Advances in Computer and Information Sciences and Engineering

Advances in Computer and Information Sciences and Engineering
Title Advances in Computer and Information Sciences and Engineering PDF eBook
Author Tarek Sobh
Publisher Springer Science & Business Media
Total Pages 602
Release 2008-08-15
Genre Computers
ISBN 1402087411

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Advances in Computer and Information Sciences and Engineering includes a set of rigorously reviewed world-class manuscripts addressing and detailing state-of-the-art research projects in the areas of Computer Science, Software Engineering, Computer Engineering, and Systems Engineering and Sciences. Advances in Computer and Information Sciences and Engineering includes selected papers from the conference proceedings of the International Conference on Systems, Computing Sciences and Software Engineering (SCSS 2007) which was part of the International Joint Conferences on Computer, Information and Systems Sciences and Engineering (CISSE 2007).

Computer and Information Science 2021 - Fall

Computer and Information Science 2021 - Fall
Title Computer and Information Science 2021 - Fall PDF eBook
Author Roger Lee
Publisher Springer
Total Pages 0
Release 2022-11-25
Genre Technology & Engineering
ISBN 9783030905309

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This edited book presents scientific results of the 21th IEEE/ACIS International Fall Virtual Conference on Computer and Information Science (ICIS 2021-Fall) held on October 13-15, 2021, in Xi’an China. The aim of this conference was to bring together researchers and scientists, businessmen and entrepreneurs, teachers, engineers, computer users, and students to discuss the numerous fields of computer science and to share their experiences and exchange new ideas and information in a meaningful way. Research results about all aspects (theory, applications, and tools) of computer and information science and to discuss the practical challenges encountered along the way and the solutions adopted to solve them. The conference organizers selected the best papers from those papers accepted for presentation at the conference. The papers were chosen based on review scores submitted by members of the program committee and underwent further rigorous rounds of review. From this second round of review, 13 of the conference’s most promising papers are then published in this Springer (SCI) book and not the conference proceedings. We impatiently await the important contributions that we know these authors will bring to the field of computer and information science.

Assessing and Responding to the Growth of Computer Science Undergraduate Enrollments

Assessing and Responding to the Growth of Computer Science Undergraduate Enrollments
Title Assessing and Responding to the Growth of Computer Science Undergraduate Enrollments PDF eBook
Author National Academies of Sciences, Engineering, and Medicine
Publisher National Academies Press
Total Pages 253
Release 2018-04-28
Genre Education
ISBN 0309467020

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The field of computer science (CS) is currently experiencing a surge in undergraduate degree production and course enrollments, which is straining program resources at many institutions and causing concern among faculty and administrators about how best to respond to the rapidly growing demand. There is also significant interest about what this growth will mean for the future of CS programs, the role of computer science in academic institutions, the field as a whole, and U.S. society more broadly. Assessing and Responding to the Growth of Computer Science Undergraduate Enrollments seeks to provide a better understanding of the current trends in computing enrollments in the context of past trends. It examines drivers of the current enrollment surge, relationships between the surge and current and potential gains in diversity in the field, and the potential impacts of responses to the increased demand for computing in higher education, and it considers the likely effects of those responses on students, faculty, and institutions. This report provides recommendations for what institutions of higher education, government agencies, and the private sector can do to respond to the surge and plan for a strong and sustainable future for the field of CS in general, the health of the institutions of higher education, and the prosperity of the nation.

Computer Concepts and Management Information Systems

Computer Concepts and Management Information Systems
Title Computer Concepts and Management Information Systems PDF eBook
Author C. P. Gupta
Publisher Mercury Learning and Information
Total Pages 269
Release 2020-05-18
Genre Computers
ISBN 1683925858

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This book is designed to provide the reader with the fundamentals of computers and MIS in an easy to understand, “self-teaching” format. It introduces the major subjects such as hardware components, software applications, detailed information on Microsoft Office, information systems, ERP, CRM, security, business ethics, and cybercrime. Features: Covers the major components of MS Office: Excel, Word, PowerPoint, and Access Provides an overview of the workings of a computer, software applications, and MIS Includes discussion of information systems, ERP, security, business ethics, and cybercrime

What Is Computer Science?

What Is Computer Science?
Title What Is Computer Science? PDF eBook
Author Daniel Page
Publisher Springer Science & Business Media
Total Pages 244
Release 2013-12-31
Genre Computers
ISBN 3319040421

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This engaging and accessible text addresses the fundamental question: What Is Computer Science? The book showcases a set of representative concepts broadly connected by the theme of information security, for which the presentation of each topic can be treated as a "mini" lecture course, demonstrating how it allows us to solve real problems, as well as how it relates to other subjects. The discussions are further supported by numerous examples and practical hands-on exercises. Features: presents a concise introduction to the study of algorithms and describes how computers work; introduces the concepts of data compression, and error detection and correction; highlights the role of data structures; explores the topic of web-search; reviews both historic and modern cryptographic schemes, examines how a physical system can leak information and discusses the idea of randomness; investigates the science of steganography; provides additional supplementary material at an associated website.

Milestones in Computer Science and Information Technology

Milestones in Computer Science and Information Technology
Title Milestones in Computer Science and Information Technology PDF eBook
Author Edwin Reilly
Publisher Greenwood
Total Pages 400
Release 2003-08-30
Genre Computers
ISBN

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Contains over 650 entries detailing the evolution of computing, including companies, machines, developments, inventions, parts, languages, and theories.

Game Engine Architecture, Third Edition

Game Engine Architecture, Third Edition
Title Game Engine Architecture, Third Edition PDF eBook
Author Jason Gregory
Publisher CRC Press
Total Pages 1240
Release 2018-07-20
Genre Computers
ISBN 1351974289

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In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated. New to the Third Edition This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of: computer and CPU hardware and memory caches, compiler optimizations, C++ language standardization, the IEEE-754 floating-point representation, 2D user interfaces, plus an entirely new chapter on hardware parallelism and concurrent programming. This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Key Features Covers both the theory and practice of game engine software development Examples are grounded in specific technologies, but discussion extends beyond any particular engine or API. Includes all mathematical background needed. Comprehensive text for beginners and also has content for senior engineers.