging in games more intensely than ever before. Organizational experts Mauricio Goldstein and Philip Read argue that office games—those manipulative behaviors that distract employees from achieving their mission—are both conscious and unconscious. They can and should be effectively minimized. In Games at Work, the authors offer tools to diagnose the most common games that people play and outline a three-step process to effectively deal with them. Some of the games they explore include: GOTCHA: identifying and communicating others' mistakes in an effort to win points from higher-ups GOSSIP: engaging in the classic rumor mill to gain political advantage SANDBAGGING: purposely low-balling sales forecasts as a negotiating ploy GRAY ZONE: deliberately fostering ambiguity or lack of clarity about who should do what to avoid accountability Filled with real-world, entertaining examples of games in action, Games at Work is an invaluable resource for managers and all professionals who want to substitute straight talk for games in their organizations and boost productivity, commitment, innovation, and—ultimately—the bottom line.
On Video Games
Title | On Video Games PDF eBook |
Author | Soraya Murray |
Publisher | Bloomsbury Publishing |
Total Pages | 336 |
Release | 2017-10-30 |
Genre | Social Science |
ISBN | 1786732505 |
Today over half of all American households own a dedicated game console and gaming industry profits trump those of the film industry worldwide. In this book, Soraya Murray moves past the technical discussions of games and offers a fresh and incisive look at their cultural dimensions. She critically explores blockbusters likeThe Last of Us, Metal Gear Solid, Spec Ops: The Line, Tomb Raider and Assassin's Creed to show how they are deeply entangled with American ideological positions and contemporary political, cultural and economic conflicts.As quintessential forms of visual material in the twenty-first century, mainstream games both mirror and spur larger societal fears, hopes and dreams, and even address complex struggles for recognition. This book examines both their elaborately constructed characters and densely layered worlds, whose social and environmental landscapes reflect ideas about gender, race, globalisation and urban life. In this emerging field of study, Murray provides novel theoretical approaches to discussing games and playable media as culture. Demonstrating that games are at the frontline of power relations, she reimagines how we see them - and more importantly how we understand them.
Party Games
Title | Party Games PDF eBook |
Author | Mark Wahlgren Summers |
Publisher | Univ of North Carolina Press |
Total Pages | 372 |
Release | 2005-12-15 |
Genre | History |
ISBN | 0807863750 |
Much of late-nineteenth-century American politics was parade and pageant. Voters crowded the polls, and their votes made a real difference on policy. In Party Games, Mark Wahlgren Summers tells the full story and admires much of the political carnival, but he adds a cautionary note about the dark recesses: vote-buying, election-rigging, blackguarding, news suppression, and violence. Summers also points out that hardball politics and third-party challenges helped make the parties more responsive. Ballyhoo did not replace government action. In order to maintain power, major parties not only rigged the system but also gave dissidents part of what they wanted. The persistence of a two-party system, Summers concludes, resulted from its adaptability, as well as its ruthlessness. Even the reform of political abuses was shaped to fit the needs of the real owners of the political system--the politicians themselves.
Political Game Theory
Title | Political Game Theory PDF eBook |
Author | Nolan McCarty |
Publisher | Cambridge University Press |
Total Pages | 0 |
Release | 2014-10-30 |
Genre | Political Science |
ISBN | 9781107438637 |
Political Game Theory is a self-contained introduction to game theory and its applications to political science. The book presents choice theory, social choice theory, static and dynamic games of complete information, static and dynamic games of incomplete information, repeated games, bargaining theory, mechanism design and a mathematical appendix covering, logic, real analysis, calculus and probability theory. The methods employed have many applications in various disciplines including comparative politics, international relations and American politics. Political Game Theory is tailored to students without extensive backgrounds in mathematics, and traditional economics, however there are also many special sections that present technical material that will appeal to more advanced students. A large number of exercises are also provided to practice the skills and techniques discussed.
Making Games
Title | Making Games PDF eBook |
Author | Stefan Werning |
Publisher | MIT Press |
Total Pages | 171 |
Release | 2021-02-16 |
Genre | Games & Activities |
ISBN | 0262361353 |
An argument that production tools shape the aesthetics and political economy of games as an expressive medium. In Making Games, Stefan Werning considers the role of tools (primarily but not exclusively software), their design affordances, and the role they play as sociotechnical actors. Drawing on a wide variety of case studies, Werning argues that production tools shape the aesthetics and political economy of games as an expressive medium. He frames game-making as a (meta)game in itself and shows that tools, like games, have their own "procedural rhetoric" and should not always be conceived simply in terms of optimization and best practices.