Discovering Old Board Games

Discovering Old Board Games
Title Discovering Old Board Games PDF eBook
Author Robert Charles Bell
Publisher
Total Pages 79
Release 1973-01
Genre Board games
ISBN 9780852632352

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Discovering Old Board Games

Discovering Old Board Games
Title Discovering Old Board Games PDF eBook
Author R.C. Bell
Publisher Shire Publications
Total Pages 0
Release 2008-10-21
Genre Games & Activities
ISBN 9780852635339

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This book contains descriptions of sixty board games, drawn from an immense range of history - from 3000 BC through to the turn of the nineteenth century. Accounts of these games have been gleaned from archaeological reports, traveler's tales, anthropological studies and foreign-language accounts of games, translated into English for the first time. Using the detailed text and fifty-nine diagrams it is possible for the reader to construct their own boards and pieces and enjoy hours of play. Perfect for toy and game collectors, this book can also bring something different to family occasions - instead of the usual board games, why not play a number game that was once popular among the intelligentsia of the middle ages?

Past Times: Ancient Board Games

Past Times: Ancient Board Games
Title Past Times: Ancient Board Games PDF eBook
Author Jeffrey S. Johnston
Publisher Jeffrey S. Johnston
Total Pages 35
Release 2015-02-14
Genre Games & Activities
ISBN

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Past Times is a series of books about historical games and pastimes throughout the ages. This particular book is about games from Viking age and earlier.

A Book of Historic Board Games

A Book of Historic Board Games
Title A Book of Historic Board Games PDF eBook
Author Damian Gareth Walker
Publisher Lulu.com
Total Pages 235
Release 2014-11
Genre Crafts & Hobbies
ISBN 1326034804

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Board games have been played throughout the world for thousands of years. Many times, in many different cultures, people have amused themselves by devising mock races, battles and hunts, played in miniature on a small surface. The rules and the level of sophistication have changed through the ages, but the general idea has remained the same. Some of the oldest games, like backgammon, chess and draughts, are still popular today. This book looks at twelve different games taken from various periods of history. Most will not be recognised by the general public, but deserve to be better known. They are pachisi, halma, agon, tâb, fanorona, nine men's morris, wari, konane, xiang qi, tablut, asalto and renju. Each game has a whole chapter to itself, which includes a history, the rules, and a section on strategy and tactics. It is the author's intention that the reader will gain appreciation and enthusiasm for these wonderful old games, and be entertained by them for years to come.

Gaming Empire in Children's British Board Games, 1836-1860

Gaming Empire in Children's British Board Games, 1836-1860
Title Gaming Empire in Children's British Board Games, 1836-1860 PDF eBook
Author Megan A. Norcia
Publisher Routledge
Total Pages 252
Release 2019-03-25
Genre Literary Collections
ISBN 0429559267

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Over a century before Monopoly invited child players to bankrupt one another with merry ruthlessness, a lively and profitable board game industry thrived in Britain from the 1750s onward, thanks to publishers like John Wallis, John Betts, and William Spooner. As part of the new wave of materials catering to the developing mass market of child consumers, the games steadily acquainted future upper- and middle-class empire builders (even the royal family themselves) with the strategies of imperial rule: cultivating, trading, engaging in conflict, displaying, and competing. In their parlors, these players learned the techniques of successful colonial management by playing games such as Spooner’s A Voyage of Discovery, or Betts’ A Tour of the British Colonies and Foreign Possessions. These games shaped ideologies about nation, race, and imperial duty, challenging the portrait of Britons as "absent-minded imperialists." Considered on a continuum with children’s geography primers and adventure tales, these games offer a new way to historicize the Victorians, Britain, and Empire itself. The archival research conducted here illustrates the changing disciplinary landscape of children’s literature/culture studies, as well as nineteenth-century imperial studies, by situating the games at the intersection of material and literary culture.

A Book of Historic Board Games

A Book of Historic Board Games
Title A Book of Historic Board Games PDF eBook
Author Damian Gareth Walker
Publisher Lulu.com
Total Pages 235
Release 2014
Genre Crafts & Hobbies
ISBN 1326066951

Download A Book of Historic Board Games Book in PDF, Epub and Kindle

Board games have been played throughout the world for thousands of years. Many times, in many different cultures, people have amused themselves by devising mock races, battles and hunts, played in miniature on a small surface. The rules and the level of sophistication has changed through the ages, but the general idea has remained the same. Some of the oldest games, like backgammon, chess and draughts, are still popular today. This book looks at twelve different games taken from various periods of history. Most will not be recognised by the general public, but deserve to be better known. They are pachisi, halma, agon, tâb, fanorona, nine men's morris, wari, konane, xiang qi, tablut, asalto and renju. Each game has a whole chapter to itself, which includes a history, the rules, and a section on strategy and tactics. It is the author's intention that the reader will gain appreciation and enthusiasm for these wonderful old games, and be entertained by them for years to come.

Playing Games in Nineteenth-Century Britain and America

Playing Games in Nineteenth-Century Britain and America
Title Playing Games in Nineteenth-Century Britain and America PDF eBook
Author Ann R. Hawkins
Publisher State University of New York Press
Total Pages 322
Release 2021-11-01
Genre History
ISBN 1438485565

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A vital part of daily life in the nineteenth century, games and play were so familiar and so ubiquitous that their presence over time became almost invisible. Technological advances during the century allowed for easier manufacturing and distribution of board games and books about games, and the changing economic conditions created a larger market for them as well as more time in which to play them. These changing conditions not only made games more profitable, but they also increased the influence of games on many facets of culture. Playing Games in Nineteenth-Century Britain and America focuses on the material and visual culture of both American and British games, examining how cultures of play intersect with evolving gender norms, economic structures, scientific discourses, social movements, and nationalist sentiments.