A Philosophy of Computer Art

A Philosophy of Computer Art
Title A Philosophy of Computer Art PDF eBook
Author Dominic Lopes
Publisher Routledge
Total Pages 241
Release 2009-09-10
Genre Art
ISBN 1135277427

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What is computer art? Do the concepts we usually employ to talk about art, such as ‘meaning’, ‘form’ or ‘expression’ apply to computer art? A Philosophy of Computer Art is the first book to explore these questions. Dominic Lopes argues that computer art challenges some of the basic tenets of traditional ways of thinking about and making art and that to understand computer art we need to place particular emphasis on terms such as ‘interactivity’ and ‘user’. Drawing on a wealth of examples he also explains how the roles of the computer artist and computer art user distinguishes them from makers and spectators of traditional art forms and argues that computer art allows us to understand better the role of technology as an art medium.

A Philosophy of Computer Art

A Philosophy of Computer Art
Title A Philosophy of Computer Art PDF eBook
Author Dominic Lopes
Publisher Routledge
Total Pages 160
Release 2009-09-10
Genre Art
ISBN 1135277435

Download A Philosophy of Computer Art Book in PDF, Epub and Kindle

In A Philosophy of Computer Art Dominic Lopes argues that computer art challenges some of the basic tenets of traditional ways of thinking about and making art and that to understand computer art we need to place particular emphasis on terms such as ‘interactivity’ and ‘user’.

Digital Art, Aesthetic Creation

Digital Art, Aesthetic Creation
Title Digital Art, Aesthetic Creation PDF eBook
Author Paul Crowther
Publisher Routledge
Total Pages 367
Release 2018-10-10
Genre Art
ISBN 0429886144

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Is art created with computers really art? This book answers ‘yes.’ Computers can generate visual art with unique aesthetic effects based on innovations in computer technology and a Postmodern naturalization of technology wherein technology becomes something we live in as well as use. The present study establishes these claims by looking at digital art’s historical emergence from the 1960s to the start of the present century. Paul Crowther, using a philosophical approach to art history, considers the first steps towards digital graphics, their development in terms of three-dimensional abstraction and figuration, and then the complexities of their interactive formats.

A Philosophy of Software Design

A Philosophy of Software Design
Title A Philosophy of Software Design PDF eBook
Author John Ousterhout
Publisher Yaknyam Publishing
Total Pages
Release 2018-04-10
Genre
ISBN 9781732102200

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New Philosophy for New Media

New Philosophy for New Media
Title New Philosophy for New Media PDF eBook
Author Mark B. N. Hansen
Publisher MIT Press
Total Pages 380
Release 2004
Genre Art
ISBN 9780262083218

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A philosophy of new media that defines the digitalimage as the process by which the body filters information tocreate images.

Beyond Art

Beyond Art
Title Beyond Art PDF eBook
Author Dominic Lopes
Publisher Oxford University Press
Total Pages 241
Release 2014
Genre Art
ISBN 0199591555

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This book offers a bold new approach to the philosophy of art. General theories of art don't work: they can't deal with problem cases. Instead of trying to define art, we should accept that a work of art is nothing but a work in one of the arts. Lopes's buck passing theory works well for the avant garde, illuminating its radical provocations.

Chromatic Algorithms

Chromatic Algorithms
Title Chromatic Algorithms PDF eBook
Author Carolyn L. Kane
Publisher University of Chicago Press
Total Pages 353
Release 2014-08-13
Genre Science
ISBN 022600287X

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These days, we take for granted that our computer screens—and even our phones—will show us images in vibrant full color. Digital color is a fundamental part of how we use our devices, but we never give a thought to how it is produced or how it came about. Chromatic Algorithms reveals the fascinating history behind digital color, tracing it from the work of a few brilliant computer scientists and experimentally minded artists in the late 1960s and early ‘70s through to its appearance in commercial software in the early 1990s. Mixing philosophy of technology, aesthetics, and media analysis, Carolyn Kane shows how revolutionary the earliest computer-generated colors were—built with the massive postwar number-crunching machines, these first examples of “computer art” were so fantastic that artists and computer scientists regarded them as psychedelic, even revolutionary, harbingers of a better future for humans and machines. But, Kane shows, the explosive growth of personal computing and its accompanying need for off-the-shelf software led to standardization and the gradual closing of the experimental field in which computer artists had thrived. Even so, the gap between the bright, bold presence of color onscreen and the increasing abstraction of its underlying code continues to lure artists and designers from a wide range of fields, and Kane draws on their work to pose fascinating questions about the relationships among art, code, science, and media in the twenty-first century.