Fun and Games
Title | Fun and Games PDF eBook |
Author | Duane Swierczynski |
Publisher | Mulholland Books |
Total Pages | 304 |
Release | 2011-06-20 |
Genre | Fiction |
ISBN | 9780316179898 |
The first of three explosive pulp thrillers arriving back-to-back from cult crime fiction sensation and Marvel Comics scribe Duane Swierczynski. Charlie Hardie, an ex-cop still reeling from the revenge killing of his former partner's entire family, fears one thing above all else: that he'll suffer the same fate. Languishing in self-imposed exile, Hardie has become a glorified house sitter. His latest gig comes replete with an illegally squatting B-movie actress who rants about hit men who specialize in making deaths look like accidents. Unfortunately, it's the real deal. Hardie finds himself squared off against a small army of the most lethal men in the world: The Accident People. It's nothing personal-the girl just happens to be the next name on their list. For Hardie, though, it's intensely personal. He's not about to let more innocent people die. Not on his watch.
It's All Fun and Games
Title | It's All Fun and Games PDF eBook |
Author | Dave Barrett |
Publisher | Inkshares |
Total Pages | 224 |
Release | 2016-08-02 |
Genre | Young Adult Fiction |
ISBN | 1941758819 |
Six friends cross over into a dangerous fantasy world — will they make it back alive?
Family Fun & Games
Title | Family Fun & Games PDF eBook |
Author | Diagram Group |
Publisher | Sterling Publishing (NY) |
Total Pages | 804 |
Release | 1994 |
Genre | Family & Relationships |
ISBN | 9780806987774 |
Instructions for playing 800 games, including 50 board games, 34 dice games, 20 versions of dominos, 30 ways to play marbles and jacks, plus party games, races, and music games.
Save the Cat!
Title | Save the Cat! PDF eBook |
Author | Blake Snyder |
Publisher | |
Total Pages | 0 |
Release | 2005 |
Genre | Performing Arts |
ISBN | 9781615931712 |
This ultimate insider's guide reveals the secrets that none dare admit, told by a show biz veteran who's proven that you can sell your script if you can save the cat!
Funn 'n Games
Title | Funn 'n Games PDF eBook |
Author | Karl Rohnke |
Publisher | SAGE Publications |
Total Pages | 340 |
Release | 2004 |
Genre | Education |
ISBN | 9780757508462 |
The material in Funn `n Games represents a compilation and embellishment of notes that Karl has collected over the years about games, initiative problems, trust activities, and adventure stunts that he creates, collects, finds, shares, tweaks, and occasionally purloins. The goal has always been to seek curricular adventure where function is an extension of fun. Funn `n Games delivers over 300 pages of ideas, notions, and seeds of serendipity that are about to, or have already become, classics in the field of adventure education. If you want theory, buy one of those ominous, dark spine books with few illustrations and even less hands-on activities. But if you want exciting and immediately useable ideas to implement into your adventure based program RIGHT NOW, and a few laughs along the way, Funn `n Games will soon become your favorite "go to" resource.
Fun and Games
Title | Fun and Games PDF eBook |
Author | Alison Ritchie |
Publisher | Random House |
Total Pages | 26 |
Release | 2005 |
Genre | Balamory (Scotland : Imaginary place) |
ISBN | 0099480387 |
Archie causes total chaos with his new bowling game, until Josie comes to the rescue and shows him how to play it properly - in a real bowling alley
Fun and Games
Title | Fun and Games PDF eBook |
Author | Panos Markopoulos |
Publisher | Springer Science & Business Media |
Total Pages | 214 |
Release | 2008-10-08 |
Genre | Computers |
ISBN | 3540883215 |
The use of computing technology for entertainment purposes is not a recent p- nomenon. Video game consoles, home computers and other entertainment media have been used widely for more than three decades, and people of all ages are spe- ing an increasing amount of time and money on these technologies. More recent is the rise of a vibrant research community focusing on gaming and entertainment applications. Driven by the growth and the coming of age of the g- ing industry, and by its increasing recognition in the media and the minds of the broader public, the study of computer games, game development and experiences is attracting the interest of researchers from very diverse fields: social sciences, comp- ing, electrical engineering, design, etc. Research of this kind looks to extend the boundaries of gaming technologies. In a relentless drive for innovation, it looks to create and understand an ever increasing range of experiences, and examine how games can provide value for educational, therapeutic and other ‘serious’ purposes. These themes were reflected in the call for participation and eventually the papers accepted for presentation. The Fun n’ Games conference was the second event of a bi-annual series of c- ferences. The first event of the series was held in Preston in 2006 organized by the University of Central Lancashire. Following the success of this event it was decided to run a follow up.