Essential Computer Animation fast
Title | Essential Computer Animation fast PDF eBook |
Author | John Vince |
Publisher | Springer Science & Business Media |
Total Pages | 181 |
Release | 2012-12-06 |
Genre | Computers |
ISBN | 1447104897 |
For those who want to learn more about computer animation without being swamped with complex mathematics, this is the book to read! Beginning with the relationship between animation, the human visual system, and computers, Essential Computer Animation fast takes readers through a broad exploration of the subject. Readers will learn all about computer animation techniques; computer animation hardware; animation software, such as Softimage, Maya, 3D-Studio, MAX, and Lightwave; post-production techniques; and animation applications.
Essential Computer Animation fast
Title | Essential Computer Animation fast PDF eBook |
Author | John Vince |
Publisher | Springer Science & Business Media |
Total Pages | 188 |
Release | 2000-03-08 |
Genre | Computers |
ISBN | 9781852331412 |
For those who want to learn more about computer animation without being swamped with complex mathematics, this is the book to read! Beginning with the relationship between animation, the human visual system, and computers, Essential Computer Animation fast takes readers through a broad exploration of the subject. Readers will learn all about computer animation techniques; computer animation hardware; animation software, such as Softimage, Maya, 3D-Studio, MAX, and Lightwave; post-production techniques; and animation applications.
Guide to Computer Animation
Title | Guide to Computer Animation PDF eBook |
Author | Marcia Kuperberg |
Publisher | CRC Press |
Total Pages | 264 |
Release | 2012-11-12 |
Genre | Art |
ISBN | 1136134867 |
Any questions you have about 2D or 3D animation in this new digital age are answered in this comprehensive guide for all budding digital animators, games artists and media production students. It is lavishly illustrated with inspirational colour throughout to show you what you can achieve. Whether you want to create moving digital imagery for TV, computer games, or new media you need to understand the production and creative processes, the constraints of each and how they fit together. Ensure you have all you need at your fingertips to compete in this fast-moving arena with this unique book and web package. www.guide2computeranimation.com provides the moving imagery outcomes of some of the animation discussed in the case studies chapter, where top FrameStore-CRC and 3 Ring Circus creatives give you their invaluable behind the scenes perspectives. In addition there are non-software specific 3D tutorials and direct links to a comprehensive range of related websites with further downloadable resources to make sure you stay up-to-date. Marcia Kuperberg is Deputy Head of the School of Media, Arts & Technology, West Herts College, UK. Contributions are also included from Martin Bowman, Rob Manton and Alan Peacock.
Computer Animation
Title | Computer Animation PDF eBook |
Author | Nadia Magnenat-Thalmann |
Publisher | Springer Science & Business Media |
Total Pages | 254 |
Release | 2012-12-06 |
Genre | Computers |
ISBN | 4431681051 |
Computer Science Workbench is a monograph series which will provide you with an in-depth working knowledge of current developments in computer technology. Every volume in this series will deal with a topic of importance in computer science and elaborate on how you yourself can build systems related to the main theme. You will be able to develop a variety of systems, including computer software tools, computer gra phics, computer animation, database management systems, and compu ter-aided design and manufacturing systems. Computer Science Work bench represents an important new contribution in the field of practical computer technology. TOSIYASU L. KUNII Preface to the Second Edition Computer graphics is growing very rapidly; only computer animation grows faster. The first edition of the book Computer Animation: Theory and Practice was released in 1985. Four years later, computer animation has exploded. Conferences on computer animation have appeared and the topic is recognized in well-known journals as a leading theme. Computer-generated film festivals now exist in each country and several thousands of films are produced each year. From a commercial point of view, the computer animation market has grown considerably. TV logos are computer-made and more and more simulations use the technique of computer animation. What is the most fascinating is certainly the development of computer animation from a research point-of-view.
Essential Mathematics for Computer Graphics fast
Title | Essential Mathematics for Computer Graphics fast PDF eBook |
Author | John Vince |
Publisher | Springer Science & Business Media |
Total Pages | 234 |
Release | 2013-06-29 |
Genre | Computers |
ISBN | 1447136853 |
This is a concise and informal introductory book on the mathematical concepts that underpin computer graphics. The author, John Vince, makes the concepts easy to understand, enabling non-experts to come to terms with computer animation work. The book complements the author's other works in the series (Essential Computer Animation fast and Essential Virtual Reality fast) and is written in the same accessible and easy-to-read style. It is also a useful reference book for programmers working in the field of computer graphics, virtual reality, computer animation, as well as students on digital media courses, and even mathematics courses.
Essential Mathematics for Computer Graphics Fast
Title | Essential Mathematics for Computer Graphics Fast PDF eBook |
Author | John Vince |
Publisher | |
Total Pages | 240 |
Release | 2014-01-15 |
Genre | |
ISBN | 9781447136866 |
The Art and Science of Computer Animation
Title | The Art and Science of Computer Animation PDF eBook |
Author | Stuart Mealing |
Publisher | Intellect (UK) |
Total Pages | 332 |
Release | 1992 |
Genre | Computer animation |
ISBN |
Providing an overview of computer animation, from basic principles to more esoteric developments such as virtual reality and parametric modelling, this book is intentionally broad in scope and illuminated by many diagrams and illustrations. This book communicates teh excitement shared by those who work in this field to those who seek a comprehensive introduction.