Fun and Games

Fun and Games
Title Fun and Games PDF eBook
Author Duane Swierczynski
Publisher Mulholland Books
Total Pages 304
Release 2011-06-20
Genre Fiction
ISBN 9780316179898

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The first of three explosive pulp thrillers arriving back-to-back from cult crime fiction sensation and Marvel Comics scribe Duane Swierczynski. Charlie Hardie, an ex-cop still reeling from the revenge killing of his former partner's entire family, fears one thing above all else: that he'll suffer the same fate. Languishing in self-imposed exile, Hardie has become a glorified house sitter. His latest gig comes replete with an illegally squatting B-movie actress who rants about hit men who specialize in making deaths look like accidents. Unfortunately, it's the real deal. Hardie finds himself squared off against a small army of the most lethal men in the world: The Accident People. It's nothing personal-the girl just happens to be the next name on their list. For Hardie, though, it's intensely personal. He's not about to let more innocent people die. Not on his watch.

It's All Fun and Games

It's All Fun and Games
Title It's All Fun and Games PDF eBook
Author Dave Barrett
Publisher Inkshares
Total Pages 224
Release 2016-08-02
Genre Young Adult Fiction
ISBN 1941758819

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Six friends cross over into a dangerous fantasy world — will they make it back alive?

Family Fun & Games

Family Fun & Games
Title Family Fun & Games PDF eBook
Author Diagram Group
Publisher Sterling Publishing (NY)
Total Pages 804
Release 1994
Genre Family & Relationships
ISBN 9780806987774

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Instructions for playing 800 games, including 50 board games, 34 dice games, 20 versions of dominos, 30 ways to play marbles and jacks, plus party games, races, and music games.

Save the Cat!

Save the Cat!
Title Save the Cat! PDF eBook
Author Blake Snyder
Publisher
Total Pages 0
Release 2005
Genre Performing Arts
ISBN 9781615931712

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This ultimate insider's guide reveals the secrets that none dare admit, told by a show biz veteran who's proven that you can sell your script if you can save the cat!

Funn 'n Games

Funn 'n Games
Title Funn 'n Games PDF eBook
Author Karl Rohnke
Publisher SAGE Publications
Total Pages 340
Release 2004
Genre Education
ISBN 9780757508462

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The material in Funn `n Games represents a compilation and embellishment of notes that Karl has collected over the years about games, initiative problems, trust activities, and adventure stunts that he creates, collects, finds, shares, tweaks, and occasionally purloins. The goal has always been to seek curricular adventure where function is an extension of fun. Funn `n Games delivers over 300 pages of ideas, notions, and seeds of serendipity that are about to, or have already become, classics in the field of adventure education. If you want theory, buy one of those ominous, dark spine books with few illustrations and even less hands-on activities. But if you want exciting and immediately useable ideas to implement into your adventure based program RIGHT NOW, and a few laughs along the way, Funn `n Games will soon become your favorite "go to" resource.

Fun and Games

Fun and Games
Title Fun and Games PDF eBook
Author Alison Ritchie
Publisher Random House
Total Pages 26
Release 2005
Genre Balamory (Scotland : Imaginary place)
ISBN 0099480387

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Archie causes total chaos with his new bowling game, until Josie comes to the rescue and shows him how to play it properly - in a real bowling alley

Fun and Games

Fun and Games
Title Fun and Games PDF eBook
Author Panos Markopoulos
Publisher Springer Science & Business Media
Total Pages 214
Release 2008-10-08
Genre Computers
ISBN 3540883215

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The use of computing technology for entertainment purposes is not a recent p- nomenon. Video game consoles, home computers and other entertainment media have been used widely for more than three decades, and people of all ages are spe- ing an increasing amount of time and money on these technologies. More recent is the rise of a vibrant research community focusing on gaming and entertainment applications. Driven by the growth and the coming of age of the g- ing industry, and by its increasing recognition in the media and the minds of the broader public, the study of computer games, game development and experiences is attracting the interest of researchers from very diverse fields: social sciences, comp- ing, electrical engineering, design, etc. Research of this kind looks to extend the boundaries of gaming technologies. In a relentless drive for innovation, it looks to create and understand an ever increasing range of experiences, and examine how games can provide value for educational, therapeutic and other ‘serious’ purposes. These themes were reflected in the call for participation and eventually the papers accepted for presentation. The Fun n’ Games conference was the second event of a bi-annual series of c- ferences. The first event of the series was held in Preston in 2006 organized by the University of Central Lancashire. Following the success of this event it was decided to run a follow up.