Cyberfeminism in Northern Lights

Cyberfeminism in Northern Lights
Title Cyberfeminism in Northern Lights PDF eBook
Author Malin Sveningsson Elm
Publisher Cambridge Scholars Publishing
Total Pages 295
Release 2009-03-26
Genre Social Science
ISBN 144380908X

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What does it mean to study supposedly global media phenomena from a Nordic perspective? In which ways could a Nordic feminist perspective on digital media make a difference in relation to dominant research traditions? What would be particular and unique about Nordic cyberfeminism – compared to the “unmarked” version of cyberfeminism dominating the field today? These are some of the questions that this book sets out to answer. Cyberfeminism in Northern Lights: Digital Media and Gender in a Nordic Context pushes the boundaries of contemporary cyberfeminism significantly. Against the background of an expanding body of research in the field of digital media and gender – which to this date has primarily been carried out from an Anglo-American perspective – the book argues that feminist studies of digital media need to become more inclusive and aware of their own geographical and cultural biases and limits. The book takes as its point of departure the knowledge and experiences from the Nordic countries: Norway, Sweden, Finland, Iceland and Denmark. Although often grouped together under the assumed homogeneity of Scandinavia, there are important differences between the countries – but also certain qualities and aspects that run across national borders, which make for an intriguing foundation of this book. ‘Highlighting the work of several of Scandinavia's best internet researchers, this collection shows how our understanding of the intersection of gender and computer technology is both universal and cultural. It's fascinating reading for anyone interested in questions of gender, culture, or social aspects of the internet and serves as a useful corrective for those who assume these issues can be understood without considering them from multiple cultural positions.’ Nancy Baym, Associate professor of Communication Studies, University of Kansas. ‘This is a very illuminating, unconventional and agenda-setting collection of essays by a new generation of scholars. Very Nordic in its pragmatic approach, egalitarian spirit and scholarly excellence, it manages to strike a global note. The range, depth and scope of the theoretical concerns, coupled with the originality of the themes discussed casts a new light on a number of crucial issues in feminist cultural studies of science and technology. A delight to read!’ Rosi Braidotti, Distinguished professor in the Humanities, Utrecht University.

Further Adventures of The Dialectic of Sex

Further Adventures of The Dialectic of Sex
Title Further Adventures of The Dialectic of Sex PDF eBook
Author M. Merck
Publisher Springer
Total Pages 286
Release 2010-09-13
Genre Social Science
ISBN 0230109993

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In these eleven essays scholars from diverse disciplines address the argument, reception, and implications of The Dialectic of Sex and make a compelling, critical case for its contemporary salience.

Gender and Sexuality in Online Game Cultures

Gender and Sexuality in Online Game Cultures
Title Gender and Sexuality in Online Game Cultures PDF eBook
Author Jenny Sundén
Publisher Routledge
Total Pages 250
Release 2012-03-12
Genre Social Science
ISBN 1136499784

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How do gender and sexuality come to matter in online game cultures? Why is it important to explore "straight" versus "queer" contexts of play? And what does it mean to play together with others over time, as co-players and researchers? Gender and Sexuality in Online Game Cultures is a book about female players and their passionate encounters with the online game World of Warcraft and its player cultures. It takes seriously women’s passions in games, and as such draws attention to questions of pleasure in and desire for technology. The authors use a unique approach of what they term a "twin ethnography" that develops two parallel stories. Sveningsson studies "straight" game culture, and makes explicit that which is of the norm by exploring the experiences of female gamers in a male-dominated gaming context. Sundén investigates "queer" game culture through the queer potentials of mainstream World of Warcraft culture, as well as through the case of a guild explicitly defined as LGBT. Academic research on game culture is flourishing, yet feminist accounts of gender and sexuality in games are still in the making. Drawing on feminist notions of performance, performativity and positionality, as well as the recent turn to affect and phenomenology within cultural theory, the authors develop queer, feminist studies of online player cultures in ways that are situated and embodied.

Computer Games and New Media Cultures

Computer Games and New Media Cultures
Title Computer Games and New Media Cultures PDF eBook
Author Johannes Fromme
Publisher Springer Science & Business Media
Total Pages 694
Release 2012-06-14
Genre Education
ISBN 9400727771

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Digital gaming is today a significant economic phenomenon as well as being an intrinsic part of a convergent media culture in postmodern societies. Its ubiquity, as well as the sheer volume of hours young people spend gaming, should make it ripe for urgent academic enquiry, yet the subject was a research backwater until the turn of the millennium. Even today, as tens of millions of young people spend their waking hours manipulating avatars and gaming characters on computer screens, the subject is still treated with scepticism in some academic circles. This handbook aims to reflect the relevance and value of studying digital games, now the subject of a growing number of studies, surveys, conferences and publications. As an overview of the current state of research into digital gaming, the 42 papers included in this handbook focus on the social and cultural relevance of gaming. In doing so, they provide an alternative perspective to one-dimensional studies of gaming, whose agendas do not include cultural factors. The contributions, which range from theoretical approaches to empirical studies, cover various topics including analyses of games themselves, the player-game interaction, and the social context of gaming. In addition, the educational aspects of games and gaming are treated in a discrete section. With material on non-commercial gaming trends such as ‘modding’, and a multinational group of authors from eleven nations, the handbook is a vital publication demonstrating that new media cultures are far more complex and diverse than commonly assumed in a debate dominated by concerns over violent content.

Online teaching practices

Online teaching practices
Title Online teaching practices PDF eBook
Author Karin Bolldén
Publisher Linköping University Electronic Press
Total Pages 127
Release 2015-04-21
Genre Education, Higher
ISBN 9175191237

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The aim of this study was to describe and analyse online teaching practices in the Swedish higher education context. The study had an online ethnographic approach and was based on empirical data on the teaching in two university courses. The study rested primarily on observational data but interviews and available documents also formed the basis for analysis. Empirical data were analysed with a perspective of practice theory – a perspective within a sociomaterial account. The results showed that online teaching was characterised by an embodied sociomaterial practice. The teacher’s body could be understood as both multiple and closely interwoven with technology. Furthermore, the teacher’s body was used in the teaching situation to reduce technological complexity but also, along with other forms of materiality, to prefigure what kind of teaching would take place. Teacher interventions in online environments could furthermore be understood as relational to both technology (that is the virtual material arrangement) and teachers’ doings and sayings (that is the teaching practice). Teacher interventions were aimed at making the arrangement intelligible for the students. The study showed that teacher interventions arranged both students and information and communication technology (ICT) in order to make them work as a teaching practice. The teaching practice that emerged was characterised as an interplay between virtual materiality and social practice, where asymmetricrelations between teachers and the ICT prevailed.

The Handbook of Internet Studies

The Handbook of Internet Studies
Title The Handbook of Internet Studies PDF eBook
Author Mia Consalvo
Publisher John Wiley & Sons
Total Pages 514
Release 2011-05-09
Genre Social Science
ISBN 144434238X

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The Handbook of Internet Studies HANDBOOKS IN COMMUNICATION AND MEDIA “Highly recommended.” CHOICE “A state-of-the-art collection that represents and celebrates the diversity of theoretical and disciplinary approaches marking this brave new field. A new must-have reference book for Internet studies.” Caroline Haythornthwaite, University of Illinois “This indispensable volume reflects the complexity of Internet studies – indeed, the Internet itself – by bringing together a diverse set of voices, geographies, disciplines, and arguments. It is not only an important resource for practitioners, but will also spark the curiosity of those on the edges of the field, including humanists, social scientists, and engineers alike.” Michael Zimmer, University of Wisconsin “A comprehensive and useful volume that will appeal to students, teachers, and researchers. I highly recommend it to those who have been following the field since its emergence in the 1990s as well as to those new to the field.” Steve Jones, University of Illinois at Chicago “This handbook is landmark, documenting that Internet studies have now come of age.” Niels Ole Finnemann, Aarhus University To fully understand the impact and significance of the Internet, it is essential to consider its historical, societal, and cultural contexts. This handbook presents a wide range of original essays by established scholars in the field of Internet studies exploring the role of the Internet in modern societies, and the continuing development of its academic study.

Applying Neuroscience to Business Practice

Applying Neuroscience to Business Practice
Title Applying Neuroscience to Business Practice PDF eBook
Author Dos Santos, Manuel Alonso
Publisher IGI Global
Total Pages 332
Release 2016-10-25
Genre Psychology
ISBN 152251029X

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Neuroscience is a multidisciplinary research area that evaluates the structural and organizational function of the nervous system. When applied to business practices, it is possible to investigate how consumers, managers, and marketers makes decisions and how their emotions may play a role in those decisions. Applying Neuroscience to Business Practice provides theoretical frameworks and current empirical research in the field. Highlighting scientific studies and real-world applications on how neuroscience is being utilized in business practices and marketing strategies to benefit organizations, as well as emergent business and management techniques being developed from this research, this book is a pivotal reference source for researchers, managers, and students.