FSpace Roleplaying Federation Times 1990s collection

FSpace Roleplaying Federation Times 1990s collection
Title FSpace Roleplaying Federation Times 1990s collection PDF eBook
Author Martin Rait
Publisher FSpace Publications
Total Pages 97
Release 2008
Genre Games
ISBN 1877485144

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This is a collection of articles from the Federation Times magazine published during the 1990s during the height of preparations for the commercial launch of FSpaceRPG. It contains some of the discussion documents used to construct the commercial version of the game, while also publishing material related to universe 3 used by the developers prior to the creation of universe 4 used in FSpaceRPG. FSpaceRPG is a science fiction roleplaying game.

FSpace Roleplaying Quinkose Contact Scenario BETA

FSpace Roleplaying Quinkose Contact Scenario BETA
Title FSpace Roleplaying Quinkose Contact Scenario BETA PDF eBook
Author Martin Rait
Publisher FSpace Publications
Total Pages 16
Release 2010-08-04
Genre Games & Activities
ISBN 1877573469

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This is the original 1994 draft of the Quinkose Contact Scenario. Rendered as a live PDF from recovered original Pagestream files. This version of Boarding Action can be used with FED RPG in universe 3 which it was originally written. It is generic enough that it can be used with universe 2 or 4.It is a simple first contact scenario where he players must collaborate with the aliens to ward off a common enemy.This edition is a perfect companion to the modern edition to see how the scenario evolved, and is ideal for use with universe 3 materials.

FSpace Roleplaying Developer BETA Files

FSpace Roleplaying Developer BETA Files
Title FSpace Roleplaying Developer BETA Files PDF eBook
Author Martin Rait
Publisher FSpace Publications
Total Pages 108
Release 2009-12-08
Genre Games & Activities
ISBN 1877485748

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This publication is a compilation of early development versions by most of the core development team. They were individual documents found on our 1999, March 2000, v2 and v3/2001 CDROMs.It is compilation of the original and development versions of: • Apgouecan - The Second French Colony • Air Rover AGrav Bus • Anvil Escort-v10 • ARES Development Corporation Tender for British SAS Weapon Procurement January 2170 • British Military Starships • Subterrainian Vehicles - The Practicality of Drillcars • The Drixat • Galactic History and it’s relevance to Gaming • Gary’s Alien Concepts • Issues in Heir to the Throne • Kim’s Concepts -Large Calibre Infantry Weapons • An Embryonic Magic System for Use with FSpace • Mass Combat Considerations • Mech Ground Units • Psionics Rules - a proposed psionic system for FED RPG • Recontuer Merchantman version 1.0 • Suggested Force sizes for Victoria • Alternative Proposal For Skill System • Soft Touch Co-op • Dave’s Survival Notes • Technology Items • Wymax Incorporated It is also a helpful look into the evolution of product development by a team of indie game developers.

Classic Home Video Games, 1989-1990

Classic Home Video Games, 1989-1990
Title Classic Home Video Games, 1989-1990 PDF eBook
Author Brett Weiss
Publisher McFarland
Total Pages 345
Release 2016-09-21
Genre Games & Activities
ISBN 1476667942

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The third in a series about home video games, this detailed reference work features descriptions and reviews of every official U.S.-released game for the Neo Geo, Sega Genesis and TurboGrafx-16, which, in 1989, ushered in the 16-bit era of gaming. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include historical information, gameplay details, the author's critique, and, when appropriate, comparisons to similar games. Appendices list and offer brief descriptions of all the games for the Atari Lynx and Nintendo Game Boy, and catalogue and describe the add-ons to the consoles covered herein--Neo Geo CD, Sega CD, Sega 32X and TurboGrafx-CD.

Monsters, Aliens, and Holes in the Ground

Monsters, Aliens, and Holes in the Ground
Title Monsters, Aliens, and Holes in the Ground PDF eBook
Author Stu Horvath
Publisher MIT Press
Total Pages 457
Release 2023-10-10
Genre Games & Activities
ISBN 0262048221

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A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play.

Monsters, Aliens, and Holes in the Ground, Deluxe Edition

Monsters, Aliens, and Holes in the Ground, Deluxe Edition
Title Monsters, Aliens, and Holes in the Ground, Deluxe Edition PDF eBook
Author Stu Horvath
Publisher MIT Press
Total Pages 457
Release 2023-10-10
Genre Games & Activities
ISBN 026204823X

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A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play. The deluxe edition will include a foil-stamped cover and slipcase with a cloth binding, a ribbon, gilded edges, and an 8.5x11-inch card stock poster of the regular edition.

Sport and Society in Global France

Sport and Society in Global France
Title Sport and Society in Global France PDF eBook
Author Cathal Kilcline
Publisher Oxford University Press
Total Pages 360
Release 2019
Genre History
ISBN 1781382891

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From Zinedine Zidane to Michael Jordan and from Marie-José Pérec to Lance Armstrong, over the last thirty years, numerous individuals have emerged through the global sports industry to capture the imagination of the French public and become touchstones for the discussion of a host of social issues. This book provides new insights into the evolution of the global sporting spectacle through a study of star athletes, emblematic organisations, key locations, and celebrated moments in French sport from the mid-1980s to the present day. It draws on a wide range of sources, from film, television, advertising, newspapers, and popular music to cover key developments in sports including football, motorsport, basketball, and cycling. Sport here emerges as a privileged site for the discussion of the nature of contemporary nationhood, as well as for the performance of France's postcolonial heritage. Simultaneously, sport provides a platform for the playing out of concerns over globalisation, and, in a time of post-industrial uncertainty, for nostalgic reminiscences of an apocryphal bygone era of social cohesion. The exploration of these themes leads to new understandings of the ways sport influences and is implicated in broader social and cultural concerns in France today.