AI for Games, Third Edition
Title | AI for Games, Third Edition PDF eBook |
Author | Ian Millington |
Publisher | CRC Press |
Total Pages | 1050 |
Release | 2019-03-18 |
Genre | Art |
ISBN | 1351053280 |
AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date information they need to jumpstart their careers. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games. Key Features A comprehensive professional tutorial and reference to implement true AI in games Includes new exercises so readers can test their comprehension and understanding of the concepts and practices presented Revised and updated to cover new techniques and advances in AI Walks the reader through the entire game AI development process
AI for Games
Title | AI for Games PDF eBook |
Author | Ian Millington |
Publisher | CRC Press |
Total Pages | 84 |
Release | 2021-11-16 |
Genre | Computers |
ISBN | 1000475514 |
What is artificial intelligence? How is artificial intelligence used in game development? Game development lives in its own technical world. It has its own idioms, skills, and challenges. That’s one of the reasons games are so much fun to work on. Each game has its own rules, its own aesthetic, and its own trade-offs, and the hardware it will run on keeps changing. AI for Games is designed to help you understand one element of game development: artificial intelligence (AI).
Artificial Intelligence and Games
Title | Artificial Intelligence and Games PDF eBook |
Author | Georgios N. Yannakakis |
Publisher | Springer |
Total Pages | 337 |
Release | 2018-02-17 |
Genre | Computers |
ISBN | 3319635190 |
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.
Programming Game AI by Example
Title | Programming Game AI by Example PDF eBook |
Author | Mat Buckland |
Publisher | Jones & Bartlett Learning |
Total Pages | 522 |
Release | 2005 |
Genre | Computers |
ISBN | 9781556220784 |
This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the framework of several game developers with a practical foundation to game AI.
AI for Game Developers
Title | AI for Game Developers PDF eBook |
Author | David M Bourg |
Publisher | "O'Reilly Media, Inc." |
Total Pages | 392 |
Release | 2004-07-23 |
Genre | Computers |
ISBN | 1449333109 |
Written for the novice AI programmer, this text introduces the reader to techniques such as finite state machines, fuzzy logic, neural networks and many others in an easy-to-understand language, supported with code samples throughout the text.
AI Game Development
Title | AI Game Development PDF eBook |
Author | Alex J. Champandard |
Publisher | New Riders |
Total Pages | 772 |
Release | 2003 |
Genre | Computers |
ISBN | 9781592730049 |
With game players expecting greater intelligence, efficiency, and realism with non-player characters, AI plays an ever-increasing important role in game development. This is a tremendous challenge for game developers in methodology, software design, and programming. Creating autonomous synthetic creatures that can adapt in games requires a different kind of understanding of AI than the classical approach used by current game programmers. The Nouvelle Game AI approach presented in this book focuses on creating embodied "animats" that behave in an intelligent and realistic manner. In particular, learning AI is generating much interest among the game development community, as these modern techniques can be used to optimize the development process. Book jacket.
Game AI Pro 2
Title | Game AI Pro 2 PDF eBook |
Author | Steven Rabin |
Publisher | CRC Press |
Total Pages | 566 |
Release | 2015-04-17 |
Genre | Computers |
ISBN | 1482254808 |
Game AI Pro2: Collected Wisdom of Game AI Professionals presents cutting-edge tips, tricks, and techniques for artificial intelligence (AI) in games, drawn from developers of shipped commercial games as well as some of the best-known academics in the field. It contains knowledge, advice, hard-earned wisdom, and insights gathered from across the com