76 Little Games

76 Little Games
Title 76 Little Games PDF eBook
Author Ratna Rao
Publisher Independently Published
Total Pages 148
Release 2021-01-21
Genre
ISBN

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76 Little Games is a delightful book that lists and explains games that families can gather around a table and play. Blended Families, single parents, foster homes, Multicultural families - this book will help create the warmth of family bonding. This book is an easy path to a happy home of understanding and acceptance. The games are presented as distinct seven chapters. The chapters are based on skill or logistics. Each chapter has games suitable for all age groups. The objective of this book is to make available at one place many ideas for interactive play with young children. This is a book for primary school and middle school children and early teens. ENGAGE: Educate, Navigate, Grow And Get Empowered. These games need almost no preparation and certainly no purchases. The games and activities described here will encourage you to think and be creative ✓ challenge you out of your comfort zone ✓ leave you relaxed and laughing. ✓ help you find hidden talent and dreams ✓ ♥ I am bored! What shall we play now? This is a frequent refrain in most homes. Parents and grandparents are constantly looking for ways to engage the children without resorting to the digital resources of tablets and TV. ♥ Teachers and persons whose work involves being with children in the primary school and middle school years are also in need of activities that they can use for innovative methods of classroom engagement. With increasing attention being paid empowering children with 21st Century Skills and increasing importance now arises in the 4Cs of education. Creativity, Critical thinking, Communication and Collaboration are essential soft skills needed in the 21st Century. The games and activities listed and described here provide and easy means to develop these skills even while the family is having enormous fun and family time. Explore here novel ideas and very new activities. Often in the rush of daily life we find little time available for playing games. These games can be played in limited space like a living-room or a car. There is a child hidden in each of us. It is quite refreshing to allow that child to come out and play. These games promise to bring out the child in you. The Chapters namely Fun with Paints, Navigate with Imagination, Great with feelings, Go places and Express with a Drawing give you an opportunity to THINK OUT OF THE BOX and try activities you have not tried before. This is a booke for the bored and brilliant! I bring this book with a lot of love and care for stronger happier families. Communicate with your children and get them to express dreams, hopes and fears. Come let us equip our children with the ability to think for themselves and express their thoughts fearlessly. Aimed at imparting the 4Cs of 21st century education this book promises to be Just Great Fun.

Deadly Little Games

Deadly Little Games
Title Deadly Little Games PDF eBook
Author Laurie Faria Stolarz
Publisher Little, Brown Books for Young Readers
Total Pages 288
Release 2010-12-28
Genre Juvenile Fiction
ISBN 1423147316

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High school juniors Camelia and Ben have discovered a powerful bond: They both possess the power of psychometry, the ability to see the future through touch. For Ben, the gift is a frightening liability. When he senses a strong threat or betrayal, he risks losing control. Camelia's gift is more mysterious. When she works with clay, her hands sculpt messages her mind doesn't yet comprehend. Before either one has a chance to fully grasp their abilities, a new danger surfaces, but this time, Camelia is not the target. Adam, a familiar face from Ben's past, is drawn into a puzzle he can't solve...and his life is on the line.

Little Wars and Floor Games

Little Wars and Floor Games
Title Little Wars and Floor Games PDF eBook
Author H. G. Wells
Publisher Courier Dover Publications
Total Pages 224
Release 2015-01-05
Genre Games & Activities
ISBN 0486801861

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Ironically enough, one of the twentieth century's leading pacifists wrote Little Wars, a book that has entertained and enlightened war buffs for the past hundred years. H. G. Wells, the great science-fiction pioneer, turned his attention from tales of time travel and alien invasions to write the first classic book of war games. His simulations of past battles and hypothetical future clashes allow readers to test their tactical and strategic skills and attempt to rewrite history. The companion piece, Floor Games, offers a more lighthearted look at war games. Based on the playful battles Wells waged with his sons, the narrative describes how creative play with miniature figures can transform an ordinary room into a magical world. The book has since been hailed as an inspiration for the development of a nonverbal psychotherapeutic method employed in the treatment of adults and children. Both Little Wars and Floor Games feature winsome illustrations by J. R. Sinclair that enhance their antique charm.

Songs and Games for Little Ones

Songs and Games for Little Ones
Title Songs and Games for Little Ones PDF eBook
Author Gertrude Annie Walker
Publisher
Total Pages 128
Release 1887
Genre Children's songs
ISBN

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Finite and Infinite Games

Finite and Infinite Games
Title Finite and Infinite Games PDF eBook
Author James Carse
Publisher Simon and Schuster
Total Pages 256
Release 2011-10-11
Genre Philosophy
ISBN 1451657293

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“There are at least two kinds of games,” states James Carse as he begins this extraordinary book. “One could be called finite; the other infinite.” Finite games are the familiar contests of everyday life; they are played in order to be won, which is when they end. But infinite games are more mysterious. Their object is not winning, but ensuring the continuation of play. The rules may change, the boundaries may change, even the participants may change—as long as the game is never allowed to come to an end. What are infinite games? How do they affect the ways we play our finite games? What are we doing when we play—finitely or infinitely? And how can infinite games affect the ways in which we live our lives? Carse explores these questions with stunning elegance, teasing out of his distinctions a universe of observation and insight, noting where and why and how we play, finitely and infinitely. He surveys our world—from the finite games of the playing field and playing board to the infinite games found in culture and religion—leaving all we think we know illuminated and transformed. Along the way, Carse finds new ways of understanding everything from how an actress portrays a role, to how we engage in sex, from the nature of evil, to the nature of science. Finite games, he shows, may offer wealth and status, power and glory. But infinite games offer something far more subtle and far grander. Carse has written a book rich in insight and aphorism. Already an international literary event, Finite and Infinite Games is certain to be argued about and celebrated for years to come. Reading it is the first step in learning to play the infinite game.

Official Gazette of the United States Patent and Trademark Office

Official Gazette of the United States Patent and Trademark Office
Title Official Gazette of the United States Patent and Trademark Office PDF eBook
Author
Publisher
Total Pages 1418
Release 2004
Genre Trademarks
ISBN

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Character Development and Storytelling for Games

Character Development and Storytelling for Games
Title Character Development and Storytelling for Games PDF eBook
Author Lee Sheldon
Publisher CRC Press
Total Pages 427
Release 2022-11-18
Genre Computers
ISBN 1000782840

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This is the third edition of Character Development and Storytelling for Games, a standard work in the field that brings all of the teaching from the first two books up to date and tackles the new challenges of today. Professional game writer and designer Lee Sheldon combines his experience and expertise in this updated edition. New examples, new game types, and new challenges throughout the text highlight the fundamentals of character writing and storytelling. But this book is not just a box of techniques for writers of video games. It is an exploration of the roots of character development and storytelling that readers can trace from Homer to Chaucer to Cervantes to Dickens and even Mozart. Many contemporary writers also contribute insights from books, plays, television, films, and, yes, games. Sheldon and his contributors emphasize the importance of creative instinct and listening to the inner voice that guides successful game writers and designers. Join him on his quest to instruct, inform, and maybe even inspire your next great game.