Beginner’s Guide to Instructional Design

Beginner’s Guide to Instructional Design
Title Beginner’s Guide to Instructional Design PDF eBook
Author Purnima
Publisher BPB Publications
Total Pages 242
Release 2022-03-25
Genre Antiques & Collectibles
ISBN 9355510772

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Applying instructional design principles to serve content just right! KEY FEATURES ● Covers concepts and methodologies for determining the learning objectives, study content, and the mode of delivery. ● Exclusive coverage of best practices for designing education and workplace training material. ● Includes strategies for designing and delivering online and classroom learning content. DESCRIPTION This book aims to give instructional designers a better understanding of how learning science can be used in their work. Four real-world case studies illustrate educational needs and the associated solution, bridging theory and practice. Professionals can use the book's templates and formats to create job aids, virtual training, and online learning storyboards. The prominent ADDIE methodology for instructional material development is used throughout the book. The ADDIE model's phases are taught and demonstrated using a variety of real-world scenarios. Gagne's Events of Instruction, Kolb's Experiential Model, and Merrill's Principles of Learning are just a few of the foundational frameworks thoroughly presented with the examples. This book provides examples to show assessment strategies for verifying declarative knowledge and assessment tools for evaluating procedural knowledge. Information about authoring tools,LMSs and LXPs are also covered. WHAT YOU WILL LEARN ● Create synchronous and asynchronous online learning resources. ● Acquire familiarity with authoring tools and learning management systems. ● Conduct a job analysis to identify skill development and workplace learning opportunities. ● Examine the audience profile for educational, professional, and performance objectives. ● Assemble lesson plans for online training sessions. WHO THIS BOOK IS FOR This book is intended for traditional educators, academics, corporate trainers, and instructional designers who wish to improve their knowledge of modern teaching techniques and give their audience a methodical and dynamic learning experience. The book is accessible to everybody, making no assumptions about the reader's past knowledge. TABLE OF CONTENTS 1. Understanding Instructional Design 2. Analyzing Learning Needs 3. Designing the Outline 4. Defining learning outcomes 5. Designing Instructional Material 6. Developing Instructional Material 7. Delivery Strategies 8. Assessment Strategies 9. Case Studies

e-Learning by Design

e-Learning by Design
Title e-Learning by Design PDF eBook
Author William Horton
Publisher John Wiley & Sons
Total Pages 639
Release 2011-01-20
Genre Business & Economics
ISBN 1118047125

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From William Horton -- a world renowned expert with more than thirty-five years of hands-on experience creating networked-based educational systems -- comes the next-step resource for e-learning training professionals. Like his best-selling book Designing Web-Based Training, this book is a comprehensive resource that provides practical guidance for making the thousand and one decisions needed to design effective e-learning. e-Learning by Design includes a systematic, flexible, and rapid design process covering every phase of designing e-learning. Free of academic jargon and confusing theory, this down-to-earth, hands-on book is filled with hundreds of real-world examples and case studies from dozens of fields. "Like the book's predecessor (Designing Web-based Training), it deserves four stars and is a must read for anyone not selling an expensive solution. -- From Training Media Review, by Jon Aleckson, www.tmreview.com, 2007

Teaching Concepts

Teaching Concepts
Title Teaching Concepts PDF eBook
Author M. David Merrill
Publisher Educational Technology
Total Pages 246
Release 1977
Genre Education
ISBN 9780877780939

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Abstract: Prescriptions for teaching concepts more adequately are provided for teachers, instructional developers, curriculum planners, textbooks authors, and others who are concerned with effective instructional strategies. The emphasis is on how to teach a concept or a set of coordinate concepts, and on directions for designing concept lessons. Relevant research studies on concept instruction are briefly summarized.

The ELearning Designer's Handbook

The ELearning Designer's Handbook
Title The ELearning Designer's Handbook PDF eBook
Author Tim Slade
Publisher
Total Pages 234
Release 2020-09-02
Genre
ISBN

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LEARN HOW TO DESIGN ELEARNING THAT DELIVERS RESULTS (AND DOESN'T SUCK)! When you're tasked with creating your very first eLearning course, it can be hard (and downright scary) trying to figure out where to begin. You likely have a million questions running through your head. How do you plan your project and set it up for success? How do you collect learning content from your subject matter experts? Why do you need an eLearning storyboard, and how do you write one? How do you develop a prototype of your eLearning course? And, what the heck is a prototype anyway? When and where should you include interactivity? When should you let your SMEs review your course? And what's a "SME" again? And what do you do when they don't give you feedback? Trying to get answers to all of these questions can quickly leave you saying to yourself, "I don't think I'm cut out for this eLearning thing!" But, here's some good news: you're not alone! The truth is, most eLearning designers entered fell, stumbled, and dropped into the world of eLearning entirely by accident. This is where the second edition of The eLearning Designer's Handbook can help! In this book, Tim Slade will show you that the eLearning development process doesn't have to be as complicated as it might seem. If you're new to eLearning, Tim will walk you through the complete eLearning design and development process, providing you practical tips and advice, based on his own experience working as an eLearning designer for over a decade. With the second edition of The eLearning Designer's Handbook, you'll discover how to... Plan your eLearning project by conducting a kickoff meeting with your stakeholders. Conduct a needs analysis and recommend a training solution. Draft an eLearning project plan and development timeline. Define the learning objectives and create a blended training solution. Collect and organize your learning content into a design document. Create a course outline and draft a storyboard of your eLearning course. Create a prototype and develop your course with an eLearning authoring tool. Incorporate interactivity into your eLearning course. Reduce cognitive load and increase learning retention. Deliver and measure the effectiveness of your eLearning course. Conduct a retrospective at the end of your project. So, what's new in the second edition? With the second edition of The eLearning Designer's Handbook, Tim Slade went back to the drawing board to rewrite and redesign every single page of the book. Not only does the second edition include a boatload of new content on instructional design best practices, but it also includes even more practical content geared towards new eLearning designers. With the second edition of The eLearning Designer's Handbook, you'll get... 3X more content Full-color print Real-world examples More tools and templates

Design for Learning

Design for Learning
Title Design for Learning PDF eBook
Author Jason K. McDonald
Publisher
Total Pages
Release 2021
Genre Education
ISBN

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Mastering the Instructional Design Process

Mastering the Instructional Design Process
Title Mastering the Instructional Design Process PDF eBook
Author William J. Rothwell
Publisher John Wiley & Sons
Total Pages 490
Release 2011-01-06
Genre Business & Economics
ISBN 0470573708

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The fourth edition of Mastering the Instructional Design Process has been completely revised and updated and is based on the instructional design competencies of the International Board of Standards of Performance and Instruction (IBSTPI). The book identifies the core competencies of instructional system design and presents them in a way that helps to develop these competencies and apply them successfully in real-world settings. This comprehensive resource covers the full range of topics for understanding and mastering the instructional design process including: detecting and solving human performance problems; analyzing needs, learners, work settings, and work; establishing performance objectives and performance measurements; delivering the instruction effectively; and managing instructional design projects successfully.

Learning Processing

Learning Processing
Title Learning Processing PDF eBook
Author Daniel Shiffman
Publisher Newnes
Total Pages 564
Release 2015-09-09
Genre Computers
ISBN 0123947928

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Learning Processing, Second Edition, is a friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages. Requiring no previous experience, this book is for the true programming beginner. It teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization. Step-by-step examples, thorough explanations, hands-on exercises, and sample code, supports your learning curve. A unique lab-style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. The book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media. This book is ideal for graphic designers and visual artists without programming background who want to learn programming. It will also appeal to students taking college and graduate courses in interactive media or visual computing, and for self-study. A friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages No previous experience required—this book is for the true programming beginner! Step-by-step examples, thorough explanations, hands-on exercises, and sample code supports your learning curve