History of Digital Games

History of Digital Games
Title History of Digital Games PDF eBook
Author Andrew Williams
Publisher CRC Press
Total Pages 255
Release 2017-03-16
Genre Computers
ISBN 1317503813

Download History of Digital Games Book in PDF, Epub and Kindle

The growth of videogame design programs in higher education and explosion of amateur game development has created a need for a deeper understanding of game history that addresses not only "when," but "how" and "why." Andrew Williams takes the first step in creating a comprehensive survey on the history of digital games as commercial products and artistic forms in a textbook appropriate for university instruction. History of Digital Games adopts a unique approach and scope that traces the interrelated concepts of game design, art and design of input devices from the beginnings of coin-operated amusement in the late 1800s to the independent games of unconventional creators in the present. Rooted in the concept of videogames as designed objects, Williams investigates the sources that inspired specific game developers as well as establishing the historical, cultural, economic and technological contexts that helped shape larger design trends. Key Features Full-color images and game screenshots Focuses primarily on three interrelated digital game elements: visual design, gameplay design and the design of input devices This book is able to discuss design trends common to arcade games, home console games and computer games while also respecting the distinctions of each game context Includes discussion of game hardware as it relates to how it affects game design Links to online resources featuring games discussed in the text, video tutorial and other interactive resources will be included.

Digital Games, Revised Edition

Digital Games, Revised Edition
Title Digital Games, Revised Edition PDF eBook
Author Ananda Mitra
Publisher Infobase Holdings, Inc
Total Pages 126
Release 2020-03-01
Genre Science
ISBN 1438182651

Download Digital Games, Revised Edition Book in PDF, Epub and Kindle

In 2006, about 67 percent of Americans played video games using a computer or game console such as PlayStation, Xbox, or Wii. Video games have come a long way since they were developed in the 1970s. In the past, game programs used a computer-like gadget that could be connected to the television. The players would look at the image on the television screen, hence the name "video game." With the development of personal computers in the 1980s, the computer monitor became a more popular display device, leading to the new term "computer game." These terms, along with "digital game," are now interchangeable. Digital Games, Revised Edition explains the history of digital games, explores how the games have affected players and society, and discusses emerging trends in the digital gaming industry.

Digital Games, Revised Edition

Digital Games, Revised Edition
Title Digital Games, Revised Edition PDF eBook
Author Ananda Mitra
Publisher Chelsea House Publications
Total Pages 0
Release 2020-03
Genre
ISBN

Download Digital Games, Revised Edition Book in PDF, Epub and Kindle

In 2006, about 67 percent of Americans played video games using a computer or game console such as PlayStation, Xbox, or Wii. Video games have come a long way since they were developed in the 1970s. In the past, game programs used a computer-like gadget that could be connected to the television. The players would look at the image on the television screen, hence the name "video game." With the development of personal computers in the 1980s, the computer monitor became a more popular display device, leading to the new term "computer game." These terms, along with "digital game," are now interchangeable. Digital Games, Revised Edition explains the history of digital games, explores how the games have affected players and society, and discusses emerging trends in the digital gaming industry.

The Mammoth Book of Chess

The Mammoth Book of Chess
Title The Mammoth Book of Chess PDF eBook
Author Graham Burgess
Publisher Robinson
Total Pages 1052
Release 2022-03-03
Genre Games & Activities
ISBN 1472146190

Download The Mammoth Book of Chess Book in PDF, Epub and Kindle

'A terrific work that is particularly suited for those from beginner to club player' JOHN WATSON, The Week in Chess The fully revised and updated award-winning, bestselling, classic chess book by FIDE Master and chess world-record holder, Graham Burgess. Comprehensive and clear, this fully revised and updated fourth edition of Graham Burgess's bestselling chess classic is an invaluable guide to help any player progress to good club level and better. It provides a complete guide to the main chess openings along with hundreds of test positions for players at every level. This new edition includes: Expanded and updated sections on playing online chess and using computers. A complete and detailed guide to all the main chess openings. Hundreds of new training exercises for players of all standards. Courses in tactics, attacking strategy, combinations and endgames. Analysis of some of the greatest games ever played. Information and advice on club, national, and international tournaments. A comprehensive A-Z glossary of chess terminology. Practical advice and information for further study. New sections on endgame studies and problems, with all examples from 2020 or 2021.

Basic Computer Games

Basic Computer Games
Title Basic Computer Games PDF eBook
Author David H. Ahl
Publisher
Total Pages 185
Release 1981
Genre BASIC (Computer program language)
ISBN

Download Basic Computer Games Book in PDF, Epub and Kindle

The Business and Culture of Digital Games

The Business and Culture of Digital Games
Title The Business and Culture of Digital Games PDF eBook
Author Aphra Kerr
Publisher SAGE
Total Pages 198
Release 2006-04-06
Genre Games & Activities
ISBN 9781412900478

Download The Business and Culture of Digital Games Book in PDF, Epub and Kindle

This book explores the lifecycle of digital games. Drawing upon a broad range of media studies perspectives with aspects of sociology, social theory, and economics, Aphra Kerr explores this all-pervasive, but under-theorized, aspect of our media environment.

Games, Learning, and Society

Games, Learning, and Society
Title Games, Learning, and Society PDF eBook
Author Constance Steinkuehler
Publisher Cambridge University Press
Total Pages 489
Release 2012-06-11
Genre Psychology
ISBN 1139510215

Download Games, Learning, and Society Book in PDF, Epub and Kindle

This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date. The chapters represent some of the most influential thinkers, designers and writers in the emerging field of games and learning - including James Paul Gee, Soren Johnson, Eric Klopfer, Colleen Macklin, Thomas Malaby, Bonnie Nardi, David Sirlin and others. Together, their work functions both as an excellent introduction to the field of games and learning and as a powerful argument for the use of games in formal and informal learning environments in a digital age.