Designing Interactive Worlds With Words

Designing Interactive Worlds With Words
Title Designing Interactive Worlds With Words PDF eBook
Author David S. Kaufer
Publisher Routledge
Total Pages 327
Release 2000-04
Genre History
ISBN 1135663831

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This book offers a theory of writing as representational composition, identifying fundamental elements which underlie all principles of writing and textual composition. For students of writing in all areas as well as writers at all levels.

Designing Virtual Worlds

Designing Virtual Worlds
Title Designing Virtual Worlds PDF eBook
Author Richard A. Bartle
Publisher New Riders
Total Pages 768
Release 2004
Genre Computers
ISBN 9780131018167

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This text provides a comprehensive treatment of virtual world design from one of its pioneers. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.

Design for Learning in Virtual Worlds

Design for Learning in Virtual Worlds
Title Design for Learning in Virtual Worlds PDF eBook
Author Brian C. Nelson
Publisher Routledge
Total Pages 263
Release 2012-05-22
Genre Education
ISBN 1136863036

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Design for Learning in Virtual Worlds, the first book focused specifically on how to design virtual worlds for educational purposes, explores: • the history and evolution of virtual worlds • the theories behind the use of virtual worlds for learning • the design of curricula in virtual worlds • design guidelines for elements experienced in virtual worlds that support learning • design guidelines for learning quests and activities in virtual worlds. The authors also examine the theories and associated design principles used to create embedded assessments in virtual worlds. Finally, a framework and methodology is provided to assist professionals in evaluating "off-the-shelf" virtual worlds for use in educational and training settings. Design for Learning in Virtual Worlds will be invaluable both as a professional resource and as a textbook for courses within Educational Technology, Learning Sciences, and Library Media programs that focus on gaming or online learning environments.

Designing Adaptive Virtual Worlds

Designing Adaptive Virtual Worlds
Title Designing Adaptive Virtual Worlds PDF eBook
Author Ning Gu
Publisher Walter de Gruyter GmbH & Co KG
Total Pages 174
Release 2014-09-18
Genre Architecture
ISBN 3110399210

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Designing adaptive virtual worlds takes the design of places for education, entertainment, online communities, business, and cultural activities in 3D virtual worlds to a new level. The place metaphor provides a rich source of styles and examples for designing in 3D virtual worlds. This book is one of the first design books in the field showing how those styles can be captured in a design grammar so that unique places can be created through computational agents responding to the changing needs of the people in the virtual world. Applying the techniques introduced in this book has immediate implications on the design of games and functional places in existing virtual world platforms such as Second Life, OpenSim and Active Worlds as well as future virtual worlds in which the boundaries between digital and physical environments blur.

Learner Corpus Research

Learner Corpus Research
Title Learner Corpus Research PDF eBook
Author Vaclav Brezina
Publisher Bloomsbury Publishing
Total Pages 199
Release 2017-11-30
Genre Language Arts & Disciplines
ISBN 1474272908

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This volume showcases original, agenda-setting studies in the field of learner corpus research of both spoken and written production. The studies have important applications for classroom pedagogy. The volume brings readers up-to-date with new written and spoken learner corpora, often looking at previously under-examined variables in learner corpus investigations. It also demonstrates innovative applications of learner corpus findings, addressing issues such as the effect of task, the effect of learner variables and the nature of learner language. The volume is of significant interest to researchers working in corpus linguistics, learner corpus research, second language acquisition and English for Academic and Specific Purposes, as well to practitioners interested in the application of the findings in language teaching and assessment.

Understanding Kids, Play, and Interactive Design

Understanding Kids, Play, and Interactive Design
Title Understanding Kids, Play, and Interactive Design PDF eBook
Author Mark Schlichting
Publisher CRC Press
Total Pages 388
Release 2019-09-12
Genre Computers
ISBN 0429667558

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This book is a way of sharing insights empirically gathered, over decades of interactive media development, by the author and other children’s designers. Included is as much emerging theory as possible in order to provide background for practical and technical aspects of design while still keeping the information accessible. The author's intent for this book is not to create an academic treatise but to furnish an insightful and practical manual for the next generation of children’s interactive media and game designers. Key Features Provides practical detailing of how children's developmental needs and capabilities translate to specific design elements of a piece of media Serves as an invaluable reference for anyone who is designing interactive games for children (or adults) Detailed discussions of how children learn and how they play Provides lots of examples and design tips on how to design content that will be appealing and effective for various age ranges Accessible approach, based on years of successful creative business experience, covers basics across the gamut from developmental needs and learning theories to formats, colors, and sounds

Virtual World Design

Virtual World Design
Title Virtual World Design PDF eBook
Author Ann Cudworth
Publisher CRC Press
Total Pages 398
Release 2014-07-15
Genre Computers
ISBN 1466579668

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Learn How to Create Immersive Virtual EnvironmentsWritten by an award-winning designer with 20 years of experience designing virtual environments for television and online communities, Virtual World Design explores the intertwining disciplines of 2D graphics, 3D models, lighting, sound, and storytelling. It illustrates how these disciplines come to