Dreamlander

Dreamlander
Title Dreamlander PDF eBook
Author K. M. Weiland
Publisher
Total Pages
Release 2013
Genre Dreams
ISBN 9781301368426

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What if it were possible to live two very different lives in two separate worlds? What if the dreams we awaken from are the fading memories of that second life? What if one day we woke up in the wrong world?Every night, a woman on a black warhorse gallops through the mist in Chris Redston's dreams. Every night, she begs him not to come to her. Every night, she aims her rifle at his head and fires. The last thing Chris expects--or wants--is for this nightmare to be real. But when he wakes up in the world of his dreams, he has to choose between the likelihood that he's gone spectacularly bonkers or the possibility that he's just been let in on the secret of the ages.Only one person in a generation may cross the worlds. These chosen few are the Gifted, called from Earth into Lael to shape the epochs of history--and Chris is one of them. But before he figures that out, he accidentally endangers both worlds by resurrecting a vengeful prince intent on claiming the powers of the Gifted for himself. Together with a suspicious princess and a guilt-ridden Cherazii warrior, Chris must hurl himself into a battle to save a country from war, two worlds from annihilation, and himself from a dream come way too true.

Journey to Virginland

Journey to Virginland
Title Journey to Virginland PDF eBook
Author Armen Melikian
Publisher Trafford Publishing
Total Pages 291
Release 2013
Genre Dystopias
ISBN 1466988843

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"The first epistle of the Journey to Virginland trilogy, Catena is Dog's maiden foray into his ancestral country ..."--Jacket.

The Grand Tour

The Grand Tour
Title The Grand Tour PDF eBook
Author Jody Lynn Nye
Publisher Baen Publishing Enterprises
Total Pages 480
Release 2000-08-01
Genre Fiction
ISBN 1618242423

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TOURISTS RUSH IN WHERE DREAMERS FEAR TO TREAD . . . Where does your mind go when you fall asleep? To the Dreamland, where seven Sleepers dream the ever-changing landscape drawn by the trillions of sleeping minds from the Waking World. Where form follows function, so a hovel today may be a castle or a cave tomorrow. Where the people battle nightmares with only the strength of their will and sanity. Chuck Meadows is a Visitor from the Waking World, on an astral vision quest around the Dreamland. He has come on this arduous and dangerous journey to the Dreamland in hope of discovering the reason for the deep misery of his soul. With the aid of his spirit guide, Keir, the other members of the group, and the Dreamlanders he will meet along the way, he has to solve the puzzle before it literally tears him apart. But not all Dreamlanders are eager to assist Chuck on his quest. There is an element lurking throughout the land that resents the Visitors and all they stand for. They hate the intrusion by Waking minds into their realm. They are furious that Visitors wield almost limitless influence while they have nothing. They intend to send a message back to the Waking world to leave them alone forever. The leader of the conspiracy is waiting only for the right moment to strike. He has a secret weapon that no one, Dreamlanders or Waking Worlders, can withstand. Chuck and his companions are unaware of the doom that awaits them¾but they have unseen allies as well as enemies. Chuck must learn the truth about them and about himself before it is too late. At the publisher's request, this title is sold without DRM (Digital Rights Management). _Theres plenty of entertaining satire throughout . . . [with] humor and unusual setting.Ó ¾Locus _The entire premise is fun . . . reads a lot like Piers Anthonys Xanth series. Nye . . . is an author to watch.Ó ¾Kliatt

John Waters FAQ

John Waters FAQ
Title John Waters FAQ PDF eBook
Author Dale Sherman
Publisher Rowman & Littlefield
Total Pages 384
Release 2019-04-15
Genre Performing Arts
ISBN 1493050869

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For more than 50 years John Waters has been staging a coup against the good taste of the American public. From the ultimate gross-out in Pink Flamingos to the amazing general-audience rating of his biggest hit Hairspray, Waters has been subverting viewers' expectations with comedies that stretch past the boundaries of even today's jaded audiences. A provocateur of bad taste in a glorious way, Waters started out as an outsider with a camera and a small circle of fellow delinquents. In tearing down icons of the silver screen, Waters would create his own that are used still by others in movies and television. And that's only part of the tale. John Waters FAQ looks at how a nice boy from the right side of the tracks would end up becoming a demon of society and the influences that drove his ambition in moviemaking. Also featured are biographical information of the Dreamlanders -- the actors and crew members who would join Waters on his adventures in filmland over the years, including Waters's best-remembered find Divine. Beyond chapters dedicated to the making of each of his films -- from Hag in a Black Leather Jacket to his most recent A Dirty Shame -- there are those covering his career as a writer and artist. Also reviewed are his acting career in other people's television shows and movies over the years, Water's interest in music, and projects that never were to be. John Waters FAQ covers it all in the career of a man who started out with a dream of becoming an underground filmmaker and became so much more.

Bricks

Bricks
Title Bricks PDF eBook
Author Tony Bertauski
Publisher DeadPixel Publications
Total Pages 380
Release 2015-09-14
Genre Fiction
ISBN

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Fabbers, slabbers and fakies were dehumanizing slurs for fabricated humans. Bricks, however, was the People’s favorite. The Sentience Laws were created to protect the rights of Bricks, but the laws didn’t last long. Banished to the remote isolation of the Settlement, Paul and Raine are sentenced to live the rest of their lives in the wilderness. Escape and freedom will depend on Marcus Anderson, the man responsible for all the suffering that’s been endured since the invention of biomites—the synthetic stem cells used to fabricate halfskins and Bricks. Marcus needs them in order to find the “powers-that-be,” the man he believes is truly responsible for the world’s suffering. Their journey will take them to a tiny island in the South Atlantic, where the truth is much closer than they realize. That’s where they will discover the “powers-that-be”. And so much more. INTERVIEW WITH THE AUTHOR WHAT GENRE DO YOU PREFER? Science fiction, dystopia, technothriller and, to some extent, young adult. I do have a series of novellas in the vampire genre. Yeah, I know. Doesn’t fit. That character, Drayton, came out of nowhere when I was at a community theatre production of Dracula. I figured that an immortal vampire would more likely become compassionate and wise as he grew older. The technothriller Halfskin is similar to vampires in that technology promises immortality and complete control of our bodies. But then what? WHY A SYNTHETIC STEM CELL? Organic life is too nilly-willy. We’re limited by our DNA. Give it to the scientists to perfect this vehicle that carries us around because it is a vehicle. If we no longer have organic bodies, if every one of our cells is replaced by something manmade all the way down to the neurons and synapses, then what are we? What if our world is just a computerized environment, ala The Matrix? Would we know the difference? Look, we’re printing organs today. I’m not, but someone is. Some genius has figured out how to push play and heart or liver or kidney comes down the chute. Halfskin takes the idea into the distant future and explores whether this leads to more happiness or just more of the same. Because more money, more problems. DO YOU HAVE ANOTHER JOB BESIDES AUTHOR? Day job, I’m a college horticulture teacher. Writing is a passion. No plans to change it. WHAT IS YOUR MOTTO? Breathe. WHAT TALENT WOULD YOU MOST LIKE TO HAVE? Omnipresent supergalactic oneness. IF WE HAD A CUSTOM THAT ALLOWED US TO EAT OUR CHILDREN, WHAT KIND OF SAUCE WOULD YOU USE? Ketchup, the miracle condiment. ARE OUR ELECTRONIC DEVICES STEALING OUR SOUL? AND IF SO, DO YOU MAKE OFFERINGS TO YOUR TOASTER? I offer white bread and the toaster gives back crunchy, brown bread. Never doubt a true miracle.

Lovecraft Cocktails: Elixirs & Libations from the Lore of H. P. Lovecraft

Lovecraft Cocktails: Elixirs & Libations from the Lore of H. P. Lovecraft
Title Lovecraft Cocktails: Elixirs & Libations from the Lore of H. P. Lovecraft PDF eBook
Author Mike Slater
Publisher The Countryman Press
Total Pages 286
Release 2021-10-19
Genre Cooking
ISBN 1682686426

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75 drinks, potions, concoctions, and offerings for your next haunted housewarming or Samhain soirée. The author and the illustrator behind the best-selling Necronomnomnom have summoned another glorious grimoire—this time featuring cursed cocktails. These boozy and punny recipes pay homage to Lovecraftian horror themes and monsters with titles such as the King in Jell-O, Pink FlaMi-Go, and Sunken Island Iced Tea. Further libations include the Hell Residente, Moscow Ghoul, the Root Beer of All Evil, and the Bloodbath & Beyond. The book provides “Virgin Sacrifices” for the coachman designated to drive everyone back from the séance, or for anyone not wanting to imbibe the devil’s water. There are 75 delicious and malicious recipes, each gorgeously illustrated, mercilessly tested, and hilariously written. Recipes appear in the form of cryptic rhymes and arcane rituals but are always easy (and fun) to follow. Bibulous and ridiculous, Lovecraft Cocktails will bring delight and fright for Halloween, the holidays, and beyond.

Harry Keogh: Necroscope and Other Heroes

Harry Keogh: Necroscope and Other Heroes
Title Harry Keogh: Necroscope and Other Heroes PDF eBook
Author Brian Lumley
Publisher Macmillan
Total Pages 381
Release 2007-04-01
Genre Fiction
ISBN 1429913320

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From the fertile mind of Brian Lumley: Weird heroes and weirder worlds! Harry Keogh: Necroscope and Other Weird Heroes! Vampires. Elder Gods. Nightmares. Mysterious elixirs. Wines capable of transporting the drinker-literally-to another world. Fossils that dream of rending flesh between their teeth. These wonders, and many more, spring from the fertile imagination of Brian Lumley. Harry Keogh: Necroscope and Other Weird Heroes! collects eight long tales of four of Lumley's most popular creations; Titus Crow, David Hero and his companion, Eldin the Wanderer; and the original Necroscope himself, Harry Keogh, who is featured in three completely new stories, one of them a short novel. The other stories in this collection have previously only been published in the United Kingdom. Titus Crow: Psychic detective, master magician, destroyer of the ancient Cthulian gods. In "Inception," we see the infant Titus at the moment his destiny falls upon him. In "Lord of the Worms," a simple secretarial job lands Crow on a sacrificial altar. And in "Name and Number," Henri Laurent de Marigny details a battle between Titus Crow and malevolent, occult winds that can rip living flesh from bone. David Hero and Eldin the Wanderer: once men of the waking world, now agents for King Kuranes of the Dreamlands. Sips of "The Weird Wines of Naxas Niss" send the pair on a tumultuous journey from a buxom beauty's bed to the depths of a wizard's dungeon. Then, seeking his missing friend, David Hero boards an ill-fated airship that is home to "The Stealer of Dreams." Harry Keogh, Necroscope: vampire killer without peer, capable of conversing with the dead. A sudden windfall brings Harry to Las Vegas, where he meets "Dead Eddy," a gambler who can't resist the temptation of one last big win-from beyond the grave! In "Dinosaur Dreams," Harry's interest in fossils leads him to uncover the truth behind the death of a young amateur paleontologist . . . and to discover that it's not just dead people he can call on in a crisis.... Harry's undying love for his mother leads him down a dangerous path in the brief "Resurrection." Four of Lumley's greatest heroes. Three of his most popular worlds. Tales to chill and to delight. Open the book and be swept away. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.