Creating Games with Unity, Substance Painter, & Maya

Creating Games with Unity, Substance Painter, & Maya
Title Creating Games with Unity, Substance Painter, & Maya PDF eBook
Author Jingtian Li
Publisher CRC Press
Total Pages 746
Release 2021-01-12
Genre Computers
ISBN 1000281973

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This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Unity, Substance Painter, and Maya. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. The book then covers rigging and animation solutions to create assets to be placed in the game, including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book. • Written by industry professionals with real-world experience in building assets and games • Build a complete game from start to finish • Learn what the pros use: construct all assets using the tools used at game studios across the world • All software used are free to students • When complete, students will have a playable version of an FPS game Jingtian Li is a graduate of China’s Central Academy of Fine Arts and New York’s School of Visual Arts, where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. Adam Watkins is a 20-year veteran of 3D education. He holds an MFA in 3D Animation and a BFA in Theatre Arts from Utah State University. He currently is the Coordinator and Professor of the 3D Animation & Game Department at the University of the Incarnate Word in San Antonio, Texas. Kassandra Arevalo is an instructor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. She previously worked as an animator at Immersed Games. Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on such games as The Last of Us, Call of Duty: Modern Warfare, and most recently Marvel’s Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word in San Antonio, Texas.

Creating Games with Unreal Engine, Substance Painter, & Maya

Creating Games with Unreal Engine, Substance Painter, & Maya
Title Creating Games with Unreal Engine, Substance Painter, & Maya PDF eBook
Author Kassandra Arevalo
Publisher CRC Press
Total Pages 827
Release 2021-01-11
Genre Computers
ISBN 1000281744

Download Creating Games with Unreal Engine, Substance Painter, & Maya Book in PDF, Epub and Kindle

Description: This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Maya, Substance Painter, and Unreal Engine. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. Then, the book covers rigging and animation solutions to create assets to be placed in the game including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book. • Written by industry professionals with real-world experience in building assets and games. • Build a complete game from start to finish. • Learn what the pros use: construct all assets using the tools used at industries across the world. • All software used are free to students. • When complete, students will have a playable version of an FPS game. Jing Tian Li is a graduate of China’s Central Academy of Fine Arts and New York’s School of Visual Arts, where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. Kassandra Arevalo is an instructor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. She previously worked as an animator at Immersed Games. Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on such games as The Last of Us, Call of Duty: Modern Warfare, and most recently Marvel’s Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word in San Antonio, Texas.

Creating Games with Unreal Engine, Substance Painter, & Maya

Creating Games with Unreal Engine, Substance Painter, & Maya
Title Creating Games with Unreal Engine, Substance Painter, & Maya PDF eBook
Author Kassandra Arevalo
Publisher CRC Press
Total Pages 841
Release 2021-01-12
Genre Computers
ISBN 1000281841

Download Creating Games with Unreal Engine, Substance Painter, & Maya Book in PDF, Epub and Kindle

Description: This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Maya, Substance Painter, and Unreal Engine. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. Then, the book covers rigging and animation solutions to create assets to be placed in the game including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book. • Written by industry professionals with real-world experience in building assets and games. • Build a complete game from start to finish. • Learn what the pros use: construct all assets using the tools used at industries across the world. • All software used are free to students. • When complete, students will have a playable version of an FPS game. Jing Tian Li is a graduate of China’s Central Academy of Fine Arts and New York’s School of Visual Arts, where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. Kassandra Arevalo is an instructor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. She previously worked as an animator at Immersed Games. Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on such games as The Last of Us, Call of Duty: Modern Warfare, and most recently Marvel’s Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word in San Antonio, Texas.

375 Online Business Ideas

375 Online Business Ideas
Title 375 Online Business Ideas PDF eBook
Author Prabhu TL
Publisher NestFame Creations Pvt Ltd.
Total Pages 1304
Release 2024-04-03
Genre Biography & Autobiography
ISBN

Download 375 Online Business Ideas Book in PDF, Epub and Kindle

In today's digital age, the opportunities for starting and growing a successful online business are abundant. From e-commerce stores and digital services to content creation and online coaching, the internet offers a vast landscape of possibilities for aspiring entrepreneurs to turn their ideas into profitable ventures. "375 Online Business Ideas" serves as a comprehensive guide for individuals seeking inspiration, guidance, and practical advice on launching and managing their online businesses. This book presents a curated collection of 375 diverse and innovative online business ideas, spanning various industries, niches, and business models. Whether you're a seasoned entrepreneur looking to expand your online portfolio or a beginner exploring your entrepreneurial journey, this book provides a wealth of ideas to spark your creativity and guide your decision-making process. Each business idea is presented with detailed insights, including market analysis, potential target audience, revenue streams, startup costs, marketing strategies, and scalability opportunities. Readers will gain valuable insights into emerging trends, niche markets, and untapped opportunities within the digital landscape, empowering them to identify viable business ideas that align with their skills, interests, and resources. Furthermore, "375 Online Business Ideas" goes beyond mere inspiration by offering practical guidance on how to turn these ideas into reality. The book explores essential aspects of starting and growing an online business, such as market research, business planning, branding, website development, digital marketing, customer acquisition, and monetization strategies. Additionally, readers will find tips, resources, and case studies from successful online entrepreneurs, providing real-world examples and actionable advice to navigate the challenges and capitalize on the opportunities in the online business ecosystem. Whether you aspire to launch an e-commerce store, start a freelance business, create digital products, or build an online community, "375 Online Business Ideas" equips you with the knowledge, insights, and inspiration needed to kickstart your entrepreneurial journey and build a thriving online business in today's dynamic and competitive marketplace. With this comprehensive guide at your fingertips, you'll be well-positioned to explore, evaluate, and pursue the online business ideas that resonate with your passions and goals, ultimately paving the way for success and fulfillment in the digital realm.

365 Online Ventures Unleashed

365 Online Ventures Unleashed
Title 365 Online Ventures Unleashed PDF eBook
Author Prabhu TL
Publisher NestFame Creations Pvt Ltd.
Total Pages 1281
Release 2024-03-23
Genre Business & Economics
ISBN

Download 365 Online Ventures Unleashed Book in PDF, Epub and Kindle

Are you ready to revolutionize your approach to making money online? Look no further! With an arsenal of 365 dynamic strategies meticulously crafted to suit every digital entrepreneur's needs, this book is a game-changer in the realm of online ventures. From the comfort of your own home, embark on a journey where each day unveils a new opportunity, a fresh perspective, and a proven tactic to monetize your online presence. Whether you're a seasoned e-commerce mogul or a budding digital nomad, there's something for everyone within these pages. Unleash the power of affiliate marketing, harness the potential of social media, delve into the world of e-commerce, explore the realms of freelancing, and so much more. With each strategy carefully curated to maximize your earning potential, you'll find yourself equipped with the tools, knowledge, and confidence to thrive in the ever-evolving digital landscape. 1, Graphics & Design- 56 Business Ideas unveiled 2, Programming & Tech - 50 Business Ideas unveiled 3, Digital Marketing - 31 Business Ideas unveiled 4, Video & Animation - 45 Business Ideas unveiled 5, Writing & Translation - 43 Business Ideas unveiled 6, Music & Audio - 28 Business Ideas unveiled 7, Administrative Business - 34 Business Ideas unveiled 8, Consulting - 30 Business Ideas unveiled 9, Data - 19 Business Ideas unveiled 10, AI Services - 22 Business Ideas unveiled But "365 Online Ventures Unleashed" is more than just a guidebook – it's your roadmap to financial freedom, your blueprint for success, and your daily dose of inspiration. It's not just about making money; it's about crafting a lifestyle where you call the shots, where your income knows no bounds, and where your dreams become your reality. So, what are you waiting for? Take the leap, seize the opportunity, and join the ranks of those who have dared to venture into the world of online entrepreneurship. With "365 Online Ventures Unleashed" as your trusted companion, the possibilities are endless, and the journey is yours to command. Get your copy today and let the adventure begin! 🚀💰

Beginning 3D Game Assets Development Pipeline

Beginning 3D Game Assets Development Pipeline
Title Beginning 3D Game Assets Development Pipeline PDF eBook
Author Nova Villanueva
Publisher
Total Pages 0
Release 2022
Genre
ISBN 9781484284032

Download Beginning 3D Game Assets Development Pipeline Book in PDF, Epub and Kindle

This project-based tutorial covers the creation of 3D assets in a game engine, from concept to implementation. You will learn the 3D pipeline using Maya and Substance Painter, which are industry-standard programs used for content creation in game development. You also will know how to add them and work with them in Unity. The book begins with an overall look at the production of game development and the different roles in creating assets. Then, starting with Maya, you learn how to start with a concept and take it through the entire production pipeline: base mesh, UV mapping, high poly, texturing, rigging, and animation. You will be working on one asset project throughout the entire book to understand how one phase leads to the next one. Lastly, you will cover asset placement and integration into Unity. What You Will Learn Build a thorough knowledge of the 3D game asset production workflow Understand how each phase leads up to the next one Know how 3D assets are implemented into Unity Texture, rig, and animate the 3D model Export and import the 3D asset or model Understand the iterative design process.

Immersive Realm of Extended Reality

Immersive Realm of Extended Reality
Title Immersive Realm of Extended Reality PDF eBook
Author Suman Dutta
Publisher BPB Publications
Total Pages 263
Release 2024-01-29
Genre Computers
ISBN 935551722X

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Stay prepared for the next wave of technological innovation with VR and AR KEY FEATURES ● Gain a deep understanding of history, development, and applications in fields of gaming, education, healthcare, and architecture. ● Developing benefits and risks of virtual and extended reality. ● Case studies, examples, and discussions demonstrating how to apply concepts and monetize them in the real world. DESCRIPTION Virtual and extended reality technologies have come a long way since their inception, and today, they are poised to change how we work, learn, and interact with the world. From gaming and entertainment to education, healthcare, and beyond, these technologies have the potential to revolutionize many aspects of our lives. Understand the advancement of VR hardware, then master immersive design principles and analyze the powerful role of AI in XR. Explore the frontiers of VR/AR applications, from revolutionizing healthcare with virtual surgery simulations to bringing history to life with interactive AR experiences. Learn the business landscape of VR/AR, perfect the ethical considerations, and gain a deep understanding of the technical workings behind these incredible technologies. With practical guidance on building VR apps in Unity and monetizing your creations. By the end of the book, readers will have a deep understanding of the potential benefits and risks of these technologies, as well as the knowledge and tools needed to build successful VR and AR applications that are both innovative and ethical. WHAT YOU WILL LEARN ● Understand fundamentals of Immersive technologies like AR, VR, and XR. ● In-depth understanding of the concepts of presence. ● Understand the ethical considerations surrounding VR and AR. ● How VR applications can be built with unity and the scope of monetization. WHO THIS BOOK IS FOR This book is for tech enthusiasts, educators, healthcare professionals, artists, and entrepreneurs alike, offering a captivating journey into the future of immersive technologies. TABLE OF CONTENTS 1. Immersive Technology Promise and Potential 2. The Psychology of Presence in Immersive Technologies 3. Designing Immersive Experience 4. Evolution of VR Hardware 5. The Role of AI in AR, VR, and XR 6. Business Landscape of AR, VR, and XR 7. Applications of AR, VR, and XR in Healthcare 8. Applications of AR, VR, and XR in Education 9. Ethics in Immersive Technologies 10. 3D Modeling and User Interface Design 11. Building VR Applications with Unity 12. Building and Monetizing Successful VR and AR Applications