Connected Play

Connected Play
Title Connected Play PDF eBook
Author Yasmin B. Kafai
Publisher MIT Press
Total Pages 211
Release 2013-10-11
Genre Computers
ISBN 0262019930

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How kids play in virtual worlds, how it matters for their offline lives, and what this means for designing educational opportunities.

Connected Play

Connected Play
Title Connected Play PDF eBook
Author Yasmin B. Kafai
Publisher MIT Press
Total Pages 211
Release 2013-10-11
Genre Education
ISBN 0262317850

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How kids play in virtual worlds, how it matters for their offline lives, and what this means for designing educational opportunities. Millions of children visit virtual worlds every day. In such virtual play spaces as Habbo Hotel, Toontown, and Whyville, kids chat with friends from school, meet new people, construct avatars, and earn and spend virtual currency. In Connected Play, Yasmin Kafai and Deborah Fields investigate what happens when kids play in virtual worlds, how this matters for their offline lives, and what this means for the design of educational opportunities in digital worlds. Play is fundamentally important for kids' development, but, Kafai and Fields argue, to understand play in virtual worlds, we need to connect concerns of development and culture with those of digital media and learning. Kafai and Fields do this through a detailed study of kids' play in Whyville, a massive, informal virtual world with educational content for tween players. Combining ethnographic accounts with analysis of logfile data, they present rich portraits and overviews of how kids learn to play in a digital domain, developing certain technological competencies; how kids learn to play well—responsibly, respectfully, and safely; and how kids learn to play creatively, creating content that becomes a part of the virtual world itself.

Fair Play's a Jewel; a Narrative of Circumstances Connected with My Mode of National Defence Against the Whole World

Fair Play's a Jewel; a Narrative of Circumstances Connected with My Mode of National Defence Against the Whole World
Title Fair Play's a Jewel; a Narrative of Circumstances Connected with My Mode of National Defence Against the Whole World PDF eBook
Author Samuel Alfred Warner
Publisher
Total Pages 174
Release 1849
Genre
ISBN

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Connected Gaming

Connected Gaming
Title Connected Gaming PDF eBook
Author Yasmin B. Kafai
Publisher MIT Press
Total Pages 221
Release 2024-03-19
Genre Education
ISBN 0262551551

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How making and sharing video games offer educational benefits for coding, collaboration, and creativity. Over the last decade, video games designed to teach academic content have multiplied. Students can learn about Newtonian physics from a game or prep for entry into the army. An emphasis on the instructionist approach to gaming, however, has overshadowed the constructionist approach, in which students learn by designing their own games themselves. In this book, Yasmin Kafai and Quinn Burke discuss the educational benefits of constructionist gaming—coding, collaboration, and creativity—and the move from “computational thinking” toward “computational participation.” Kafai and Burke point to recent developments that support a shift to game making from game playing, including the game industry's acceptance, and even promotion, of “modding” and the growth of a DIY culture. Kafai and Burke show that student-designed games teach not only such technical skills as programming but also academic subjects. Making games also teaches collaboration, as students frequently work in teams to produce content and then share their games with in class or with others online. Yet Kafai and Burke don't advocate abandoning instructionist for constructionist approaches. Rather, they argue for a more comprehensive, inclusive idea of connected gaming in which both making and gaming play a part.

Families at Play

Families at Play
Title Families at Play PDF eBook
Author Sinem Siyahhan
Publisher MIT Press
Total Pages 216
Release 2018-02-02
Genre Education
ISBN 0262344580

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How family video game play promotes intergenerational communication, connection, and learning. Video games have a bad reputation in the mainstream media. They are blamed for encouraging social isolation, promoting violence, and creating tensions between parents and children. In this book, Sinem Siyahhan and Elisabeth Gee offer another view. They show that video games can be a tool for connection, not isolation, creating opportunities for families to communicate and learn together. Like smartphones, Skype, and social media, games help families stay connected. Siyahhan and Gee offer examples: One family treats video game playing as a regular and valued activity, and bonds over Halo. A father tries to pass on his enthusiasm for Star Wars by playing Lego Star Wars with his young son. Families express their feelings and share their experiences and understanding of the world through playing video games like The Sims, Civilization, and Minecraft. Some video games are designed specifically to support family conversations around such real-world issues and sensitive topics as bullying and peer pressure. Siyahhan and Gee draw on a decade of research to look at how learning and teaching take place when families play video games together. With video games, they argue, the parents are not necessarily the teachers and experts; all family members can be both teachers and learners. They suggest video games can help families form, develop, and sustain their learning culture as well as develop skills that are valued in the twenty-first century workplace. Educators and game designers should take note.

Innovating Play

Innovating Play
Title Innovating Play PDF eBook
Author Christine Pinto
Publisher Dave Burgess Consulting
Total Pages 250
Release 2020-09-15
Genre
ISBN 9781951600440

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Tech integration for early childhood education as thoughtful as it is wholehearted Technology isn't just a way to innovate instruction; it's also the key to building classrooms that are dynamic, playful, and truly connected. In Innovating Play, early childhood educators Jessica LaBar-Twomey and Christine Pinto share the insights that led their kindergarten classes to generative, daily collaborations from opposite ends of the United States. In the process, they offer elementary educators a powerful set of digital tools that transform social-emotional learning. LaBar-Twomey and Pinto guide readers through the process of leveraging classroom technology in order to foster empathy and broaden horizons. With a warm, inviting style, and drawing from the rich examples of their own classrooms, Jessica and Christine offer a treasure trove of actionable, impactful tips that will help you seamlessly connect your students with the world around them. "Christine and Jessica have created an incredibly insightful, realistic, robust guide to innovating early childhood education based on their own classroom instruction. Their masterfully crafted pedagogy weaves together authentic learning, design thinking, and tech integration all through the play and discovery learning so crucial for our youngest learners. Innovating Play is guaranteed to inspire, guide, and support meaningful technology integration for authentic learning experiences." -Lisa Highfill, technology integration specialist, co-author and creator ofThe HyperDoc Handbook and Teachers Give Teachers "This book will provide coaches the resources and detailed examples to support teachers in implementation. The examples drive digital literacy for all and never deviate from core curriculum practices. Jessica and Christine have showcased a multitude of ways in which equity and inclusion have been intentionally embedded through their cycle of learning." -Nyree Clark, curriculum program specialist, technology, TK-6 "Innovating Play is a fun, easy-to-read how-to resource for early childhood educators that blends core curriculum and purposeful tech beautifully. Christine and Jessica not only model their design to teach twenty-first-century skills to our littles, they will inspire you to reimagine and innovate play in your own class!" -Erika Sanchez, MEd, kindergarten teacher

Everything Is Connected

Everything Is Connected
Title Everything Is Connected PDF eBook
Author Jason Gruhl
Publisher Shambhala Publications
Total Pages 37
Release 2019-02-05
Genre Juvenile Nonfiction
ISBN 1611806313

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A magical meditation on the powerful idea that we are connected to everything and everyone. Playful illustrations and funny, rhyming text show readers all of the many ways we are linked to every big, small, hairy, slimy, snuggly, scaly, floppy, flappy, bristly, buzzy, beautiful creature on Earth. “One of Bala Kids’s inaugural releases, this waggish picture book takes its title to heart, emphasizing readers’ connection to an eclectic roundup of people, objects, and phenomena.“—Publishers Weekly “Jason Gruhl invokes Dr. Seuss with some light rhyming and brings up everything that entrances children—tarantulas, slime, comets, you name it. Ignasi Font’s visually complex and incredibly funny illustrations (a blobfish that looks like Squidward?) will keep kids observing even on the hundredth read. The book is destined to become a dharma classic.“—Tricycle Everything is connected. And since you are part of everything, you are connected to everything: to pharaohs, Ben Franklin, T. Rex, ancient Greece, to love and to poverty, hunger and peace!