Producing Games
Title | Producing Games PDF eBook |
Author | D. S. Cohen |
Publisher | Taylor & Francis |
Total Pages | 306 |
Release | 2010 |
Genre | Art |
ISBN | 0240810708 |
Learn all of the game production secrets you need from two industry insiders!
Game Addiction
Title | Game Addiction PDF eBook |
Author | Neils Clark |
Publisher | McFarland |
Total Pages | 212 |
Release | 2009-06-08 |
Genre | Games & Activities |
ISBN | 0786453494 |
An eleven-year-old boy strangled an elderly woman for the equivalent of five dollars in 2007, then buried her body under a thin layer of sand. He told the police that he needed the money to play online videogames. Just a month later, an eight-year-old Norwegian boy saved his younger sister's life by threatening an attacking moose and then feigning death when the moose attacked him--skills he said he learned while playing World of Warcraft. As these two instances show, videogames affect the minds, bodies, and lives of millions of gamers, negatively and positively. This book approaches videogame addiction from a cross-disciplinary perspective, bridging the divide between liberal arts academics and clinical researchers. The topic of addiction is examined neutrally, using accepted research in neuroscience, media studies, and developmental psychology.
Serious Games
Title | Serious Games PDF eBook |
Author | Carlos Vaz De Carvalho |
Publisher | Frontiers Media SA |
Total Pages | 132 |
Release | 2021-06-28 |
Genre | Science |
ISBN | 2889669440 |
Video Games
Title | Video Games PDF eBook |
Author | Kevin Hile |
Publisher | Greenhaven Publishing LLC |
Total Pages | 106 |
Release | 2009-10-26 |
Genre | Young Adult Nonfiction |
ISBN | 1420503065 |
The evolution of the video game is incredible; from a two-colored screen with paddle and pong to fully immersive alternate playing worlds, it is one technology that seems to be constantly evolving. This volume explains the history of video games, the considerations of their impact on players and society, and how they can be used as educational tools. Readers will learn about the future of video games as well.
Playing Games in Nineteenth-Century Britain and America
Title | Playing Games in Nineteenth-Century Britain and America PDF eBook |
Author | Ann R. Hawkins |
Publisher | State University of New York Press |
Total Pages | 322 |
Release | 2021-11-01 |
Genre | History |
ISBN | 1438485565 |
A vital part of daily life in the nineteenth century, games and play were so familiar and so ubiquitous that their presence over time became almost invisible. Technological advances during the century allowed for easier manufacturing and distribution of board games and books about games, and the changing economic conditions created a larger market for them as well as more time in which to play them. These changing conditions not only made games more profitable, but they also increased the influence of games on many facets of culture. Playing Games in Nineteenth-Century Britain and America focuses on the material and visual culture of both American and British games, examining how cultures of play intersect with evolving gender norms, economic structures, scientific discourses, social movements, and nationalist sentiments.
Durable-Strategies Dynamic Games
Title | Durable-Strategies Dynamic Games PDF eBook |
Author | David W. K. Yeung |
Publisher | Springer Nature |
Total Pages | 311 |
Release | 2022-03-31 |
Genre | Mathematics |
ISBN | 3030927423 |
Durable strategies that have prolonged effects are prevalent in real-world situations. Revenue-generating investments, toxic waste disposal, long-lived goods, regulatory measures, coalition agreements, diffusion of knowledge, advertisement and investments to accumulate physical capital are concrete and common examples of durable strategies. This book provides an augmentation of dynamic game theory and advances a new game paradigm with durable strategies in decision-making schemes. It covers theories, solution techniques, and the applications of a general class of dynamic games with multiple durable strategies. Non-cooperative equilibria and cooperative solutions are derived, along with advanced topics including random termination, asynchronous game horizons, and stochastic analysis. The techniques presented here will enable readers to solve numerous practical dynamic interactive problems with durable strategies. This book not only expands the scope of applied dynamic game theory, but also provides a solid foundation for further theoretical and technical advancements. As such, it will appeal to scholars and students of quantitative economics, game theory, operations research, and computational mathematics. "Not too many new concepts have been introduced in dynamic games since their inception. The introduction of the concept of durable strategies changes this trend and yields important contributions to environmental and business applications." Dušan M Stipanović, Professor, University of Illinois at Urbana-Champaign "Before this book, the field simply did not realize that most of our strategies are durable and entail profound effects in the future. Putting them into the mathematical framework of dynamic games is a great innovative effort." Vladimir Turetsky, Professor, Ort Braude College “Durable-strategies Dynamic Games is truly a world-leading addition to the field of dynamic games. It is a much needed publication to tackle increasingly crucial problems under the reality of durable strategies.” Vladimir Mazalov, Director of Mathematical Research, Russian Academy of Sciences & President of the International Society of Dynamic Games
Music In Video Games
Title | Music In Video Games PDF eBook |
Author | K.J. Donnelly |
Publisher | Routledge |
Total Pages | 247 |
Release | 2014-03-26 |
Genre | Music |
ISBN | 1134692048 |
From its earliest days as little more than a series of monophonic outbursts to its current-day scores that can rival major symphonic film scores, video game music has gone through its own particular set of stylistic and functional metamorphoses while both borrowing and recontextualizing the earlier models from which it borrows. With topics ranging from early classics like Donkey Kong and Super Mario Bros. to more recent hits like Plants vs. Zombies, the eleven essays in Music in Video Games draw on the scholarly fields of musicology and music theory, film theory, and game studies, to investigate the history, function, style, and conventions of video game music.