Gamers for Good Presents Undertale

Gamers for Good Presents Undertale
Title Gamers for Good Presents Undertale PDF eBook
Author Liz Cooper
Publisher
Total Pages
Release 2017-09
Genre
ISBN 9780999663400

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Gamers for Good Presents: Undertale is a collaborative effort by artists around the world who have contributed their time and talent to create this beautiful Undertale inspired art book. You can expect to see a selection of these illustrations, paintings, 3D renders, cosplays, crafts, and photographs presented with custom artwork and beautiful page design layouts.

Horror Literature and Dark Fantasy

Horror Literature and Dark Fantasy
Title Horror Literature and Dark Fantasy PDF eBook
Author Mark A. Fabrizi
Publisher BRILL
Total Pages 191
Release 2018-05-16
Genre Education
ISBN 9004366253

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In Horror Literature and Dark Fantasy: Challenging Genres, more than a dozen scholars and teachers explore the pedagogical value of using horror literature in the classroom to teach critical literacy skills to students in secondary schools and higher education.

Authenticity in the Music of Video Games

Authenticity in the Music of Video Games
Title Authenticity in the Music of Video Games PDF eBook
Author Stephanie Lind
Publisher Rowman & Littlefield
Total Pages 211
Release 2022-11-01
Genre Music
ISBN 1793627134

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From historical games to hyperrealism to retro gaming, Authenticity in the Music of Video Games explores, the shifting understanding of authenticity among players. What do gamers believe authenticity to be? How are their expectations structured by the soundtrack? And how do their actions impact the overall interaction of sound with narrative? Ranging from harmonic analysis to more multimedia approaches, the book links musical analysis to the practical experience of gamers.

Popular Music in the Nostalgia Video Game

Popular Music in the Nostalgia Video Game
Title Popular Music in the Nostalgia Video Game PDF eBook
Author Andra Ivănescu
Publisher Springer
Total Pages 165
Release 2019-01-11
Genre Performing Arts
ISBN 3030042812

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This book looks at the uses of popular music in the newly-redefined category of the nostalgia game, exploring the relationship between video games, popular music, nostalgia, and socio-cultural contexts. History, gender, race, and media all make significant appearances in this interdisciplinary work, as it explores what some of the most critically acclaimed games of the past two decades (including both AAA titles like Fallout and BioShock, and more cult releases like Gone Home and Evoland) tell us about our relationship to our past and our future. Appropriated music is the common thread throughout these chapters, engaging these broader discourses in heterogeneous ways. This volume offers new perspectives on how the intersection between popular music, nostalgia, and video games, can be examined, revealing much about our relationship to the past and our hopes for the future.

Experimental Games

Experimental Games
Title Experimental Games PDF eBook
Author Patrick Jagoda
Publisher University of Chicago Press
Total Pages 403
Release 2020-12-07
Genre Social Science
ISBN 022663003X

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In our unprecedentedly networked world, games have come to occupy an important space in many of our everyday lives. Digital games alone engage an estimated 2.5 billion people worldwide as of 2020, and other forms of gaming, such as board games, role playing, escape rooms, and puzzles, command an ever-expanding audience. At the same time, “gamification”—the application of game mechanics to traditionally nongame spheres, such as personal health and fitness, shopping, habit tracking, and more—has imposed unprecedented levels of competition, repetition, and quantification on daily life. Drawing from his own experience as a game designer, Patrick Jagoda argues that games need not be synonymous with gamification. He studies experimental games that intervene in the neoliberal project from the inside out, examining a broad variety of mainstream and independent games, including StarCraft, Candy Crush Saga, Stardew Valley, Dys4ia, Braid, and Undertale. Beyond a diagnosis of gamification, Jagoda imagines ways that games can be experimental—not only in the sense of problem solving, but also the more nuanced notion of problem making that embraces the complexities of our digital present. The result is a game-changing book on the sociopolitical potential of this form of mass entertainment.

Hardcore Gaming 101 Presents: Japanese Video Game Obscurities

Hardcore Gaming 101 Presents: Japanese Video Game Obscurities
Title Hardcore Gaming 101 Presents: Japanese Video Game Obscurities PDF eBook
Author Kurt Kalata
Publisher Unbound Publishing
Total Pages 243
Release 2019-11-14
Genre Games & Activities
ISBN 178352765X

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Japan has produced thousands of intriguing video games. But not all of them were released outside of the country, especially not in the 1980s and 90s. While a few of these titles have since been documented by the English-speaking video game community, a huge proportion of this output is unknown beyond Japan (and even, in some cases, within it). Hardcore Gaming 101 Presents: Japanese Video Game Obscurities seeks to catalogue many of these titles – games that are weird, compelling, cool or historically important. The selections represent a large number of genres – platformers, shoot-em-ups, role-playing games, adventure games – across nearly four decades of gaming on arcade, computer and console platforms. Featuring the work of giants like Nintendo, Sega, Namco and Konami alongside that of long-forgotten developers and publishers, even those well versed in Japanese gaming culture are bound to learn something new.

Undertale Art Book

Undertale Art Book
Title Undertale Art Book PDF eBook
Author Toby Fox
Publisher
Total Pages
Release 2016-10-31
Genre
ISBN 9781945908996

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every video game has concept art...UNDERTALE is no exception...the difference being that toby fox isnt an artist lol