Coding (Real World Math)

Coding (Real World Math)
Title Coding (Real World Math) PDF eBook
Author Jennifer Szymanski
Publisher Scholastic Inc.
Total Pages 36
Release 2021-10-19
Genre Juvenile Nonfiction
ISBN 1338761943

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Follow the robot and get ready to use math to learn to code! 1 robot ... 2 robots ... 3! Programmers use math every day to write code that helps computers and robots do their jobs. Join a real coder to learn about STEPS of a program, PATTERNS in code, IF/THEN statements, and more. Then test your math skills with special You Can Do It challenges. This brand-new series demonstrates how math skills can be applied to high-interest topics and careers in Coding, Building, Tracking Animals, and Space Exploration. The K-2 math concepts include counting 1-100 with basic addition and subtraction, using the power of 10, measuring, and simple geometry. Real world scientists, architects, programmers, and mathematicians model hands-on, from-the-field experiences in a way that will make children excited to use and expand their math skills!

Real-World Math

Real-World Math
Title Real-World Math PDF eBook
Author Genene Rhodes
Publisher Teacher Created Resources
Total Pages 114
Release 2002-09
Genre Education
ISBN 0743932676

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Guided practice and activity pages help students formulate complete answers to real-life problems involving logical reasoning, pre-algebra, decimals, percentages, basic geometry, graphs, and statistics.

Space Exploration (Real World Math)

Space Exploration (Real World Math)
Title Space Exploration (Real World Math) PDF eBook
Author Jennifer Szymanski
Publisher Children's Press
Total Pages 32
Release 2021
Genre Juvenile Nonfiction
ISBN 9781338762402

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"This book introduces young readers to math concepts around space exploration"--

Math for Programmers

Math for Programmers
Title Math for Programmers PDF eBook
Author Paul Orland
Publisher Manning Publications
Total Pages 686
Release 2021-01-12
Genre Computers
ISBN 1617295353

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In Math for Programmers you’ll explore important mathematical concepts through hands-on coding. Filled with graphics and more than 300 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest fields. As you tackle the basics of linear algebra, calculus, and machine learning, you’ll master the key Python libraries used to turn them into real-world software applications. Summary To score a job in data science, machine learning, computer graphics, and cryptography, you need to bring strong math skills to the party. Math for Programmers teaches the math you need for these hot careers, concentrating on what you need to know as a developer. Filled with lots of helpful graphics and more than 200 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest programming fields. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology Skip the mathematical jargon: This one-of-a-kind book uses Python to teach the math you need to build games, simulations, 3D graphics, and machine learning algorithms. Discover how algebra and calculus come alive when you see them in code! About the book In Math for Programmers you’ll explore important mathematical concepts through hands-on coding. Filled with graphics and more than 300 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest fields. As you tackle the basics of linear algebra, calculus, and machine learning, you’ll master the key Python libraries used to turn them into real-world software applications. What's inside Vector geometry for computer graphics Matrices and linear transformations Core concepts from calculus Simulation and optimization Image and audio processing Machine learning algorithms for regression and classification About the reader For programmers with basic skills in algebra. About the author Paul Orland is a programmer, software entrepreneur, and math enthusiast. He is co-founder of Tachyus, a start-up building predictive analytics software for the energy industry. You can find him online at www.paulor.land. Table of Contents 1 Learning math with code PART I - VECTORS AND GRAPHICS 2 Drawing with 2D vectors 3 Ascending to the 3D world 4 Transforming vectors and graphics 5 Computing transformations with matrices 6 Generalizing to higher dimensions 7 Solving systems of linear equations PART 2 - CALCULUS AND PHYSICAL SIMULATION 8 Understanding rates of change 9 Simulating moving objects 10 Working with symbolic expressions 11 Simulating force fields 12 Optimizing a physical system 13 Analyzing sound waves with a Fourier series PART 3 - MACHINE LEARNING APPLICATIONS 14 Fitting functions to data 15 Classifying data with logistic regression 16 Training neural networks

Coding + Math

Coding + Math
Title Coding + Math PDF eBook
Author Nicol R. Howard
Publisher International Society for Technology in Education
Total Pages 145
Release 2022-08-17
Genre Education
ISBN 156484823X

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This book offers a deep dive into computer science integration, providing guidelines for designing elementary CS/math curricula through case studies and practical examples. How-to books related to computer science (CS) and teaching CS in K-12 environments are often either step-by-step guides or reference books, with little or no connection to pedagogy. By contrast, Coding + Math offers the analytical foundation teachers need to inform their practice, specifically in mathematics. Grounded in research, the book’s mini-lessons contrast visual-based coding with text-based programming and provide guidance in the selection and creation of lessons, instructional materials and CS platforms to help educators prepare students for the careers of the future. The book: • Includes case studies in each chapter, with a research snapshot that contextualizes the key elements of the case study. • Offers strategies for “getting out the blocks” and introducing text-based CS when students are ready. • Examines the rationale and effectiveness of scaffolded approaches to CS — such as block coding, scripted and storyboarding — vs. traditional syntax-based and problem-solving approaches. • Ties effective teaching strategies directly to the CSTA K-12 Computer Science Standards, ISTE’s Standards for Computer Science Educators and the ISTE Computational Thinking Competencies. Coding + Math will strengthen the ties between math and CS to support students’ achievement in math, as well as their future CS course selections and pursuits of CS careers.

Building (Real World Math)

Building (Real World Math)
Title Building (Real World Math) PDF eBook
Author Paige Towler
Publisher Scholastic Inc.
Total Pages 36
Release 2021-10-19
Genre Juvenile Nonfiction
ISBN 1338762443

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Grab your hard hat and get ready to use math to learn all about buildings! 1 skyscraper ... 2 houses ... 3 castles—the world is full of buildings! Architects use math every day to design buildings. Join a real architect on an amazing adventure to recognize SHAPES, discover PATTERNS, COMPARE skyscraper sizes, and more. Then test your math skills with special You Can Do It challenges. This brand-new series demonstrates how math skills can be applied to high-interest topics and careers in Coding, Building, Tracking Animals, and Space Exploration. The K-2 math concepts include counting 1-100 with basic addition and subtraction, using the power of 10, measuring, and simple geometry. Real world scientists, architects, programmers, and mathematicians model hands-on, from-the-field experiences in a way that will make children excited to use and expand their math skills!

Coding in the Real World

Coding in the Real World
Title Coding in the Real World PDF eBook
Author Heather K. Lyons
Publisher Lerner Publications
Total Pages 28
Release 2017-08
Genre Computers
ISBN 1512439436

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With simple text, graphics, and hands-on activities, this book teaches readers about the ways coding is used in the complex inner workings of common items such as traffic lights and smoke detectors.