Classic Videogame Hardware Genius Guide

Classic Videogame Hardware Genius Guide
Title Classic Videogame Hardware Genius Guide PDF eBook
Author Imagine Publishing
Publisher Imagine Publishing
Total Pages 580
Release
Genre
ISBN 1908222220

Download Classic Videogame Hardware Genius Guide Book in PDF, Epub and Kindle

Ultimate Retro Hardware Guide

Ultimate Retro Hardware Guide
Title Ultimate Retro Hardware Guide PDF eBook
Author
Publisher
Total Pages 207
Release 2021
Genre
ISBN 9781800232686

Download Ultimate Retro Hardware Guide Book in PDF, Epub and Kindle

Ultimate Retro Hardware Guide

Ultimate Retro Hardware Guide
Title Ultimate Retro Hardware Guide PDF eBook
Author Charlie Ginger
Publisher
Total Pages 207
Release 2019
Genre Video games
ISBN 9781838500955

Download Ultimate Retro Hardware Guide Book in PDF, Epub and Kindle

The Video Games Guide

The Video Games Guide
Title The Video Games Guide PDF eBook
Author Matt Fox
Publisher McFarland
Total Pages 385
Release 2013-01-17
Genre Games & Activities
ISBN 078647257X

Download The Video Games Guide Book in PDF, Epub and Kindle

The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.

Classic Game Covers

Classic Game Covers
Title Classic Game Covers PDF eBook
Author Mike Winterbauer
Publisher
Total Pages
Release 2014-09-06
Genre
ISBN 9781320764742

Download Classic Game Covers Book in PDF, Epub and Kindle

This book is a must read for computer gamers and artists who enjoy classic cover art of some of their favorite games. The book is visually beautiful and showcases all the classic covers I painted between 1985 and 1994. It also describes what it was like getting the commissions and painting them. This is a fun read for any one interested in being an artist and wondering what it is like to create classic cover art for games and movies. Told candidly and with a sense of humor you can learn the nostalgic history behind these paintings and many of my other paintings not lost to the digital age.

Popular Mechanics

Popular Mechanics
Title Popular Mechanics PDF eBook
Author
Publisher
Total Pages 140
Release 2000-01
Genre
ISBN

Download Popular Mechanics Book in PDF, Epub and Kindle

Popular Mechanics inspires, instructs and influences readers to help them master the modern world. Whether it’s practical DIY home-improvement tips, gadgets and digital technology, information on the newest cars or the latest breakthroughs in science -- PM is the ultimate guide to our high-tech lifestyle.

Designing Games

Designing Games
Title Designing Games PDF eBook
Author Tynan Sylvester
Publisher "O'Reilly Media, Inc."
Total Pages 416
Release 2013-01-03
Genre Computers
ISBN 144933802X

Download Designing Games Book in PDF, Epub and Kindle

Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today’s hit video games. You’ll learn principles and practices for crafting games that generate emotionally charged experiences—a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each other’s heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your game’s market positioning will affect your design