Magic

Magic
Title Magic PDF eBook
Author
Publisher
Total Pages 328
Release 1908
Genre Magic tricks
ISBN

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PhotoImpact 6 Wizardry

PhotoImpact 6 Wizardry
Title PhotoImpact 6 Wizardry PDF eBook
Author Stephanie Baker-Thomas
Publisher
Total Pages 596
Release 2001-05
Genre Computers
ISBN 9780966855920

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3D Wizardry

3D Wizardry
Title 3D Wizardry PDF eBook
Author Simon Danaher
Publisher
Total Pages 0
Release 2003
Genre Computer graphics
ISBN 9780240519227

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Creating 3D graphics doesn't need to be difficult. Whether you're excited by the possibilities of 3D but frightened off by complex applications, or you're just looking for new ways to make your images stand out, this book has the answers. Inside, you can learn how to create attention-grabbing 3D effects in regular 2D packages such as Adobe Photoshop and Illustrator. Discover how you can build 3D graphics without learning 3D programs. Finally, get to grips with the basic 3D concepts, from primitive modelling to realistic rendering.

The Art of Stereography

The Art of Stereography
Title The Art of Stereography PDF eBook
Author Douglas Heil
Publisher McFarland
Total Pages 355
Release 2017-02-02
Genre Art
ISBN 147662724X

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Three-dimensional stereoviews were wildly popular in the mid-19th century. Yet public infatuation fueled highbrow scorn, and even when they fell from favor, critics retained their disdain. Thus a dazzling body of photographic work has unjustly been buried. This book explores how compelling images were made by carefully combining subject matter, composition, lighting, tonality, blocking and depth. It draws upon the fine arts, the mass media, humanities, history, and even geology. Throughout, overlooked photographers are celebrated, such as the one who found extraordinary visual parallels within nature, anticipating Cezanne and Seurat--or the one who refused to play favorites during a bitter war and found humanity on both sides--or the one who took a favorite American glen and found menace all about. Stereographers were actually more like film directors or television producers than large format photographers: the best ones fused artistry with commercial appeal.

IncrediBuilds: Harry Potter: Dobby 3D Wood Model and Booklet

IncrediBuilds: Harry Potter: Dobby 3D Wood Model and Booklet
Title IncrediBuilds: Harry Potter: Dobby 3D Wood Model and Booklet PDF eBook
Author Jody Revenson
Publisher Incredibuilds
Total Pages 0
Release 2016-07-26
Genre Juvenile Nonfiction
ISBN 9781682980293

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An insider’s look at the beloved house-elves of the Harry Potter films, complete with a do-it-yourself 3D wood model of Dobby! Loyal and devoted to the wizards and witches they serve, house-elves are some of the most beloved magical beings of the wizarding world. With a special focus on Harry Potter’s friend Dobby, this 32-page booklet provides a thrilling behind-the-scenes look at how house-elves were brought to life for the Harry Potter films, from early designs to filmmaking secrets. Build your own Dobby with the included do-it-yourself wood model and embark on a unique and interactive journey through the world of Harry Potter. Skill Level: Easy

Peter Jackson

Peter Jackson
Title Peter Jackson PDF eBook
Author Alfio Leotta
Publisher Bloomsbury Publishing USA
Total Pages 346
Release 2015-12-17
Genre Performing Arts
ISBN 1623569486

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Peter Jackson is one of the most acclaimed and influential contemporary film-makers. This is the first book to combine the examination of Jackson's career with an in-depth critical analysis of his films, thus providing readers with the most comprehensive study of the New Zealand film-maker's body of work. The first section of the book concentrates on Jackson's biography, surveying the evolution of his career from the director of cult slapstick movies such as Meet the Feebles (1989) and Braindead (1992) to an entrepreneur responsible for the foundation of companies such as Wingnut Films and Weta Workshop, and finally to producer and director of mega blockbuster projects such as The Lord of the Rings (2001-2003) and The Hobbit (2012-2013). The book further examines Jackson's work at the level of production, reception and textuality, along with key collaborative relationships and significant themes associated with Jackson's films. The examination of Peter Jackson's work and career ties into significant academic debates, including the relationship between national cinema and global Hollywood; the global dispersal of film production; the relationship between film authorship and industrial modes of production; the impact of the creative industries on the construction of national identity; and new developments in film technology.

The History of Visual Magic in Computers

The History of Visual Magic in Computers
Title The History of Visual Magic in Computers PDF eBook
Author Jon Peddie
Publisher Springer Science & Business Media
Total Pages 485
Release 2013-06-13
Genre Computers
ISBN 1447149327

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If you have ever looked at a fantastic adventure or science fiction movie, or an amazingly complex and rich computer game, or a TV commercial where cars or gas pumps or biscuits behaved liked people and wondered, “How do they do that?”, then you’ve experienced the magic of 3D worlds generated by a computer. 3D in computers began as a way to represent automotive designs and illustrate the construction of molecules. 3D graphics use evolved to visualizations of simulated data and artistic representations of imaginary worlds. In order to overcome the processing limitations of the computer, graphics had to exploit the characteristics of the eye and brain, and develop visual tricks to simulate realism. The goal is to create graphics images that will overcome the visual cues that cause disbelief and tell the viewer this is not real. Thousands of people over thousands of years have developed the building blocks and made the discoveries in mathematics and science to make such 3D magic possible, and The History of Visual Magic in Computers is dedicated to all of them and tells a little of their story. It traces the earliest understanding of 3D and then foundational mathematics to explain and construct 3D; from mechanical computers up to today’s tablets. Several of the amazing computer graphics algorithms and tricks came of periods where eruptions of new ideas and techniques seem to occur all at once. Applications emerged as the fundamentals of how to draw lines and create realistic images were better understood, leading to hardware 3D controllers that drive the display all the way to stereovision and virtual reality.