Game AI Pro 360: Guide to Architecture

Game AI Pro 360: Guide to Architecture
Title Game AI Pro 360: Guide to Architecture PDF eBook
Author Steve Rabin
Publisher CRC Press
Total Pages 382
Release 2019-09-10
Genre Computers
ISBN 0429621868

Download Game AI Pro 360: Guide to Architecture Book in PDF, Epub and Kindle

Steve Rabin’s Game AI Pro 360: Guide to Architecture gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering game AI architecture. This volume is complete with articles by leading game AI programmers that further explore modern architecture such as behavior trees and share architectures used in top games such as Final Fantasy XV, the Call of Duty series and the Guild War series. Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online

Game AI Pro 360: Guide to Character Behavior

Game AI Pro 360: Guide to Character Behavior
Title Game AI Pro 360: Guide to Character Behavior PDF eBook
Author Steve Rabin
Publisher CRC Press
Total Pages 150
Release 2019-09-10
Genre Computers
ISBN 0429621809

Download Game AI Pro 360: Guide to Character Behavior Book in PDF, Epub and Kindle

Steve Rabin’s Game AI Pro 360: Guide to Character Behavior gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers character behavior in game AI. This volume is complete with articles by leading game AI programmers that focus on individual AI behavior such as character interactions, modelling knowledge, efficient simulation, difficulty balancing, and making decisions with case studies from both commercial and indie games. Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online

Game AI Pro 360: Guide to Movement and Pathfinding

Game AI Pro 360: Guide to Movement and Pathfinding
Title Game AI Pro 360: Guide to Movement and Pathfinding PDF eBook
Author Steve Rabin
Publisher CRC Press
Total Pages 296
Release 2019-09-10
Genre Computers
ISBN 0429621825

Download Game AI Pro 360: Guide to Movement and Pathfinding Book in PDF, Epub and Kindle

Steve Rabin’s Game AI Pro 360: Guide to Movement and Pathfinding gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering movement and pathfinding in game AI. This volume is complete with articles by leading game AI programmers that explore better ways to smooth paths, avoid obstacles, and navigate 3D space with cutting-edge techniques. Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online

Game AI Pro 360: Guide to Tactics and Strategy

Game AI Pro 360: Guide to Tactics and Strategy
Title Game AI Pro 360: Guide to Tactics and Strategy PDF eBook
Author Steve Rabin
Publisher CRC Press
Total Pages 378
Release 2019-09-06
Genre Computers
ISBN 0429619804

Download Game AI Pro 360: Guide to Tactics and Strategy Book in PDF, Epub and Kindle

Steve Rabin’s Game AI Pro 360: Guide to Tactics and Strategy gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers game AI strategy and tactics. This volume is complete with articles by leading game AI programmers that focus largely on combat decisions made in a wide variety of genres such as RTS, RPG, MOBA, strategy and tower defense games. Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online

Game AI Pro 2

Game AI Pro 2
Title Game AI Pro 2 PDF eBook
Author Steven Rabin
Publisher CRC Press
Total Pages 577
Release 2015-04-17
Genre Computers
ISBN 1498760422

Download Game AI Pro 2 Book in PDF, Epub and Kindle

Game AI Pro2: Collected Wisdom of Game AI Professionals presents cutting-edge tips, tricks, and techniques for artificial intelligence (AI) in games, drawn from developers of shipped commercial games as well as some of the best-known academics in the field. It contains knowledge, advice, hard-earned wisdom, and insights gathered from across the com

Game AI Pro 360: Guide to Character Behavior

Game AI Pro 360: Guide to Character Behavior
Title Game AI Pro 360: Guide to Character Behavior PDF eBook
Author Steve Rabin
Publisher CRC Press
Total Pages 292
Release 2019-09-10
Genre Computers
ISBN 0429619650

Download Game AI Pro 360: Guide to Character Behavior Book in PDF, Epub and Kindle

Steve Rabin’s Game AI Pro 360: Guide to Character Behavior gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers character behavior in game AI. This volume is complete with articles by leading game AI programmers that focus on individual AI behavior such as character interactions, modelling knowledge, efficient simulation, difficulty balancing, and making decisions with case studies from both commercial and indie games. Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online

Game AI Pro 360: Guide to Tactics and Strategy

Game AI Pro 360: Guide to Tactics and Strategy
Title Game AI Pro 360: Guide to Tactics and Strategy PDF eBook
Author Steve Rabin
Publisher CRC Press
Total Pages 242
Release 2019-09-06
Genre Computers
ISBN 0429621957

Download Game AI Pro 360: Guide to Tactics and Strategy Book in PDF, Epub and Kindle

Steve Rabin’s Game AI Pro 360: Guide to Tactics and Strategy gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers game AI strategy and tactics. This volume is complete with articles by leading game AI programmers that focus largely on combat decisions made in a wide variety of genres such as RTS, RPG, MOBA, strategy and tower defense games. Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online